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(SHM)
This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent. Ability ID: 49 has 3 ranks and costs 18 total (ALL)
This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent. Ability ID: 325 has 3 ranks and costs 18 total (CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC BST)
Each rank in this ability increases the amount of healing provided by a single bandage. Ability ID: 497 has 5 ranks and costs 15 total (ALL)
Battle Ready expands the bandolier by one additional save slot per rank. Ability ID: 582 has 4 ranks and costs 20 total (ALL)
This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent. Ability ID: 324 has 3 ranks and costs 18 total (ALL)
This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent. Ability ID: 326 has 3 ranks and costs 18 total (ALL)
The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect. Ability ID: 34 has 18 ranks and costs 77 total (CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC BST)
Increases the amount of healing provided by a single bandage. Ability ID: 579 has 5 ranks and costs 15 total (ALL)
The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect. Ability ID: 33 has 18 ranks and costs 77 total (ALL)
This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank up to rank 30, and 100 hit points for ranks 31 and up. You will still fall unconscious when you reach zero hit points. Ability ID: 335 has 15 ranks and costs 65 total (ALL)
This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank. Ability ID: 333 has 5 ranks and costs 25 total Rank 1 (ID 1006) costs 5 AAs with effect: Effect 1: RaiseStatCap 5 5 (1.00 ratio) Effect 2: RaiseStatCap 5 5 (0.20 ratio) Effect 3: RaiseStatCap 5 5 (0.20 ratio) Effect 4: RaiseStatCap 5 5 (0.20 ratio) Effect 5: RaiseStatCap 5 5 (0.20 ratio) Rank 2 (ID 1007) costs 5 AAs with effect: Effect 1: RaiseStatCap 10 10 (1.00 ratio) Effect 2: RaiseStatCap 10 10 (0.20 ratio) Effect 3: RaiseStatCap 10 10 (0.20 ratio) Effect 4: RaiseStatCap 10 10 (0.20 ratio) Effect 5: RaiseStatCap 10 10 (0.20 ratio) Rank 3 (ID 1008) costs 5 AAs with effect: Effect 1: RaiseStatCap 15 15 (1.00 ratio) Effect 2: RaiseStatCap 15 15 (0.20 ratio) Effect 3: RaiseStatCap 15 15 (0.20 ratio) Effect 4: RaiseStatCap 15 15 (0.20 ratio) Effect 5: RaiseStatCap 15 15 (0.20 ratio) Rank 4 (ID 1009) costs 5 AAs with effect: Effect 1: RaiseStatCap 20 20 (1.00 ratio) Effect 2: RaiseStatCap 20 20 (0.20 ratio) Effect 3: RaiseStatCap 20 20 (0.20 ratio) Effect 4: RaiseStatCap 20 20 (0.20 ratio) Effect 5: RaiseStatCap 20 20 (0.20 ratio) Rank 5 (ID 1010) costs 5 AAs with effect: Effect 1: RaiseStatCap 25 25 (1.00 ratio) Effect 2: RaiseStatCap 25 25 (0.20 ratio) Effect 3: RaiseStatCap 25 25 (0.20 ratio) Effect 4: RaiseStatCap 25 25 (0.20 ratio) Effect 5: RaiseStatCap 25 25 (0.20 ratio) (ALL)
Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point. Ability ID: 783 has 5 ranks and costs 25 total (ALL)
This ability increases the maximum that you can bind wound by 10 percent for each ability level. Ability ID: 17 has 3 ranks and costs 3 total (ALL)
This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent. Ability ID: 327 has 3 ranks and costs 18 total (ALL)
Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not. Ability ID: 5005 has 1 ranks and costs 3 total (ALL)
This ability raises your base Agility by 2 points for each ability level. Ability ID: 3 has 15 ranks and costs 15 total (ALL)
This ability raises your base Charisma by 2 points for each ability level. Ability ID: 7 has 15 ranks and costs 15 total (ALL)
This ability raises your base Save Vs Cold by 2 points for each ability level. Ability ID: 9 has 15 ranks and costs 15 total (ALL)
This ability raises your base Dexterity by 2 points for each ability level. Ability ID: 4 has 15 ranks and costs 15 total (ALL)
This ability raises your base Save Vs Disease by 2 points for each ability level. Ability ID: 12 has 15 ranks and costs 15 total (ALL)
This ability raises your base Save Vs Fire by 2 points for each ability level. Ability ID: 8 has 15 ranks and costs 15 total (ALL)
This ability raises your base Intelligence by 2 points for each ability level. Ability ID: 5 has 15 ranks and costs 15 total (ALL)
This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment. Ability ID: 16 has 6 ranks and costs 13 total Effect 1: WaterBreathing 1 Effect 2: SetBreathLevel 350 (ALL)
This ability raises your base Save Vs Magic by 2 points for each ability level. Ability ID: 10 has 15 ranks and costs 15 total (ALL)
This ability decreases your food consumption by 10, 25 and 50 percent. Ability ID: 15 has 3 ranks and costs 3 total (ALL)
This ability raises your base Save Vs Poison by 2 points for each ability level. Ability ID: 11 has 15 ranks and costs 15 total (ALL)
This ability raises your regeneration ability by 1 point per ability level up to rank 30, and 5 points per level for ranks 31 and up. Ability ID: 225 has 15 ranks and costs 39 total (ALL)
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. Ability ID: 13 has 5 ranks and costs 13 total (ALL)
This ability permanently enhances your vision allowing you to see the invisible. Ability ID: 322 has 1 ranks and costs 9 total (ALL)
This ability raises your base Stamina by 2 points for each ability level. Ability ID: 2 has 15 ranks and costs 15 total (ALL)
This ability raises your base Strength by 2 points for each ability level. Ability ID: 1 has 15 ranks and costs 15 total (ALL)
This ability raises your base Wisdom by 2 points for each ability level. Ability ID: 6 has 15 ranks and costs 15 total (ENC)
This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent. Ability ID: 56 has 3 ranks and costs 12 total (WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG BST BER)
Decreases failure chance of jewel crafting combines by 10, 25 and 50% Ability ID: 576 has 3 ranks and costs 18 total (ALL)
This ability increases the number of mystical effects that can affect you at once by 1 per rank. Ability ID: 334 has 13 ranks and costs 40 total (ALL)
This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) Ability ID: 28 has 3 ranks and costs 12 total (ALL)
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) Ability ID: 141 has 6 ranks and costs 18 total (ALL)
Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight. Ability ID: 233 has 5 ranks and costs 15 total (ALL)
This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. Ability ID: 142 has 15 ranks and costs 60 total Rank 1 (ID 418) costs 2 AAs with effect: Effect 1: RaiseStatCap 5 (2.50 ratio) Effect 2: RaiseStatCap 5 5 (0.50 ratio) Effect 3: RaiseStatCap 5 5 (0.50 ratio) Effect 4: RaiseStatCap 5 5 (0.50 ratio) Effect 5: RaiseStatCap 5 5 (0.50 ratio) Effect 6: RaiseStatCap 5 5 (0.50 ratio) Effect 7: RaiseStatCap 5 5 (0.50 ratio) Rank 2 (ID 419) costs 2 AAs with effect: Effect 1: RaiseStatCap 10 (2.50 ratio) Effect 2: RaiseStatCap 10 10 (0.50 ratio) Effect 3: RaiseStatCap 10 10 (0.50 ratio) Effect 4: RaiseStatCap 10 10 (0.50 ratio) Effect 5: RaiseStatCap 10 10 (0.50 ratio) Effect 6: RaiseStatCap 10 10 (0.50 ratio) Effect 7: RaiseStatCap 10 10 (0.50 ratio) Rank 3 (ID 420) costs 2 AAs with effect: Effect 1: RaiseStatCap 15 (2.50 ratio) Effect 2: RaiseStatCap 15 15 (0.50 ratio) Effect 3: RaiseStatCap 15 15 (0.50 ratio) Effect 4: RaiseStatCap 15 15 (0.50 ratio) Effect 5: RaiseStatCap 15 15 (0.50 ratio) Effect 6: RaiseStatCap 15 15 (0.50 ratio) Effect 7: RaiseStatCap 15 15 (0.50 ratio) Rank 4 (ID 421) costs 2 AAs with effect: Effect 1: RaiseStatCap 20 (2.50 ratio) Effect 2: RaiseStatCap 20 20 (0.50 ratio) Effect 3: RaiseStatCap 20 20 (0.50 ratio) Effect 4: RaiseStatCap 20 20 (0.50 ratio) Effect 5: RaiseStatCap 20 20 (0.50 ratio) Effect 6: RaiseStatCap 20 20 (0.50 ratio) Effect 7: RaiseStatCap 20 20 (0.50 ratio) Rank 5 (ID 422) costs 2 AAs with effect: Effect 1: RaiseStatCap 25 (2.50 ratio) Effect 2: RaiseStatCap 25 25 (0.50 ratio) Effect 3: RaiseStatCap 25 25 (0.50 ratio) Effect 4: RaiseStatCap 25 25 (0.50 ratio) Effect 5: RaiseStatCap 25 25 (0.50 ratio) Effect 6: RaiseStatCap 25 25 (0.50 ratio) Effect 7: RaiseStatCap 25 25 (0.50 ratio) Rank 6 (ID 1001) costs 5 AAs with effect: Effect 1: RaiseStatCap 30 (1.00 ratio) Effect 2: RaiseStatCap 30 30 (0.20 ratio) Effect 3: RaiseStatCap 30 30 (0.20 ratio) Effect 4: RaiseStatCap 30 30 (0.20 ratio) Effect 5: RaiseStatCap 30 30 (0.20 ratio) Effect 6: RaiseStatCap 30 30 (0.20 ratio) Effect 7: RaiseStatCap 30 30 (0.20 ratio) Rank 7 (ID 1002) costs 5 AAs with effect: Effect 1: RaiseStatCap 35 (1.00 ratio) Effect 2: RaiseStatCap 35 35 (0.20 ratio) Effect 3: RaiseStatCap 35 35 (0.20 ratio) Effect 4: RaiseStatCap 35 35 (0.20 ratio) Effect 5: RaiseStatCap 35 35 (0.20 ratio) Effect 6: RaiseStatCap 35 35 (0.20 ratio) Effect 7: RaiseStatCap 35 35 (0.20 ratio) Rank 8 (ID 1003) costs 5 AAs with effect: Effect 1: RaiseStatCap 40 (1.00 ratio) Effect 2: RaiseStatCap 40 40 (0.20 ratio) Effect 3: RaiseStatCap 40 40 (0.20 ratio) Effect 4: RaiseStatCap 40 40 (0.20 ratio) Effect 5: RaiseStatCap 40 40 (0.20 ratio) Effect 6: RaiseStatCap 40 40 (0.20 ratio) Effect 7: RaiseStatCap 40 40 (0.20 ratio) Rank 9 (ID 1004) costs 5 AAs with effect: Effect 1: RaiseStatCap 45 (1.00 ratio) Effect 2: RaiseStatCap 45 45 (0.20 ratio) Effect 3: RaiseStatCap 45 45 (0.20 ratio) Effect 4: RaiseStatCap 45 45 (0.20 ratio) Effect 5: RaiseStatCap 45 45 (0.20 ratio) Effect 6: RaiseStatCap 45 45 (0.20 ratio) Effect 7: RaiseStatCap 45 45 (0.20 ratio) Rank 10 (ID 1005) costs 5 AAs with effect: Effect 1: RaiseStatCap 50 (1.00 ratio) Effect 2: RaiseStatCap 50 50 (0.20 ratio) Effect 3: RaiseStatCap 50 50 (0.20 ratio) Effect 4: RaiseStatCap 50 50 (0.20 ratio) Effect 5: RaiseStatCap 50 50 (0.20 ratio) Effect 6: RaiseStatCap 50 50 (0.20 ratio) Effect 7: RaiseStatCap 50 50 (0.20 ratio) Rank 11 (ID 4678) costs 5 AAs with effect: Effect 1: RaiseStatCap 55 (1.00 ratio) Effect 2: RaiseStatCap 55 55 (0.20 ratio) Effect 3: RaiseStatCap 55 55 (0.20 ratio) Effect 4: RaiseStatCap 55 55 (0.20 ratio) Effect 5: RaiseStatCap 55 55 (0.20 ratio) Effect 6: RaiseStatCap 55 55 (0.20 ratio) Effect 7: RaiseStatCap 55 55 (0.20 ratio) Rank 12 (ID 4679) costs 5 AAs with effect: Effect 1: RaiseStatCap 60 (1.00 ratio) Effect 2: RaiseStatCap 60 60 (0.20 ratio) Effect 3: RaiseStatCap 60 60 (0.20 ratio) Effect 4: RaiseStatCap 60 60 (0.20 ratio) Effect 5: RaiseStatCap 60 60 (0.20 ratio) Effect 6: RaiseStatCap 60 60 (0.20 ratio) Effect 7: RaiseStatCap 60 60 (0.20 ratio) Rank 13 (ID 4680) costs 5 AAs with effect: Effect 1: RaiseStatCap 65 (1.00 ratio) Effect 2: RaiseStatCap 65 65 (0.20 ratio) Effect 3: RaiseStatCap 65 65 (0.20 ratio) Effect 4: RaiseStatCap 65 65 (0.20 ratio) Effect 5: RaiseStatCap 65 65 (0.20 ratio) Effect 6: RaiseStatCap 65 65 (0.20 ratio) Effect 7: RaiseStatCap 65 65 (0.20 ratio) Rank 14 (ID 4681) costs 5 AAs with effect: Effect 1: RaiseStatCap 70 (1.00 ratio) Effect 2: RaiseStatCap 70 70 (0.20 ratio) Effect 3: RaiseStatCap 70 70 (0.20 ratio) Effect 4: RaiseStatCap 70 70 (0.20 ratio) Effect 5: RaiseStatCap 70 70 (0.20 ratio) Effect 6: RaiseStatCap 70 70 (0.20 ratio) Effect 7: RaiseStatCap 70 70 (0.20 ratio) Rank 15 (ID 4682) costs 5 AAs with effect: Effect 1: RaiseStatCap 75 (1.00 ratio) Effect 2: RaiseStatCap 75 75 (0.20 ratio) Effect 3: RaiseStatCap 75 75 (0.20 ratio) Effect 4: RaiseStatCap 75 75 (0.20 ratio) Effect 5: RaiseStatCap 75 75 (0.20 ratio) Effect 6: RaiseStatCap 75 75 (0.20 ratio) Effect 7: RaiseStatCap 75 75 (0.20 ratio) (ROG)
This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application. Ability ID: 103 has 4 ranks and costs 30 total Rank 1 (ID 244) costs 3 AAs with effect: Effect 1: ReduceTradeskillFail 10 10 (3.33 ratio) Effect 2: ReduceApplyPoisonTime 7500 (2496.67 ratio) Rank 2 (ID 245) costs 6 AAs with effect: Effect 1: ReduceTradeskillFail 25 25 (9.33 ratio) Effect 2: ReduceApplyPoisonTime 5000 (829.17 ratio) Rank 3 (ID 246) costs 9 AAs with effect: Effect 1: ReduceTradeskillFail 50 50 (6.22 ratio) Effect 2: ReduceApplyPoisonTime 2500 (272.22 ratio) Rank 4 (ID 8328) costs 12 AAs with effect: Effect 1: ReduceTradeskillFail 75 75 (4.67 ratio) Effect 2: ReduceApplyPoisonTime 1000 (77.08 ratio) (ALL)
This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent. Ability ID: 328 has 3 ranks and costs 18 total (ALL)
Quick Draw expands the potion belt by one additional available item slot per rank. Ability ID: 581 has 1 ranks and costs 5 total (ALL)
This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine. Ability ID: 330 has 3 ranks and costs 15 total (ALL)
Increase your Tracking skill by 10 points per rank. Ability ID: 17786 has 5 ranks and costs 25 total (ALL)
This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent. Ability ID: 329 has 3 ranks and costs 18 total (WAR CLR PAL SHD ROG NEC WIZ MAG ENC)
Decreases failure chance of tinkering combines by 10, 25 and 50% Ability ID: 575 has 3 ranks and costs 18 totalAlchemy Mastery (SHM)
Baking Mastery (ALL)
Bandage Wounds (CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC BST)
Battle Ready (ALL)
Blacksmithing Mastery (ALL)
Brewing Mastery (ALL)
Combat Agility (ALL)
Combat Medic (CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC BST)
Combat Stability (ALL)
Delay Death (ALL)
Discordant Defiance (ALL)
Energetic Attunement (ALL)
First Aid (ALL)
Fletching Mastery (ALL)
Foraging (ALL)
Innate Agility (ALL)
Innate Charisma (ALL)
Innate Cold Protection (ALL)
Innate Dexterity (ALL)
Innate Disease Protection (ALL)
Innate Fire Protection (ALL)
Innate Intelligence (ALL)
Innate Lung Capacity (ALL)
Innate Magic Protection (ALL)
Innate Metabolism (ALL)
Innate Poison Protection (ALL)
Innate Regeneration (ALL)
Innate Run Speed (ALL)
Innate See Invis (ALL)
Innate Stamina (ALL)
Innate Strength (ALL)
Innate Wisdom (ALL)
Jewel Craft Mastery (ENC)
Jewel Craft Mastery (WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG BST BER)
Mystical Attuning (ALL)
Natural Durability (ALL)
New Tanaan Crafting Mastery (ALL)
Packrat (ALL)
Planar Power (ALL)
Poison Mastery (ROG)
Pottery Mastery (ALL)
Quick Draw (ALL)
Salvage (ALL)
Situational Awareness (ALL)
Tailoring Mastery (ALL)
Tinkering Mastery (WAR CLR PAL SHD ROG NEC WIZ MAG ENC)
Archetype #
(CLR DRU SHM)
Whenever you cast a level direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ability ID: 516 has 5 ranks and costs 25 total Rank 1 (ID 1486) costs 5 AAs with effect: Effect 1: TriggerOnCast 1 1 (0.20 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitInstant 1 Effect 4: LimitMinLevel 30 (5.80 ratio) Effect 5: LimitEffect Effect 6: LimitCombatSkills Effect 7: LimitMaxLevel 75 (9.00 ratio) Effect 8: LimitSpell -265 Effect 9: LimitSpell -754 Effect 10: LimitSpell -1332 Effect 11: LimitSpell -1572 Effect 12: LimitSpell -2749 Effect 13: LimitSpell -4979 Effect 14: LimitSpell -5418 Effect 15: LimitSpell -5403 Effect 16: LimitManaMin 10 Rank 2 (ID 1487) costs 5 AAs with effect: Effect 1: TriggerOnCast 3 3 (1633.20 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitInstant 1 Effect 4: LimitMinLevel 30 (5.40 ratio) Effect 5: LimitEffect Effect 6: LimitCombatSkills Effect 7: LimitMaxLevel 75 (9.00 ratio) Effect 8: LimitSpell -265 Effect 9: LimitSpell -754 Effect 10: LimitSpell -1332 Effect 11: LimitSpell -1572 Effect 12: LimitSpell -2749 Effect 13: LimitSpell -4979 Effect 14: LimitSpell -5418 Effect 15: LimitSpell -5403 Effect 16: LimitManaMin 10 Rank 3 (ID 1488) costs 5 AAs with effect: Effect 1: TriggerOnCast 5 5 (1633.40 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitInstant 1 Effect 4: LimitMinLevel 30 (5.00 ratio) Effect 5: LimitEffect Effect 6: LimitCombatSkills Effect 7: LimitMaxLevel 75 (9.00 ratio) Effect 8: LimitSpell -265 Effect 9: LimitSpell -754 Effect 10: LimitSpell -1332 Effect 11: LimitSpell -1572 Effect 12: LimitSpell -2749 Effect 13: LimitSpell -4979 Effect 14: LimitSpell -5418 Effect 15: LimitSpell -5403 Effect 16: LimitManaMin 10 Rank 4 (ID 1489) costs 5 AAs with effect: Effect 1: TriggerOnCast 7 7 (1633.60 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitInstant 1 Effect 4: LimitMinLevel 30 (4.60 ratio) Effect 5: LimitEffect Effect 6: LimitCombatSkills Effect 7: LimitMaxLevel 75 (9.00 ratio) Effect 8: LimitSpell -265 Effect 9: LimitSpell -754 Effect 10: LimitSpell -1332 Effect 11: LimitSpell -1572 Effect 12: LimitSpell -2749 Effect 13: LimitSpell -4979 Effect 14: LimitSpell -5418 Effect 15: LimitSpell -5403 Effect 16: LimitManaMin 10 Rank 5 (ID 1490) costs 5 AAs with effect: Effect 1: TriggerOnCast 9 9 (1633.80 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitInstant 1 Effect 4: LimitMinLevel 30 (4.20 ratio) Effect 5: LimitEffect Effect 6: LimitCombatSkills Effect 7: LimitMaxLevel 75 (9.00 ratio) Effect 8: LimitSpell -265 Effect 9: LimitSpell -754 Effect 10: LimitSpell -1332 Effect 11: LimitSpell -1572 Effect 12: LimitSpell -2749 Effect 13: LimitSpell -4979 Effect 14: LimitSpell -5418 Effect 15: LimitSpell -5403 Effect 16: LimitManaMin 10 (NEC WIZ MAG ENC)
This ability reduces the chance of failing research combinations by 10, 25, and 50 percent. Ability ID: 352 has 3 ranks and costs 18 total (BRD BST)
Each rank will increase your max skill cap for triple attack by 5 points. Ability ID: 3837 has 2 ranks and costs 16 total (WAR PAL RNG SHD MNK BRD ROG BST BER)
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent. Ability ID: 309 has 6 ranks and costs 21 total (SHD DRU SHM NEC MAG ENC BST)
This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry. Ability ID: 1200 has 3 ranks and costs 21 total (SHD DRU SHM NEC MAG ENC BST)
Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks. Each additional rank increases your pet’s health by 2 percent. Ability ID: 3512 has 3 ranks and costs 9 total (SHD SHM NEC MAG ENC BST)
This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit. Ability ID: 1205 has 4 ranks and costs 21 total (WAR MNK ROG BER)
Each rank in this ability increases your chance to not have item effects interrupted when you take damage. Ability ID: 563 has 3 ranks and costs 18 total (RNG SHD DRU BRD SHM NEC ENC BST)
This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance. Ability ID: 259 has 6 ranks and costs 36 total (CLR DRU SHM NEC MAG ENC BST)
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. Ability ID: 398 has 6 ranks and costs 36 total (WIZ)
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. Ability ID: 397 has 9 ranks and costs 60 total (WAR PAL RNG SHD MNK ROG BST BER)
The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect. Ability ID: 104 has 6 ranks and costs 27 total (WAR PAL RNG SHD MNK BRD ROG BST BER)
Each rank of this ability increases the maximum amount of attack you can gain from items. Ability ID: 498 has 10 ranks and costs 50 total (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank. Ability ID: 348 has 10 ranks and costs 50 total (WAR MNK ROG BER)
This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase. Ability ID: 1433 has 1 ranks and costs 4 total Effect 1: IncreaseSpellDuration 5 5 (1.25 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitCombatSkills Effect 5: LimitClass 66434 (16607.25 ratio) Effect 6: LimitEffect -40 (BRD)
This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase. Ability ID: 1218 has 1 ranks and costs 4 total Effect 1: IncreaseSpellDuration 5 5 (1.25 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitCombatSkills Effect 5: LimitClass 256 (62.75 ratio) Effect 6: LimitEffect -40 Effect 7: LimitManaMax 1 (WAR PAL RNG SHD MNK BRD ROG BST BER)
This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier. Ability ID: 31 has 3 ranks and costs 12 total (WAR RNG MNK ROG BER)
Each rank of this ability grants you an increased chance of performing a double attack in any given combat round. Ability ID: 189 has 6 ranks and costs 30 total (WAR PAL RNG SHD MNK BRD ROG BST BER)
This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. Rank 19: 82. Rank 20: 84. Rank 21: 86. Additional ranks increase this limit by 1 level per rank. (Non-Warriors must first train one level of Combat Fury to use this ability.) Ability ID: 32 has 12 ranks and costs 36 total Rank 1 (ID 119) costs 2 AAs with effect: Effect 1: 500 500 (250.00 ratio) Effect 2: FinishingBlowLvl 50 50 Rank 2 (ID 120) costs 4 AAs with effect: Effect 1: 510 510 (2.50 ratio) Effect 2: FinishingBlowLvl 52 52 Rank 3 (ID 121) costs 6 AAs with effect: Effect 1: 520 520 (1.67 ratio) Effect 2: FinishingBlowLvl 54 54 Rank 4 (ID 440) costs 2 AAs with effect: Effect 1: 530 530 (5.00 ratio) Effect 2: FinishingBlowLvl 56 56 Rank 5 (ID 441) costs 2 AAs with effect: Effect 1: 540 540 (5.00 ratio) Effect 2: FinishingBlowLvl 58 58 Rank 6 (ID 442) costs 2 AAs with effect: Effect 1: 550 550 (5.00 ratio) Effect 2: FinishingBlowLvl 60 60 Rank 7 (ID 1053) costs 3 AAs with effect: Effect 1: 560 560 (3.33 ratio) Effect 2: FinishingBlowLvl 61 61 Rank 8 (ID 1054) costs 3 AAs with effect: Effect 1: 580 580 (6.67 ratio) Effect 2: FinishingBlowLvl 63 63 Rank 9 (ID 1055) costs 3 AAs with effect: Effect 1: 600 600 (6.67 ratio) Effect 2: FinishingBlowLvl 65 65 Rank 10 (ID 4722) costs 3 AAs with effect: Effect 1: 620 620 (6.67 ratio) Effect 2: FinishingBlowLvl 66 66 Rank 11 (ID 4723) costs 3 AAs with effect: Effect 1: 650 650 (10.00 ratio) Effect 2: FinishingBlowLvl 68 68 Rank 12 (ID 4724) costs 3 AAs with effect: Effect 1: 670 670 (6.67 ratio) Effect 2: FinishingBlowLvl 70 70 (PAL RNG SHD BRD BST)
This ability further increases your chance to score a critical hit with your direct damage spells. Ability ID: 358 has 6 ranks and costs 36 total (CLR DRU SHM NEC MAG ENC)
Each rank in this ability increases your chance to score a critical hit with your direct damage spells. Ability ID: 215 has 9 ranks and costs 54 total (CLR DRU SHM NEC WIZ MAG ENC)
Whenever you cast a level 30 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away. Ability ID: 495 has 4 ranks and costs 27 total Rank 1 (ID 1435) costs 3 AAs with effect: Effect 1: TriggerOnCast 3 3 (1.00 ratio) Effect 2: LimitMinLevel 30 (9.00 ratio) Effect 3: LimitCombatSkills Effect 4: LimitMaxLevel 70 (13.33 ratio) Effect 5: LimitManaMin 10 Effect 6: LimitEffect Effect 7: TriggerOnCast 3 3 (2701.67 ratio) Effect 8: LimitMinLevel 30 (9.00 ratio) Effect 9: LimitCombatSkills Effect 10: LimitMaxLevel 70 (13.33 ratio) Effect 11: LimitManaMin 10 Effect 12: LimitEffect 100 (10.00 ratio) Effect 13: TriggerOnCast 3 3 (2701.67 ratio) Effect 14: LimitMinLevel 30 (9.00 ratio) Effect 15: LimitCombatSkills Effect 16: LimitMaxLevel 70 (13.33 ratio) Effect 17: LimitManaMin 10 Effect 18: LimitEffect 79 (3.00 ratio) Effect 19: TriggerOnCast 3 3 (2701.67 ratio) Effect 20: LimitMinLevel 30 (9.00 ratio) Effect 21: LimitCombatSkills Effect 22: LimitMaxLevel 70 (13.33 ratio) Effect 23: LimitManaMin 10 Effect 24: LimitEffect 147 (25.67 ratio) Rank 2 (ID 1436) costs 6 AAs with effect: Effect 1: TriggerOnCast 6 6 (1350.83 ratio) Effect 2: LimitMinLevel 30 (4.00 ratio) Effect 3: LimitCombatSkills Effect 4: LimitMaxLevel 70 (6.67 ratio) Effect 5: LimitManaMin 10 Effect 6: LimitEffect Effect 7: TriggerOnCast 6 6 (1350.83 ratio) Effect 8: LimitMinLevel 30 (4.00 ratio) Effect 9: LimitCombatSkills Effect 10: LimitMaxLevel 70 (6.67 ratio) Effect 11: LimitManaMin 10 Effect 12: LimitEffect 100 (5.00 ratio) Effect 13: TriggerOnCast 6 6 (1350.83 ratio) Effect 14: LimitMinLevel 30 (4.00 ratio) Effect 15: LimitCombatSkills Effect 16: LimitMaxLevel 70 (6.67 ratio) Effect 17: LimitManaMin 10 Effect 18: LimitEffect 79 (1.50 ratio) Effect 19: TriggerOnCast 6 6 (1350.83 ratio) Effect 20: LimitMinLevel 30 (4.00 ratio) Effect 21: LimitCombatSkills Effect 22: LimitMaxLevel 70 (6.67 ratio) Effect 23: LimitManaMin 10 Effect 24: LimitEffect 147 (12.83 ratio) Rank 3 (ID 1437) costs 9 AAs with effect: Effect 1: TriggerOnCast 10 10 (900.56 ratio) Effect 2: LimitMinLevel 30 (2.22 ratio) Effect 3: LimitCombatSkills Effect 4: LimitMaxLevel 70 (4.44 ratio) Effect 5: LimitManaMin 10 Effect 6: LimitEffect Effect 7: TriggerOnCast 10 10 (900.56 ratio) Effect 8: LimitMinLevel 30 (2.22 ratio) Effect 9: LimitCombatSkills Effect 10: LimitMaxLevel 70 (4.44 ratio) Effect 11: LimitManaMin 10 Effect 12: LimitEffect 100 (3.33 ratio) Effect 13: TriggerOnCast 10 10 (900.56 ratio) Effect 14: LimitMinLevel 30 (2.22 ratio) Effect 15: LimitCombatSkills Effect 16: LimitMaxLevel 70 (4.44 ratio) Effect 17: LimitManaMin 10 Effect 18: LimitEffect 79 (1.00 ratio) Effect 19: TriggerOnCast 10 10 (900.56 ratio) Effect 20: LimitMinLevel 30 (2.22 ratio) Effect 21: LimitCombatSkills Effect 22: LimitMaxLevel 70 (4.44 ratio) Effect 23: LimitManaMin 10 Effect 24: LimitEffect 147 (8.56 ratio) Rank 4 (ID 4773) costs 9 AAs with effect: Effect 1: TriggerOnCast 10 10 (900.56 ratio) Effect 2: LimitMinLevel 30 (2.22 ratio) Effect 3: LimitCombatSkills Effect 4: LimitMaxLevel 70 (4.44 ratio) Effect 5: LimitManaMin 10 Effect 6: LimitEffect Effect 7: TriggerOnCast 10 10 (900.56 ratio) Effect 8: LimitMinLevel 30 (2.22 ratio) Effect 9: LimitCombatSkills Effect 10: LimitMaxLevel 70 (4.44 ratio) Effect 11: LimitManaMin 10 Effect 12: LimitEffect 100 (3.33 ratio) Effect 13: TriggerOnCast 10 10 (900.56 ratio) Effect 14: LimitMinLevel 30 (2.22 ratio) Effect 15: LimitCombatSkills Effect 16: LimitMaxLevel 70 (4.44 ratio) Effect 17: LimitManaMin 10 Effect 18: LimitEffect 79 (1.00 ratio) Effect 19: TriggerOnCast 10 10 (900.56 ratio) Effect 20: LimitMinLevel 30 (2.22 ratio) Effect 21: LimitCombatSkills Effect 22: LimitMaxLevel 70 (4.44 ratio) Effect 23: LimitManaMin 10 Effect 24: LimitEffect 147 (8.56 ratio) Effect 25: TriggerOnCast 10 10 (1267.11 ratio) Effect 26: LimitMinLevel 30 (2.22 ratio) Effect 27: LimitCombatSkills Effect 28: LimitMaxLevel 75 (5.00 ratio) Effect 29: LimitManaMin 10 Effect 30: LimitEffect Effect 31: TriggerOnCast 10 10 (1267.11 ratio) Effect 32: LimitMinLevel 30 (2.22 ratio) Effect 33: LimitCombatSkills Effect 34: LimitMaxLevel 75 (5.00 ratio) Effect 35: LimitManaMin 10 Effect 36: LimitEffect 100 (2.78 ratio) Effect 37: TriggerOnCast 10 10 (1267.11 ratio) Effect 38: LimitMinLevel 30 (2.22 ratio) Effect 39: LimitCombatSkills Effect 40: LimitMaxLevel 75 (5.00 ratio) Effect 41: LimitManaMin 10 Effect 42: LimitEffect 79 (0.44 ratio) Effect 43: TriggerOnCast 10 10 (1267.11 ratio) Effect 44: LimitMinLevel 30 (2.22 ratio) Effect 45: LimitCombatSkills Effect 46: LimitMaxLevel 75 (5.00 ratio) Effect 47: LimitManaMin 10 Effect 48: LimitEffect 147 (8.00 ratio) (CLR DRU SHM)
This ability decreases the reuse time of Radiant Cure by 10 percent per rank. Ability ID: 256 has 3 ranks and costs 18 total (CLR PAL RNG DRU SHM BST)
The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank. Ability ID: 18 has 9 ranks and costs 42 total Rank 1 (ID 77) costs 2 AAs with effect: Effect 1: ImprovedHeal 2 2 (1.00 ratio) Effect 2: LimitEffect Effect 3: LimitInstant 1 Effect 4: LimitSpell -6233 Effect 5: LimitSpell -6265 Effect 6: ImprovedHeal 2 2 Effect 7: LimitEffect 147 (72.50 ratio) Effect 8: LimitInstant 1 Rank 2 (ID 78) costs 4 AAs with effect: Effect 1: ImprovedHeal 5 5 (1.25 ratio) Effect 2: LimitEffect Effect 3: LimitInstant 1 Effect 4: LimitSpell -6233 Effect 5: LimitSpell -6265 Effect 6: ImprovedHeal 5 5 Effect 7: LimitEffect 147 (35.50 ratio) Effect 8: LimitInstant 1 Rank 3 (ID 79) costs 6 AAs with effect: Effect 1: ImprovedHeal 10 10 (1.67 ratio) Effect 2: LimitEffect Effect 3: LimitInstant 1 Effect 4: LimitSpell -6233 Effect 5: LimitSpell -6265 Effect 6: ImprovedHeal 10 10 Effect 7: LimitEffect 147 (22.83 ratio) Effect 8: LimitInstant 1 Rank 4 (ID 434) costs 2 AAs with effect: Effect 1: ImprovedHeal 13 13 (6.50 ratio) Effect 2: LimitEffect Effect 3: LimitInstant 1 Effect 4: LimitSpell -6233 Effect 5: LimitSpell -6265 Effect 6: ImprovedHeal 13 13 Effect 7: LimitEffect 147 (67.00 ratio) Effect 8: LimitInstant 1 Rank 5 (ID 435) costs 4 AAs with effect: Effect 1: ImprovedHeal 16 16 (4.00 ratio) Effect 2: LimitEffect Effect 3: LimitInstant 1 Effect 4: LimitSpell -6233 Effect 5: LimitSpell -6265 Effect 6: ImprovedHeal 16 16 Effect 7: LimitEffect 147 (32.75 ratio) Effect 8: LimitInstant 1 Rank 6 (ID 436) costs 6 AAs with effect: Effect 1: ImprovedHeal 19 19 (3.17 ratio) Effect 2: LimitEffect Effect 3: LimitInstant 1 Effect 4: LimitSpell -6233 Effect 5: LimitSpell -6265 Effect 6: ImprovedHeal 19 19 Effect 7: LimitEffect 147 (21.33 ratio) Effect 8: LimitInstant 1 Rank 7 (ID 1083) costs 3 AAs with effect: Effect 1: ImprovedHeal 22 22 (7.33 ratio) Effect 2: LimitEffect Effect 3: LimitInstant 1 Effect 4: LimitSpell -6233 Effect 5: LimitSpell -6265 Effect 6: ImprovedHeal 22 22 Effect 7: LimitEffect 147 (41.67 ratio) Effect 8: LimitInstant 1 Rank 8 (ID 1084) costs 6 AAs with effect: Effect 1: ImprovedHeal 25 25 (4.17 ratio) Effect 2: LimitEffect Effect 3: LimitInstant 1 Effect 4: LimitSpell -6233 Effect 5: LimitSpell -6265 Effect 6: ImprovedHeal 25 25 Effect 7: LimitEffect 147 (20.33 ratio) Effect 8: LimitInstant 1 Rank 9 (ID 1085) costs 9 AAs with effect: Effect 1: ImprovedHeal 28 28 (3.11 ratio) Effect 2: LimitEffect Effect 3: LimitInstant 1 Effect 4: LimitSpell -6233 Effect 5: LimitSpell -6265 Effect 6: ImprovedHeal 28 28 Effect 7: LimitEffect 147 (13.22 ratio) Effect 8: LimitInstant 1 (CLR PAL SHM)
This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick. Ability ID: 389 has 6 ranks and costs 36 total (CLR PAL RNG DRU SHM BST)
The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks up to rank 15 further increase the chance by 2 percent per rank. Rank 16+ increase this chance by 1 percent per rank. An exceptional heal doubles the healing value of the spell. Ability ID: 19 has 12 ranks and costs 57 total (WAR MNK ROG BER)
This ability raises your natural endurance regeneration by 1 point per ability level. Ability ID: 234 has 11 ranks and costs 58 total (WAR MNK BRD ROG BER)
Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items. Ability ID: 210 has 6 ranks and costs 15 total (CLR DRU SHM)
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. Ability ID: 316 has 5 ranks and costs 15 total Rank 1 (ID 955) costs 3 AAs with effect: Effect 1: RaiseStatCap 10 10 (3.33 ratio) Effect 2: RaiseStatCap 10 10 (0.33 ratio) Rank 2 (ID 956) costs 3 AAs with effect: Effect 1: RaiseStatCap 20 20 (3.33 ratio) Effect 2: RaiseStatCap 20 20 (0.33 ratio) Rank 3 (ID 957) costs 3 AAs with effect: Effect 1: RaiseStatCap 30 30 (3.33 ratio) Effect 2: RaiseStatCap 30 30 (0.33 ratio) Rank 4 (ID 958) costs 3 AAs with effect: Effect 1: RaiseStatCap 40 40 (3.33 ratio) Effect 2: RaiseStatCap 40 40 (0.33 ratio) Rank 5 (ID 959) costs 3 AAs with effect: Effect 1: RaiseStatCap 50 50 (3.33 ratio) Effect 2: RaiseStatCap 50 50 (0.33 ratio) (NEC WIZ MAG ENC)
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. Ability ID: 144 has 5 ranks and costs 15 total Rank 1 (ID 426) costs 3 AAs with effect: Effect 1: RaiseStatCap 10 10 (3.33 ratio) Effect 2: RaiseStatCap 10 10 Rank 2 (ID 427) costs 3 AAs with effect: Effect 1: RaiseStatCap 20 20 (3.33 ratio) Effect 2: RaiseStatCap 20 20 Rank 3 (ID 428) costs 3 AAs with effect: Effect 1: RaiseStatCap 30 30 (3.33 ratio) Effect 2: RaiseStatCap 30 30 Rank 4 (ID 429) costs 3 AAs with effect: Effect 1: RaiseStatCap 40 40 (3.33 ratio) Effect 2: RaiseStatCap 40 40 Rank 5 (ID 430) costs 3 AAs with effect: Effect 1: RaiseStatCap 50 50 (3.33 ratio) Effect 2: RaiseStatCap 50 50 (WAR MNK ROG BER)
After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds. Ability ID: 733 has 3 ranks and costs 15 total ()
This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71. Rank 10 - level 72. Rank 11 - level 74. Rank 12 - level 76. Rank 13 - 79. Rank 14 - 80. Rank 15 - 81. Rank 16 - 82. Rank 17 - 83. Rank 18 - 84. Rank 19 - 85. Rank 20 - 86. Rank 21 - 87. Rank 22 - 88. Rank 23 - 89. Rank 24 - 90. Rank 25 - 91. Rank 26 - 92. Rank 27 - 93. Rank 28 - 94. Rank 29 - 95. Rank 30 - 96. Ability ID: 251 has 6 ranks and costs 24 total (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
This ability increases your natural mana regeneration by 1 point per ability level. Ability ID: 224 has 8 ranks and costs 37 total (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
This ability gives you an additional spell slot so you can memorize an additional spell. Ability ID: 347 has 4 ranks and costs 21 total (WAR PAL RNG SHD MNK BRD ROG BST BER)
This ability raises your natural regeneration by one point per ability level. Ability ID: 29 has 3 ranks and costs 12 total (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns. Ability ID: 237 has 3 ranks and costs 18 total (SHD DRU SHM NEC MAG ENC BST)
This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return. Ability ID: 364 has 1 ranks and costs 7 total (WAR RNG MNK BER)
This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. Ability ID: 202 has 6 ranks and costs 30 total (CLR PAL RNG DRU SHM ENC BST)
This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent. Ability ID: 48 has 3 ranks and costs 18 total Rank 1 (ID 147) costs 3 AAs with effect: Effect 1: IncreaseSpellHaste 10 10 (3.33 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitCastTimeMin 3000 (996.67 ratio) Rank 2 (ID 148) costs 6 AAs with effect: Effect 1: IncreaseSpellHaste 25 25 (4.17 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitCastTimeMin 3000 (495.83 ratio) Rank 3 (ID 149) costs 9 AAs with effect: Effect 1: IncreaseSpellHaste 50 50 (5.56 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitCastTimeMin 3000 (327.78 ratio) (PAL)
This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability. Ability ID: 285 has 6 ranks and costs 36 total with a recast time of 180 seconds Rank 1 (ID 860) costs 3 AAs with effect:
Spell 3297 range 100 Rank 2 (ID 861) costs 6 AAs with effect:
Spell 3298 range 100 Rank 3 (ID 862) costs 9 AAs with effect:
Spell 3299 range 100 Rank 4 (ID 5130) costs 6 AAs with effect:
Spell 5860 range 100: Rank 5 (ID 5131) costs 6 AAs with effect:
Spell 5861 range 100: Rank 6 (ID 5132) costs 6 AAs with effect:
Spell 5862 range 100: (CLR DRU SHM)
This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability. Ability ID: 153 has 9 ranks and costs 48 total with a recast time of 180 seconds Rank 1 (ID 459) costs 2 AAs with effect:
Spell 3297 range 100 Rank 2 (ID 460) costs 4 AAs with effect:
Spell 3298 range 100 Rank 3 (ID 461) costs 6 AAs with effect:
Spell 3299 range 100 Rank 4 (ID 1189) costs 3 AAs with effect:
Spell 5860 range 100: Rank 5 (ID 1190) costs 6 AAs with effect:
Spell 5861 range 100: Rank 6 (ID 1191) costs 9 AAs with effect:
Spell 5862 range 100: Rank 7 (ID 5062) costs 6 AAs with effect:
Spell 11272 range 100: Rank 8 (ID 5063) costs 6 AAs with effect:
Spell 11273 range 100: Rank 9 (ID 5064) costs 6 AAs with effect:
Spell 11274 range 100: (CLR DRU SHM NEC WIZ MAG ENC)
This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte. Ability ID: 236 has 1 ranks and costs 9 total (WAR CLR PAL RNG SHD DRU BRD SHM)
This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks. Ability ID: 435 has 3 ranks and costs 18 total (WAR RNG MNK BRD ROG BST)
This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield. Ability ID: 388 has 5 ranks and costs 15 total (CLR DRU SHM)
While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%. Ability ID: 494 has 5 ranks and costs 25 total with a recast time of 2160 seconds Rank 1 (ID 1409) costs 5 AAs with effect:
Spell 8054 60s: Rank 2 (ID 1410) costs 5 AAs with effect:
Spell 8055 60s: Rank 3 (ID 1411) costs 5 AAs with effect:
Spell 8056 60s: Rank 4 (ID 1412) costs 5 AAs with effect:
Spell 8057 60s: Rank 5 (ID 1413) costs 5 AAs with effect:
Spell 8058 60s: (NEC WIZ MAG ENC)
While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%. Ability ID: 500 has 5 ranks and costs 25 total with a recast time of 2160 seconds Rank 1 (ID 1404) costs 5 AAs with effect:
Spell 8054 60s: Rank 2 (ID 1405) costs 5 AAs with effect:
Spell 8055 60s: Rank 3 (ID 1406) costs 5 AAs with effect:
Spell 8056 60s: Rank 4 (ID 1407) costs 5 AAs with effect:
Spell 8057 60s: Rank 5 (ID 1408) costs 5 AAs with effect:
Spell 8058 60s: (WAR RNG MNK BRD ROG BST)
This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%. Ability ID: 354 has 5 ranks and costs 15 total (SHD NEC WIZ MAG)
This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50 percent. Ability ID: 27 has 3 ranks and costs 12 total Rank 1 (ID 104) costs 2 AAs with effect: Effect 1: IncreaseSpellHaste 10 10 (5.00 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitCastTimeMin 3000 (1495.00 ratio) Rank 2 (ID 105) costs 4 AAs with effect: Effect 1: IncreaseSpellHaste 25 25 (6.25 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitCastTimeMin 3000 (743.75 ratio) Rank 3 (ID 106) costs 6 AAs with effect: Effect 1: IncreaseSpellHaste 50 50 (8.33 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitCastTimeMin 3000 (491.67 ratio) (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells. Ability ID: 23 has 3 ranks and costs 12 total (CLR DRU SHM NEC WIZ MAG ENC)
This ability lowers the mana cost of spells by 2, 5, 10, and 15 percent. Ability ID: 20 has 4 ranks and costs 21 total (CLR PAL RNG SHD DRU SHM ENC BST)
This ability increases the duration of beneficial spells that you cast. Ranks 1, 2, and 3 increase the duration by 5, 15, and 30 percent respectively. Each additional rank increases this duration by 20 percent. Ability ID: 21 has 4 ranks and costs 20 total Rank 1 (ID 86) costs 2 AAs with effect: Effect 1: IncreaseSpellDuration 5 5 (2.50 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitSpell -2741 Effect 5: LimitSpell -16843 Effect 6: LimitSpellGroup -16192 Effect 7: LimitSpellGroup -10547 Effect 8: LimitSpellGroup -13543 Rank 2 (ID 87) costs 4 AAs with effect: Effect 1: IncreaseSpellDuration 15 15 (2.50 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitSpell -2741 Effect 5: LimitSpell -16843 Effect 6: LimitSpellGroup -16192 Effect 7: LimitSpellGroup -10547 Effect 8: LimitSpellGroup -13543 Rank 3 (ID 88) costs 6 AAs with effect: Effect 1: IncreaseSpellDuration 30 30 (2.50 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitSpell -2741 Effect 5: LimitSpell -16843 Effect 6: LimitSpellGroup -16192 Effect 7: LimitSpellGroup -10547 Effect 8: LimitSpellGroup -13543 Rank 4 (ID 266) costs 8 AAs with effect: Effect 1: IncreaseSpellDuration 50 50 (2.50 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitMinDur 1 Effect 4: LimitSpell -2741 Effect 5: LimitSpell -16843 Effect 6: LimitSpellGroup -16192 Effect 7: LimitSpellGroup -10547 Effect 8: LimitSpellGroup -13543 (CLR DRU SHM NEC WIZ MAG ENC)
The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect. Ability ID: 25 has 6 ranks and costs 24 total (SHD DRU SHM NEC MAG ENC BST)
This ability grants you a faster casting version of your Summon Companion spell. Ability ID: 1215 has 4 ranks and costs 21 total with a recast time of 4 to 10 seconds Rank 1 (ID 8227) costs 0 AAs with effect:
Spell 16233: Rank 2 (ID 12810) costs 5 AAs with effect:
Spell 27402 range 200: Rank 3 (ID 12811) costs 7 AAs with effect:
Spell 27403 range 200: Rank 4 (ID 12812) costs 9 AAs with effect:
Spell 27404 range 200: (SHD DRU SHM NEC MAG ENC BST)
This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. Ability ID: 176 has 2 ranks and costs 8 total with a recast time of 1 seconds Rank 1 (ID 526) costs 5 AAs with effect:
Spell 3248 range 200 Rank 2 (ID 527) costs 3 AAs with effect:
Spell 3249 range 200 (CLR PAL RNG DRU SHM BST)
This passive ability will give you a small innate chance to perform a twincast each time you cast a healing spell. Each rank gives you a 1 percent chance to twincast. This will not affect healing over time spells. Ability ID: 385 has 1 ranks and costs 9 total Effect 1: FcTwincast 1 (0.11 ratio) Effect 2: LimitSpellType 1 Effect 3: LimitEffect Effect 4: LimitManaMin 10 (1.00 ratio) Effect 5: LimitCombatSkills Effect 6: LimitInstant 1 Effect 7: LimitMaxLevel 254 (27.11 ratio) Effect 8: LimitEffect -39 (WAR PAL RNG SHD MNK BRD ROG BST BER)
Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects. Ability ID: 235 has 5 ranks and costs 25 totalAbundant Healing (CLR DRU SHM)
Arcane Tongues (NEC WIZ MAG ENC)
Burst of Power (BRD BST)
Combat Fury (WAR PAL RNG SHD MNK BRD ROG BST BER)
Companion’s Alacrity (SHD DRU SHM NEC MAG ENC BST)
Companion’s Durability (SHD DRU SHM NEC MAG ENC BST)
Companion’s Fury (SHD SHM NEC MAG ENC BST)
Concentration (WAR MNK ROG BER)
Critical Affliction (RNG SHD DRU BRD SHM NEC ENC BST)
Destructive Fury (CLR DRU SHM NEC MAG ENC BST)
Arcane Destructive Fury (WIZ)
Double Riposte (WAR PAL RNG SHD MNK ROG BST BER)
Enhanced Aggression (WAR PAL RNG SHD MNK BRD ROG BST BER)
Expansive Mind (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
Extended Ingenuity (WAR MNK ROG BER)
Extended Ingenuity (BRD)
Fear Resistance (WAR PAL RNG SHD MNK BRD ROG BST BER)
Ferocity (WAR RNG MNK ROG BER)
Finishing Blow (WAR PAL RNG SHD MNK BRD ROG BST BER)
Fury of Magic (PAL RNG SHD BRD BST)
Fury of Magic (CLR DRU SHM NEC MAG ENC)
Gift of Mana (CLR DRU SHM NEC WIZ MAG ENC)
Hastened Curing (CLR DRU SHM)
Healing Adept (CLR PAL RNG DRU SHM BST)
Healing Boon (CLR PAL SHM)
Healing Gift (CLR PAL RNG DRU SHM BST)
Heightened Endurance (WAR MNK ROG BER)
Ingenuity (WAR MNK BRD ROG BER)
Innate Enlightenment (CLR DRU SHM)
Innate Enlightenment (NEC WIZ MAG ENC)
Killing Spree (WAR MNK ROG BER)
Mastery of the Past (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
Mental Clarity (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
Mnemonic Retention (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
Natural Healing (WAR PAL RNG SHD MNK BRD ROG BST BER)
Persistent Casting (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
Persistent Minion (SHD DRU SHM NEC MAG ENC BST)
Punishing Blade (WAR RNG MNK BER)
Quick Buff (CLR PAL RNG DRU SHM ENC BST)
Radiant Cure (PAL)
Radiant Cure (CLR DRU SHM)
Secondary Forte (CLR DRU SHM NEC WIZ MAG ENC)
Shield Block (WAR CLR PAL RNG SHD DRU BRD SHM)
Shielding Resistance (WAR RNG MNK BRD ROG BST)
Silent Casting (CLR DRU SHM)
Silent Casting (NEC WIZ MAG ENC)
Slippery Attacks (WAR RNG MNK BRD ROG BST)
Spell Casting Deftness (SHD NEC WIZ MAG)
Spell Casting Fury (CLR PAL RNG SHD DRU BRD SHM NEC WIZ MAG ENC BST)
Spell Casting Mastery (CLR DRU SHM NEC WIZ MAG ENC)
Spell Casting Reinforcement (CLR PAL RNG SHD DRU SHM ENC BST)
Spell Casting Subtlety (CLR DRU SHM NEC WIZ MAG ENC)
Summon Companion (SHD DRU SHM NEC MAG ENC BST)
Suspended Minion (SHD DRU SHM NEC MAG ENC BST)
Twinheal (CLR PAL RNG DRU SHM BST)
Weapon Affinity (WAR PAL RNG SHD MNK BRD ROG BST BER)
Class #
(PAL SHD)
This ability will allow you to use your Bash skill while wielding any 2-handed weapon. Ability ID: 79 has 1 ranks and costs 6 total (SHD)
This ability provides you with the power to call a savage nightmare to your side. Ability ID: 571 has 1 ranks and costs 9 total with a recast time of 1 seconds Rank 1 (ID 1646) costs 9 AAs with effect:
Spell 8978 21600s: (MNK BRD ROG)
This ability will reduce the damage that you take from falling. Ability ID: 122 has 3 ranks and costs 18 total (PAL)
This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process. Ability ID: 76 has 1 ranks and costs 3 total with a recast time of 900 seconds Rank 1 (ID 193) costs 3 AAs with effect:
Spell 2775 range 50 (BRD ROG)
This ability will reduce the reuse time on your sense and disarm trap skills. Ability ID: 121 has 3 ranks and costs 18 total Rank 1 (ID 280) costs 3 AAs with effect: Effect 1: ReduceSkillTimer 1 1 (0.33 ratio) Effect 2: ReduceSkillTimer 1 1 Rank 2 (ID 281) costs 6 AAs with effect: Effect 1: ReduceSkillTimer 3 3 (0.33 ratio) Effect 2: ReduceSkillTimer 3 3 Rank 3 (ID 282) costs 9 AAs with effect: Effect 1: ReduceSkillTimer 5 5 (0.22 ratio) Effect 2: ReduceSkillTimer 5 5 (SHD SHM NEC MAG BST)
The first rank of this ability allows you to give your pet a “focus” command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window. Ability ID: 366 has 2 ranks and costs 8 total Rank 1 (ID 1129) costs 5 AAs with effect: Effect 1: AddPetCommand 1 1 (0.20 ratio) Effect 2: AddPetCommand 1 1 (0.20 ratio) Effect 3: AddPetCommand 1 1 (0.20 ratio) Rank 2 (ID 1130) costs 3 AAs with effect: Effect 1: AddPetCommand 1 1 Effect 2: AddPetCommand 1 1 Effect 3: AddPetCommand 1 1 Effect 4: AddPetCommand 1 1 Effect 5: AddPetCommand 1 1 Effect 6: AddPetCommand 1 1 Effect 7: AddPetCommand 1 1 Effect 8: AddPetCommand 1 1 Effect 9: AddPetCommand 1 1 (DRU)
Each rank in this ability increases your tracking skill cap by 10. Ability ID: 258 has 5 ranks and costs 20 total (DRU SHM NEC)
This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active. Additional ranks increase the chance that your damage over time spells will land for critical effect. Ability ID: 526 has 3 ranks and costs 21 total (WAR RNG MNK BRD ROG BST)
This ability increases your chance to use dual wield successfully. Ability ID: 81 has 1 ranks and costs 9 total (ROG)
This ability increases the maximum level of humanoid that can be affected by your assassination ability by 2 levels per rank. Ability ID: 555 has 20 ranks and costs 166 total Rank 1 (ID 1604) costs 5 AAs with effect: Effect 1: Assassinate 0 (6400.00 ratio) Effect 2: AssassinateLevel 48 (9.60 ratio) Rank 2 (ID 1605) costs 5 AAs with effect: Effect 1: Assassinate 0 (7040.00 ratio) Effect 2: AssassinateLevel 50 (10.00 ratio) Rank 3 (ID 1606) costs 5 AAs with effect: Effect 1: Assassinate 0 (8488.00 ratio) Effect 2: AssassinateLevel 52 (10.40 ratio) Rank 4 (ID 5290) costs 5 AAs with effect: Effect 1: Assassinate 0 (9296.00 ratio) Effect 2: AssassinateLevel 54 (10.80 ratio) Rank 5 (ID 5291) costs 5 AAs with effect: Effect 1: Assassinate 0 (10592.00 ratio) Effect 2: AssassinateLevel 56 (11.20 ratio) Rank 6 (ID 5292) costs 5 AAs with effect: Effect 1: Assassinate 0 (11080.00 ratio) Effect 2: AssassinateLevel 58 (11.60 ratio) Rank 7 (ID 5293) costs 5 AAs with effect: Effect 1: Assassinate 0 (12056.00 ratio) Effect 2: AssassinateLevel 60 (12.00 ratio) Rank 8 (ID 5294) costs 5 AAs with effect: Effect 1: Assassinate 0 (13088.00 ratio) Effect 2: AssassinateLevel 62 (12.40 ratio) Rank 9 (ID 6032) costs 7 AAs with effect: Effect 1: Assassinate 0 (10125.71 ratio) Effect 2: AssassinateLevel 68 68 (9.71 ratio) Rank 10 (ID 6033) costs 9 AAs with effect: Effect 1: Assassinate 0 (8505.56 ratio) Effect 2: AssassinateLevel 70 70 (7.78 ratio) Rank 11 (ID 6034) costs 12 AAs with effect: Effect 1: Assassinate 0 (6879.17 ratio) Effect 2: AssassinateLevel 72 72 (6.00 ratio) Rank 12 (ID 7131) costs 7 AAs with effect: Effect 1: Assassinate 0 (12692.14 ratio) Effect 2: AssassinateLevel 74 74 (10.57 ratio) Rank 13 (ID 7132) costs 9 AAs with effect: Effect 1: Assassinate 0 (10601.33 ratio) Effect 2: AssassinateLevel 76 76 (8.44 ratio) Rank 14 (ID 7133) costs 12 AAs with effect: Effect 1: Assassinate 0 (8521.00 ratio) Effect 2: AssassinateLevel 78 78 (6.50 ratio) Rank 15 (ID 7008) costs 9 AAs with effect: Effect 1: Assassinate 0 (12152.44 ratio) Effect 2: AssassinateLevel 80 80 (8.89 ratio) Rank 16 (ID 7009) costs 12 AAs with effect: Effect 1: Assassinate 0 (9730.42 ratio) Effect 2: AssassinateLevel 82 82 (6.83 ratio) Rank 17 (ID 12612) costs 10 AAs with effect: Effect 1: Assassinate 0 (12444.50 ratio) Effect 2: AssassinateLevel 84 84 (8.40 ratio) Rank 18 (ID 12613) costs 12 AAs with effect: Effect 1: Assassinate 0 (11034.58 ratio) Effect 2: AssassinateLevel 86 86 (7.17 ratio) Rank 19 (ID 13095) costs 15 AAs with effect: Effect 1: Assassinate 0 (9377.00 ratio) Effect 2: AssassinateLevel 88 88 (5.87 ratio) Rank 20 (ID 13767) costs 12 AAs with effect: Effect 1: Assassinate 0 (12790.75 ratio) Effect 2: AssassinateLevel 90 90 (7.50 ratio) (SHM)
Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing. Additional ranks increase the strength and healing granted to the group members. Ability ID: 447 has 6 ranks and costs 25 total with a recast time of 900 seconds Rank 1 (ID 1327) costs 0 AAs with effect:
Spell 5933 30s range 200: Rank 2 (ID 1328) costs 5 AAs with effect:
Spell 5934 30s range 200: Rank 3 (ID 1329) costs 5 AAs with effect:
Spell 5935 30s range 200: Rank 4 (ID 5314) costs 5 AAs with effect:
Spell 11642 30s range 200: Rank 5 (ID 5315) costs 5 AAs with effect:
Spell 11643 30s range 200: Rank 6 (ID 5316) costs 5 AAs with effect:
Spell 11644 30s range 200: (SHM)
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you. Ability ID: 528 has 3 ranks and costs 18 total with a recast time of 900 seconds Rank 1 (ID 1520) costs 3 AAs with effect:
Spell 8218 18s range 200: Rank 2 (ID 1521) costs 6 AAs with effect:
Spell 8219 18s range 200: Rank 3 (ID 1522) costs 9 AAs with effect:
Spell 8220 18s range 200: An invisibility that will not fade over time than you can share with your group. (ROG)
This ability allows you to estimate the selling price of an item you are holding on your cursor. Ability ID: 536 has 1 ranks and costs 3 total with a recast time of 1 seconds Rank 1 (ID 1542) costs 3 AAs with effect:
Spell 8240: (WIZ)
Arcane Overkill adds a chance for you to gain mana back when you score a killing strike with a spell. Ranks one through six increase your chance by 10% each rank while additional ranks increase the amount of mana returned by an Arcane Overkill. Ranks 16, 17, and 18 add a small increase to critical spell damage for 2 minutes. Ranks 19, 20, and 21 increase the chance to proc, mana returned, and damage inflicted slightly. Ability ID: 776 has 3 ranks and costs 15 total (WIZ MAG ENC)
Arcane Whisper reduces hate on a single target slightly over time. Additional ranks further reduce hate on your target. Ability ID: 636 has 1 ranks and costs 9 total with a recast time of 900 seconds Rank 1 (ID 4938) costs 9 AAs with effect:
Spell 11092 60s range 200: (RNG)
This ability increases your archery damage 30, 60, 100, and 120 percent. Ability ID: 82 has 3 ranks and costs 5 total (WAR)
This ability will allow you to taunt everything in a small radius. Ability ID: 110 has 1 ranks and costs 5 total with a recast time of 240 seconds Rank 1 (ID 259) costs 5 AAs with effect:
Spell 5234 (PAL)
Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor. Ability ID: 701 has 3 ranks and costs 18 total with a recast time of 600 to 800 seconds Rank 1 (ID 5095) costs 3 AAs with effect:
Spell 11307 60s: Rank 2 (ID 5096) costs 6 AAs with effect:
Spell 11308 90s: Rank 3 (ID 5097) costs 9 AAs with effect:
Spell 11309 120s: (NEC)
This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that serve for 60 seconds. The second rank summons up to four shades that serve for 75 seconds. The third and onward rank summons up to five shades that serve for up to 90 seconds. Additional ranks increase the power of the shades. Ability ID: 792 has 6 ranks and costs 36 total with a recast time of 540 seconds Rank 1 (ID 1274) costs 3 AAs with effect:
Spell 5921 range 150: Rank 2 (ID 1275) costs 6 AAs with effect:
Spell 5922 range 150: Rank 3 (ID 1276) costs 9 AAs with effect:
Spell 5923 range 150: Rank 4 (ID 4864) costs 6 AAs with effect:
Spell 11053 range 150: Rank 5 (ID 4865) costs 6 AAs with effect:
Spell 11054 range 150: Rank 6 (ID 4866) costs 6 AAs with effect:
Spell 11055 range 150: (ROG)
This passive ability increases the critical damage from your backstab attacks. Each rank increases the critical damage slightly. Ability ID: 1272 has 1 ranks and costs 9 total (RNG)
This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect. Ability ID: 462 has 6 ranks and costs 25 total with a recast time of 900 seconds Rank 1 (ID 1345) costs 0 AAs with effect:
Spell 6132 36s range 50: Rank 2 (ID 1346) costs 5 AAs with effect:
Spell 6133 36s range 50: Rank 3 (ID 1347) costs 5 AAs with effect:
Spell 6134 36s range 50: Rank 4 (ID 5003) costs 5 AAs with effect:
Spell 11229 36s range 50: Rank 5 (ID 5004) costs 5 AAs with effect:
Spell 11230 36s range 50: Rank 6 (ID 5005) costs 5 AAs with effect:
Spell 11231 36s range 50: (ENC)
Through this ability, an enchanter learns to channel and congeal his mana into sapphire crystals. These crystals can later be harvested to recover lost mana. Ability ID: 633 has 1 ranks and costs 7 total with a recast time of 300 seconds Rank 1 (ID 4935) costs 7 AAs with effect:
Spell 11087 range 300 (WAR BER)
This ability will give you increased healing ability per bandage by 10, 25, and 50 percent. Ability ID: 112 has 3 ranks and costs 18 total (WAR BER)
Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time. Ability ID: 611 has 1 ranks and costs 9 total with a recast time of 60 seconds Rank 1 (ID 4860) costs 9 AAs with effect:
Spell 11052 range 200 Recourse:
Spell 13520 6s Effect 5: DamageModifier base 20 limit -1 (PAL)
This ability bathes you in beacon of pure light, causing hatred and jealousy in all enemies around you. Additional ranks improve the amount of hate generated. Ability ID: 10394 has 1 ranks and costs 12 total with a recast time of 60 seconds Rank 1 (ID 10394) costs 12 AAs with effect:
Spell 21821 24s range 100: (BST)
Transforms beastlords into the likeness of their warders, greatly increasing their destructive power. Ability ID: 245 has 3 ranks and costs 18 total with a recast time of 360 seconds Rank 1 (ID 718) costs 3 AAs with effect:
Spell 4521 30s range 100: Rank 2 (ID 719) costs 6 AAs with effect:
Spell 4522 30s range 100: Rank 3 (ID 720) costs 9 AAs with effect:
Spell 4523 30s range 100: (BST)
Each rank in this ability improves your chance of performing a double attack in any given combat round. Ability ID: 186 has 10 ranks and costs 35 total (CLR)
This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable. Ability ID: 39 has 1 ranks and costs 6 total with a recast time of 600 seconds Rank 1 (ID 132) costs 6 AAs with effect:
Spell 2741 18s range 100 (ENC)
This ability, when activated, has a chance to make any enemy hit by this ability less resistant to magical attacks until the effect fades. Ability ID: 1125 has 1 ranks and costs 6 total with a recast time of 7 seconds Rank 1 (ID 8039) costs 6 AAs with effect:
Spell 16211 840s: (BST)
This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom. Ability ID: 986 has 3 ranks and costs 12 total with a recast time of 60 seconds Rank 1 (ID 6984) costs 0 AAs with effect:
Spell 16172 24s range 100: Rank 2 (ID 10294) costs 6 AAs with effect:
Spell 16765 24s range 100: Rank 3 (ID 13177) costs 6 AAs with effect:
Spell 27568 24s range 100: (WAR)
This ability, when activated places a buff upon yourself for 5 minutes. When your health drops below 40 percent, this buff increases your ability to parry incoming attacks, increases proc chance, and adds lifesteal for up to 18 seconds. Each rank increases the parry chance. This is a guardian spirit. Only 1 guardian spirit may be active on you at any time. Ability ID: 967 has 1 ranks and costs 12 total with a recast time of 300 seconds Rank 1 (ID 13444) costs 12 AAs with effect:
Spell 30699 300s range 200: (BRD)
Bladed Song causes your opponent to take damage every time they attack. Ability ID: 669 has 1 ranks and costs 9 total with a recast time of 300 seconds Rank 1 (ID 5020) costs 9 AAs with effect:
Spell 11246 60s range 100: (WAR)
When active this ability will stun and fill your foe with a large amount of hate for you. Additional ranks increase the potency of this effect. Ability ID: 3646 has 1 ranks and costs 10 total with a recast time of 180 seconds Rank 1 (ID 6135) costs 10 AAs with effect:
Spell 12651 range 80 (PAL)
This ability gives you increased damage off of the imbued weapon procs that result from your self buffs. Additional ranks increase the damage inflicted by your procs. Ability ID: 3500 has 2 ranks and costs 8 total Rank 1 (ID 10355) costs 0 AAs with effect: Effect 1: ImprovedDamage 50 50 (+Inf ratio) Effect 2: LimitSpellGroup 19 Effect 3: LimitCastTimeMax Effect 4: LimitSpellClass 3 Effect 5: LimitSpellSubclass 48 Effect 6: LimitSpellGroup -21768 Rank 2 (ID 10356) costs 8 AAs with effect: Effect 1: ImprovedDamage 100 100 (6.25 ratio) Effect 2: LimitSpellGroup 19 Effect 3: LimitCastTimeMax Effect 4: LimitSpellClass 3 Effect 5: LimitSpellSubclass 48 Effect 6: LimitSpellGroup -21768 (BER)
Blinding Fury sends you into a battle rage that increases your melee ability. This rage is so intense that you have a chance of temporarily losing your sight. While blinded by fury, you will attack even faster and unleash a series of double attacks. Ability ID: 610 has 3 ranks and costs 18 total with a recast time of 600 seconds Rank 1 (ID 4857) costs 3 AAs with effect:
Spell 11049 60s: Rank 2 (ID 4858) costs 6 AAs with effect:
Spell 11050 60s: This passive ability reduces the reuse timer of your Prolonged Destruction and Sustained Destruction abilities by six minutes per rank. Rank 3 (ID 4859) costs 9 AAs with effect:
Spell 11051 60s: (NEC)
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect. Ability ID: 524 has 1 ranks and costs 12 total with a recast time of 600 seconds Rank 1 (ID 1510) costs 12 AAs with effect:
Spell 8205 18s: (BER)
While this ability is active, the berserker will push themselves beyond their limits. The berserker’s damage output will increase, but they will take a portion of the damage they dole out themselves. Each additional rank increases the damage inflicted upon your enemy. Ability ID: 387 has 4 ranks and costs 25 total with a recast time of 300 to 600 seconds Rank 1 (ID 1178) costs 3 AAs with effect:
Spell 5857 90s: Rank 2 (ID 1179) costs 6 AAs with effect:
Spell 5858 90s: Rank 3 (ID 1180) costs 9 AAs with effect:
Spell 5859 90s: Rank 4 (ID 5779) costs 7 AAs with effect:
Spell 12546 90s: (DRU SHM NEC)
Each rank in this ability further increases your chance to get a critical hit with your damage over time spells. Ability ID: 740 has 3 ranks and costs 21 total (BST)
This ability, when activated, allows your weapons to proc with every swing for up to 12 seconds. Ability ID: 241 has 1 ranks and costs 12 total with a recast time of 60 seconds Rank 1 (ID 13484) costs 12 AAs with effect:
Spell 30736 12s range 200: (BER)
Each rank of this ability increases the damage that is done by Frenzy. Ability ID: 368 has 13 ranks and costs 57 total (BRD)
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target’s resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals. Beginning with rank 33, each rank will increase the spell resistances applied. Ability ID: 199 has 16 ranks and costs 51 total with a recast time of 18 seconds Rank 1 (ID 592) costs 6 AAs with effect:
Spell 3282 range 250: Rank 2 (ID 702) costs 3 AAs with effect:
Spell 4842 range 250: Rank 3 (ID 703) costs 3 AAs with effect:
Spell 4843 range 250: Rank 4 (ID 704) costs 3 AAs with effect:
Spell 4844 range 250: (WAR)
As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand. Rank 5 (ID 705) costs 3 AAs with effect:
Spell 4845 18s range 250: Rank 6 (ID 706) costs 3 AAs with effect:
Spell 4846 18s range 250: Rank 7 (ID 1102) costs 3 AAs with effect:
Spell 5825 18s range 250: Rank 8 (ID 1103) costs 3 AAs with effect:
Spell 5826 18s range 250: Rank 9 (ID 1104) costs 3 AAs with effect:
Spell 5827 18s range 250: Rank 10 (ID 1105) costs 3 AAs with effect:
Spell 5828 18s range 250: Rank 11 (ID 1106) costs 3 AAs with effect:
Spell 5829 18s range 250: Rank 12 (ID 4975) costs 3 AAs with effect:
Spell 11218 18s range 250: Rank 13 (ID 4976) costs 3 AAs with effect:
Spell 11219 18s range 250: Rank 14 (ID 4977) costs 3 AAs with effect:
Spell 11220 18s range 250: Rank 15 (ID 4978) costs 3 AAs with effect:
Spell 11221 18s range 250: Rank 16 (ID 4979) costs 3 AAs with effect:
Spell 11222 18s range 250: (PAL RNG SHD BRD BST)
This ability will give you one additional point of mana and hit point regeneration. Ability ID: 119 has 1 ranks and costs 5 total Effect 1: CurrentHP 1 (0.20 ratio) Effect 2: CurrentMana 1 (BRD)
This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve the damage done by this ability. Ranks two and three also increase the chance for spells to be disrupted. Ability ID: 553 has 6 ranks and costs 36 total with a recast time of 900 seconds Rank 1 (ID 1598) costs 3 AAs with effect:
Spell 8272 60s range 200: Rank 2 (ID 1599) costs 6 AAs with effect:
Spell 8273 60s range 200: Raises the maximum that your agility can be increased to with items and spells by 5 points per rank. Rank 3 (ID 1600) costs 9 AAs with effect:
Spell 8274 60s range 200: Rank 4 (ID 4972) costs 6 AAs with effect:
Spell 11215 60s range 200: Rank 5 (ID 4973) costs 6 AAs with effect:
Spell 11216 60s range 200: Rank 6 (ID 4974) costs 6 AAs with effect:
Spell 11217 60s range 200: (SHM)
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. Ability ID: 321 has 8 ranks and costs 40 total with a recast time of 900 seconds Rank 1 (ID 970) costs 5 AAs with effect:
Spell 4828 Rank 2 (ID 971) costs 5 AAs with effect:
Spell 4829 Rank 3 (ID 972) costs 5 AAs with effect:
Spell 4830 Rank 4 (ID 973) costs 5 AAs with effect:
Spell 4831 Rank 5 (ID 974) costs 5 AAs with effect:
Spell 4832 Rank 6 (ID 1324) costs 5 AAs with effect:
Spell 6030: Rank 7 (ID 1325) costs 5 AAs with effect:
Spell 6031: Rank 8 (ID 1326) costs 5 AAs with effect:
Spell 6032: (DRU SHM)
This ability allows you to call a fallen comrade’s spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. Ability ID: 404 has 1 ranks and costs 9 total with a recast time of 600 seconds Rank 1 (ID 1228) costs 9 AAs with effect:
Spell 5880 range 200: (WIZ)
This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks increase the overall power of the ability. Ability ID: 208 has 5 ranks and costs 16 total with a recast time of 900 seconds Rank 1 (ID 619) costs 3 AAs with effect:
Spell 3292 range 150 Rank 2 (ID 620) costs 2 AAs with effect:
Spell 3293 range 150 Rank 3 (ID 621) costs 1 AA with effect:
Spell 3294 range 150 Rank 4 (ID 721) costs 5 AAs with effect:
Spell 5110 range 150 Rank 5 (ID 722) costs 5 AAs with effect:
Spell 5111 range 150 (NEC)
This ability allows you to cast a no component summon corpse spell. Ability ID: 72 has 1 ranks and costs 6 total with a recast time of 900 seconds Rank 1 (ID 187) costs 6 AAs with effect:
Spell 2764 range 10000: (SHM)
This ability will give the caster a new, massive Cannibalize spell. Further ranks increase both the mana that can be harvested by using the ability as well as the amount of hit points consumed by the cannibalization. Ability ID: 47 has 2 ranks and costs 10 total with a recast time of 180 seconds Rank 1 (ID 146) costs 5 AAs with effect:
Spell 2749 Rank 2 (ID 5069) costs 5 AAs with effect:
Spell 11281 (NEC)
This ability, when activated, grants you a chance to have your damage over time spells hit for additional damage for a short period of time. Each level increases both the chance and amount of damage. Ability ID: 1259 has 1 ranks and costs 6 total with a recast time of 30 seconds Rank 1 (ID 15594) costs 6 AAs with effect:
Spell 38197 5400s range 200: (BER)
This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course. Ability ID: 499 has 5 ranks and costs 25 total with a recast time of 2160 seconds Rank 1 (ID 1425) costs 5 AAs with effect:
Spell 8060 30s: This ability, when active, will add additional damage to all Magic based spells that you cast. Additional ranks increase the amount of damage added to each cast. Rank 2 (ID 1426) costs 5 AAs with effect:
Spell 8061 30s: Rank 3 (ID 1427) costs 5 AAs with effect:
Spell 8063 30s: This ability, when active, will add additional damage to all Ice based spells that you cast. Additional ranks increase the amount of damage added to each cast. Rank 4 (ID 1428) costs 5 AAs with effect:
Spell 8066 30s: This ability, when active, will add additional damage to all Fire based spells that you cast. Additional ranks increase the amount of damage added to each cast. Rank 5 (ID 1429) costs 5 AAs with effect:
Spell 8070 30s: (CLR)
Use of this ability calls forth a celestial hammer to attack your opponent. Additional ranks increase the strength of the hammer. Ability ID: 391 has 6 ranks and costs 30 total with a recast time of 1320 seconds Rank 1 (ID 1192) costs 5 AAs with effect:
Spell 5863 range 150: Rank 2 (ID 1193) costs 5 AAs with effect:
Spell 5864 range 150: Rank 3 (ID 1194) costs 5 AAs with effect:
Spell 5865 range 150: Rank 4 (ID 5076) costs 5 AAs with effect:
Spell 11288 range 100: Rank 5 (ID 5077) costs 5 AAs with effect:
Spell 11289 range 100: Rank 6 (ID 5078) costs 5 AAs with effect:
Spell 11290 range 100: (CLR)
When activated, Celestial Regeneration heals all group members within range. Additional ranks in this ability further increase the amount healed by Celestial Regrowth. Ability ID: 38 has 9 ranks and costs 44 total with a recast time of 900 seconds Rank 1 (ID 131) costs 5 AAs with effect:
Spell 2740 48s range 100 Rank 2 (ID 531) costs 3 AAs with effect:
Spell 3250 48s range 100 Rank 3 (ID 532) costs 6 AAs with effect:
Spell 3251 48s range 100 Rank 4 (ID 1203) costs 5 AAs with effect:
Spell 5869 48s range 100: Rank 5 (ID 1204) costs 5 AAs with effect:
Spell 5870 48s range 100: Rank 6 (ID 1205) costs 5 AAs with effect:
Spell 5988 48s range 100: Rank 7 (ID 5070) costs 5 AAs with effect:
Spell 11282 48s range 100 Rank 8 (ID 5071) costs 5 AAs with effect:
Spell 11283 48s range 100 Rank 9 (ID 5072) costs 5 AAs with effect:
Spell 11284 48s range 100 (BST)
This ability strikes your opponent and then allows you to blend into the surroundings, reducing the anger generated by your attacks slightly. Ability ID: 11080 has 2 ranks and costs 11 total with a recast time of 20 seconds Rank 1 (ID 11080) costs 0 AAs with effect:
Spell 23519 range 100 Rank 2 (ID 13472) costs 11 AAs with effect:
Spell 30727 range 100 (PAL)
This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell. Ability ID: 529 has 1 ranks and costs 12 total with a recast time of 7 seconds Rank 1 (ID 1523) costs 12 AAs with effect:
Spell 8221 600s: (DRU SHM NEC WIZ MAG ENC)
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. (SHD NEC)
This ability allows you to become invisible nearly at will, without the need to memorize a spell. Ability ID: 531 has 1 ranks and costs 12 total with a recast time of 7 seconds Rank 1 (ID 1527) costs 12 AAs with effect:
Spell 8223 600s: This ability increases the duration of beneficial buffs that you cast by an additional 10 percent. (RNG)
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. Ability ID: 288 has 5 ranks and costs 25 total (ENC)
While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. Rank 1 will affect creatures level 73 and below and rank 2 will affect creatures level 83 and below. Rank 3 will affect creatures level 88 and below. Rank 4 will affect up to level 93. Rank 5 affects enemies up to level 98. Rank 6 affects enemies up to level 103. Ability ID: 412 has 1 ranks and costs 12 total with a recast time of 600 seconds Rank 1 (ID 1239) costs 12 AAs with effect:
Spell 5903 120s: (CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC BST)
Increases the amount of healing provided by a single bandage. Ability ID: 689 has 5 ranks and costs 15 total (MAG)
Summons a short duration pet that will briefly gain the attention of one creature and then cause that creature to forget all anger when the pet dies. Ability ID: 3516 has 1 ranks and costs 9 total with a recast time of 600 seconds Rank 1 (ID 6333) costs 9 AAs with effect:
Spell 13167 range 200 (SHD DRU SHM NEC MAG ENC BST)
The first three ranks of this ability increases your companion’s ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%. Ability ID: 3818 has 6 ranks and costs 45 total (MAG)
This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell. Additional ranks increase the chance to score an exceptional heal. Ability ID: 546 has 3 ranks and costs 18 total (BER)
Each rank of this ability grants you an increasing chance to not use a component when summoning axes. Ability ID: 504 has 5 ranks and costs 25 total Rank 1 (ID 1453) costs 5 AAs with effect: Effect 1: ReduceReagentCost 50 50 (10.00 ratio) Effect 2: LimitEffect 32 Effect 3: LimitCombatSkills 1 Rank 2 (ID 1454) costs 5 AAs with effect: Effect 1: ReduceReagentCost 60 60 (2.00 ratio) Effect 2: LimitEffect 32 Effect 3: LimitCombatSkills 1 Rank 3 (ID 1455) costs 5 AAs with effect: Effect 1: ReduceReagentCost 70 70 (2.00 ratio) Effect 2: LimitEffect 32 Effect 3: LimitCombatSkills 1 Rank 4 (ID 1456) costs 5 AAs with effect: Effect 1: ReduceReagentCost 80 80 (2.00 ratio) Effect 2: LimitEffect 32 Effect 3: LimitCombatSkills 1 Rank 5 (ID 1457) costs 5 AAs with effect: Effect 1: ReduceReagentCost 90 90 (2.00 ratio) Effect 2: LimitEffect 32 Effect 3: LimitCombatSkills 1 (SHD)
The most advanced Shadow Knights can further enhance their Leech Touch ability. Each rank of this ability increases the damage and healing done by Leech Touch. Ability ID: 198 has 8 ranks and costs 40 total Rank 1 (ID 589) costs 3 AAs with effect: Effect 1: FcDamageAmtCrit 600 600 (200.00 ratio) Effect 2: LimitSpell 2766 (722.00 ratio) Rank 2 (ID 590) costs 3 AAs with effect: Effect 1: FcDamageAmtCrit 1000 1000 (333.33 ratio) Effect 2: LimitSpell 2766 (588.67 ratio) Rank 3 (ID 591) costs 3 AAs with effect: Effect 1: FcDamageAmtCrit 1500 1500 (500.00 ratio) Effect 2: LimitSpell 2766 (422.00 ratio) Rank 4 (ID 893) costs 5 AAs with effect: Effect 1: FcDamageAmtCrit 2000 2000 (400.00 ratio) Effect 2: LimitSpell 2766 (153.20 ratio) Rank 5 (ID 894) costs 5 AAs with effect: Effect 1: FcDamageAmtCrit 2500 2500 (500.00 ratio) Effect 2: LimitSpell 2766 (53.20 ratio) Rank 6 (ID 5270) costs 7 AAs with effect: Effect 1: FcDamageAmtCrit 3000 3000 (33.43 ratio) Effect 2: LimitSpell 2766 Rank 7 (ID 5271) costs 7 AAs with effect: Effect 1: FcDamageAmtCrit 3500 3500 (71.43 ratio) Effect 2: LimitSpell 2766 Rank 8 (ID 5272) costs 7 AAs with effect: Effect 1: FcDamageAmtCrit 4000 4000 (71.43 ratio) Effect 2: LimitSpell 2766 (NEC)
This ability calls a fallen ally back to their body. Requires an Essence Emerald as an element of energy focus. Ability ID: 676 has 1 ranks and costs 15 total with a recast time of 300 seconds Rank 1 (ID 14358) costs 15 AAs with effect:
Spell 32397 range 200: (DRU)
This ability gives you an alternate form of Spirit of the Wood that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns. Additional ranks increase the damage reflected, as well as the level of healing granted. Ability ID: 519 has 6 ranks and costs 33 total with a recast time of 400 to 900 seconds Rank 1 (ID 1495) costs 3 AAs with effect:
Spell 8190 18s range 200: (SHD DRU SHM NEC MAG ENC BST)
This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry. Rank 2 (ID 1496) costs 6 AAs with effect:
Spell 8191 18s range 200: Rank 3 (ID 1497) costs 9 AAs with effect:
Spell 8192 18s range 200: Rank 4 (ID 5311) costs 5 AAs with effect:
Spell 11639 18s range 200: Rank 5 (ID 5312) costs 5 AAs with effect:
Spell 11640 18s range 200: Rank 6 (ID 5313) costs 5 AAs with effect:
Spell 11641 18s range 200: (MNK)
This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability can increase the potency of the snare effect, or the damage, or both. This ability can not be used at the same time as Stunning Kick or Eye Gouge. Ability ID: 468 has 3 ranks and costs 15 total with a recast time of 30 seconds Rank 1 (ID 1352) costs 0 AAs with effect:
Spell 6067 48s range 50: Rank 2 (ID 1353) costs 6 AAs with effect:
Spell 6068 54s range 50: Rank 3 (ID 1354) costs 9 AAs with effect:
Spell 6069 60s range 50: (MNK)
Each rank of this ability increases the chance to perform a superior mend. Ability ID: 97 has 6 ranks and costs 30 total (BER)
This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used. Ability ID: 505 has 1 ranks and costs 12 total with a recast time of 1800 seconds Rank 1 (ID 1458) costs 12 AAs with effect:
Spell 8124 (WIZ)
While active, the wizard focuses his mastery over ice to cause any ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becoming more susceptible to ice-based attacks. Additionally a small amount of damage is done to the creature and additional ranks increase this damage. Ranks 1 through 3 work on spells between level 1 and 75, Ranks 4 through 6 work on spells between level 1 and 80 and Ranks 7 through 12 work on spells between level 1 and 85. Ranks 13 through 15 work on spells between level 1 and 90. Ranks 16, 17, and 18 work on spells up to level 91, 93 and 95 respectively. Ranks 18, 19, and 20 work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ability ID: 640 has 3 ranks and costs 18 total with a recast time of 1 seconds Rank 1 (ID 4944) costs 3 AAs with effect:
Spell 11103: Rank 2 (ID 4945) costs 6 AAs with effect:
Spell 11104: Rank 3 (ID 4946) costs 9 AAs with effect:
Spell 11105: (BRD)
When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. Additionally you will have a chance to perform a bladewhirl attack on your opponent, reducing your opponents combat effectiveness and doing damage to your opponent. This bladewhirl is modified by percussion. Ability ID: 359 has 3 ranks and costs 15 total with a recast time of 900 to 1020 seconds Rank 1 (ID 1110) costs 0 AAs with effect:
Spell 5830 60s: Rank 2 (ID 1111) costs 6 AAs with effect:
Spell 5831 60s: Rank 3 (ID 1112) costs 9 AAs with effect:
Spell 5832 60s: (WAR)
This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned. Ability ID: 549 has 1 ranks and costs 12 total (BER)
This ability increases the accuracy of your thrown weapons. Ability ID: 370 has 3 ranks and costs 9 total (NEC)
This ability allows you to cast an AE low resist mesmerization spell effective against the undead. Ability ID: 69 has 1 ranks and costs 3 total with a recast time of 900 seconds Rank 1 (ID 184) costs 3 AAs with effect:
Spell 2756 36s range 200 (NEC)
You embrace the spectre of death, trading your life for mana. Ability ID: 7703 has 1 ranks and costs 12 total with a recast time of 300 seconds Rank 1 (ID 7703) costs 12 AAs with effect:
Spell 21754 60s range 100: (SHD NEC)
This ability gives you an additional way to feign death. Ability ID: 428 has 1 ranks and costs 5 total with a recast time of 5 seconds Rank 1 (ID 1272) costs 5 AAs with effect:
Spell 5919: (SHD NEC)
This ability imbues your pet with the ability to land critical hits. Ability ID: 278 has 5 ranks and costs 15 total (NEC)
Increases the critical hit chance of your pet’s melee attacks by 1% per rank. Ability ID: 665 has 5 ranks and costs 15 total (ENC)
This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ability ID: 545 has 5 ranks and costs 25 total Rank 1 (ID 1572) costs 5 AAs with effect: Effect 1: TriggerOnCast 200 200 (40.00 ratio) Effect 2: LimitSpellType Effect 3: LimitEffect 31 Effect 4: LimitCombatSkills Rank 2 (ID 1573) costs 5 AAs with effect: Effect 1: TriggerOnCast 400 400 (40.00 ratio) Effect 2: LimitSpellType Effect 3: LimitEffect 31 Effect 4: LimitCombatSkills Rank 3 (ID 1574) costs 5 AAs with effect: Effect 1: TriggerOnCast 600 600 (40.00 ratio) Effect 2: LimitSpellType Effect 3: LimitEffect 31 Effect 4: LimitCombatSkills Rank 4 (ID 1575) costs 5 AAs with effect: Effect 1: TriggerOnCast 800 800 (40.00 ratio) Effect 2: LimitSpellType Effect 3: LimitEffect 31 Effect 4: LimitCombatSkills Rank 5 (ID 1576) costs 5 AAs with effect: Effect 1: TriggerOnCast 1000 1000 (40.00 ratio) Effect 2: Blank Effect 3: LimitEffect 31 Effect 4: LimitCombatSkills (BER)
Use of this ability causes the berserker’s attacks to take on a desperate edge. As the berserker gets closer to death, they will attack faster. Ability ID: 373 has 1 ranks and costs 12 total with a recast time of 600 seconds Rank 1 (ID 1149) costs 12 AAs with effect:
Spell 5853 300s: (DRU SHM NEC ENC)
This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. Ability ID: 3815 has 3 ranks and costs 12 total (MNK)
When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect. Ability ID: 276 has 3 ranks and costs 18 total with a recast time of 1800 seconds Rank 1 (ID 828) costs 3 AAs with effect:
Spell 5240 Rank 2 (ID 829) costs 6 AAs with effect:
Spell 5241 Rank 3 (ID 830) costs 9 AAs with effect:
Spell 5242 (WIZ MAG ENC)
By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting. Ability ID: 639 has 1 ranks and costs 7 total with a recast time of 900 seconds Rank 1 (ID 4943) costs 7 AAs with effect:
Spell 11098 0s range 90 (ENC)
This ability gives you the chance to permanently charm any NPC which is either below level 47, or considers Light Blue to the caster. Ability ID: 46 has 1 ranks and costs 9 total with a recast time of 900 seconds Rank 1 (ID 145) costs 9 AAs with effect:
Spell 2761 range 200 (NEC)
This ability gives you the chance to permanently charm any Undead which is either below level 47, or considers Light Blue to the caster. Ability ID: 318 has 1 ranks and costs 9 total with a recast time of 900 seconds Rank 1 (ID 961) costs 9 AAs with effect:
Spell 2759 range 200 (DRU)
This ability gives you the chance to permanently charm any Animal which is either below level 47, or considers Light Blue to the caster. Ability ID: 317 has 1 ranks and costs 9 total with a recast time of 900 seconds Rank 1 (ID 960) costs 9 AAs with effect:
Spell 2760 range 200 (ROG)
While this ability is active, you periodically attempt to throw dirt into your opponent’s eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent’s eyes. Ability ID: 671 has 3 ranks and costs 18 total with a recast time of 600 seconds Rank 1 (ID 5022) costs 3 AAs with effect:
Spell 11247 60s: Rank 2 (ID 5023) costs 6 AAs with effect:
Spell 23986 60s: Rank 3 (ID 5024) costs 9 AAs with effect:
Spell 23987 60s: (BER)
This ability provides you with a chance to do an attack to your opponent that will leave them confused and less angry with you. Additional ranks increase the power of the effect. Ability ID: 962 has 3 ranks and costs 21 total with a recast time of 600 seconds Rank 1 (ID 6932) costs 7 AAs with effect:
Spell 16158 120s range 100: Rank 2 (ID 6933) costs 7 AAs with effect:
Spell 16159 120s range 100: Rank 3 (ID 6934) costs 7 AAs with effect:
Spell 16160 120s range 100: (CLR)
Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65. Ability ID: 169 has 3 ranks and costs 6 total with a recast time of 180 seconds Rank 1 (ID 507) costs 0 AAs with effect:
Spell 3252 range 200 Rank 2 (ID 508) costs 3 AAs with effect:
Spell 3253 range 200 Rank 3 (ID 509) costs 3 AAs with effect:
Spell 3254 range 200 (CLR)
This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time. Additional ranks increase this effect. Ability ID: 254 has 6 ranks and costs 33 total with a recast time of 600 seconds Rank 1 (ID 746) costs 0 AAs with effect:
Spell 4549 180s range 100 Rank 2 (ID 747) costs 6 AAs with effect:
Spell 4550 180s range 100 Rank 3 (ID 748) costs 9 AAs with effect:
Spell 4551 180s range 100 Rank 4 (ID 1491) costs 3 AAs with effect:
Spell 8156 180s range 100: Rank 5 (ID 1492) costs 6 AAs with effect:
Spell 8157 180s range 100: Rank 6 (ID 1493) costs 9 AAs with effect:
Spell 8158 180s range 100: (CLR)
This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects. Ability ID: 36 has 1 ranks and costs 5 total with a recast time of 3600 seconds Rank 1 (ID 129) costs 5 AAs with effect:
Spell 2738 range 200 (CLR)
While this ability is active, any creature attacking the cleric has a chance to be stunned in retribution. The nine ranks affect creatures up to level 70, 75, 83, 88, 88, 93, 99, 101, and 103, respectively. From rank 3, has a chance to bestow a Divine Blessing and Favor on the cleric when a Divine Retribution occurs. Higher ranks decrease the likelihood of the creature resisting the effect, increase hate reduced, and improve the healing and protective yield of the Divine Blessing and Favor. Ability ID: 392 has 2 ranks and costs 21 total with a recast time of 2160 seconds Rank 1 (ID 1195) costs 12 AAs with effect:
Spell 5866 90s: Rank 2 (ID 5079) costs 9 AAs with effect:
Spell 11291 90s: (PAL)
Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 68 for rank 1, level 73 for rank 2, level 78 for rank 3, level 83 for rank 4, level 88 for rank 5, level 93 for rank 6, level 95 for rank 7, level 98 for rank 8, level 101 for rank 9, and level 103 for rank 10. Ability ID: 73 has 3 ranks and costs 18 total with a recast time of 30 seconds Rank 1 (ID 188) costs 0 AAs with effect:
Spell 2190 range 200 Rank 2 (ID 1277) costs 9 AAs with effect:
Spell 5924 range 200: Rank 3 (ID 5044) costs 9 AAs with effect:
Spell 11258 range 200: (ENC)
Through mastery of illusions, enchanters are able to create a mirror of themselves to draw the attacks of enemies. Each rank slightly increases the power of the summoned minion. Ability ID: 261 has 3 ranks and costs 30 total with a recast time of 1000 to 1200 seconds Rank 1 (ID 773) costs 5 AAs with effect:
Spell 4552 range 150 Effect 1: Doppelganger base 1 max 60 Effect 2: InstantHate base -1000 max 1000 Recourse:
Spell 4801 range 50 Effect 3: Rune base 250 Rank 2 (ID 774) costs 10 AAs with effect:
Spell 4553 range 150 Effect 1: Doppelganger base 2 max 60 Effect 2: InstantHate base -1000 max 1000 Recourse:
Spell 4801 range 50 Effect 3: Rune base 250 Rank 3 (ID 775) costs 15 AAs with effect:
Spell 4554 range 150 Effect 1: Doppelganger base 3 max 60 Effect 2: InstantHate base -1000 max 1000 Recourse:
Spell 4801 range 50 Effect 3: Rune base 250 (ENC)
Each rank of this ability shortens the reuse timer of your Doppelganger ability by 5 minutes. Ability ID: 617 has 3 ranks and costs 9 total (MNK)
This ability augments Dragon Punch for human and drakkin monks and Tail Rake for iksars with the chance to automatically perform a Knockback. Ability ID: 116 has 1 ranks and costs 5 total Rank 1 (ID 273) costs 5 AAs with effect:
Spell 2767 range 200 (WIZ)
This ability provides you with a familiar that strengthens the effects of your magic-based spells. Additional ranks allows the familiar to strengthen higher level spells. Ability ID: 305 has 3 ranks and costs 33 total with a recast time of 60 seconds Rank 1 (ID 923) costs 12 AAs with effect:
Spell 4835 range 100 Rank 2 (ID 1342) costs 12 AAs with effect:
Spell 5952 range 100: Rank 3 (ID 5282) costs 9 AAs with effect:
Spell 11627 range 100: (WIZ)
This ability provides you with a familiar that strengthens the effects of your ice-based spells. Additional ranks allows the familiar to strengthen higher level spells. Ability ID: 304 has 3 ranks and costs 33 total with a recast time of 60 seconds Rank 1 (ID 922) costs 12 AAs with effect:
Spell 4834 range 100 Rank 2 (ID 1341) costs 12 AAs with effect:
Spell 5951 range 100: Rank 3 (ID 5281) costs 9 AAs with effect:
Spell 11626 range 100: (BER)
This ability increases the duration of war cry effects by 25, 50, and 100 percent. Ability ID: 375 has 3 ranks and costs 18 total Rank 1 (ID 1155) costs 3 AAs with effect: Effect 1: IncreaseSpellDuration 25 (8.33 ratio) Effect 2: LimitSpell 5027 (1667.33 ratio) Effect 3: IncreaseSpellDuration 25 Effect 4: LimitSpell 5028 (0.33 ratio) Effect 5: IncreaseSpellDuration 25 Effect 6: LimitSpell 5029 (0.33 ratio) Effect 7: IncreaseSpellDuration 25 Effect 8: LimitSpell 5030 (0.33 ratio) Effect 9: IncreaseSpellDuration 25 Effect 10: LimitSpell 5031 (0.33 ratio) Effect 11: IncreaseSpellDuration 25 Effect 12: LimitSpell 5032 (0.33 ratio) Effect 13: IncreaseSpellDuration 25 Effect 14: LimitSpell 8476 (1148.00 ratio) Rank 2 (ID 1156) costs 6 AAs with effect: Effect 1: IncreaseSpellDuration 50 Effect 2: LimitSpell 5027 Effect 3: IncreaseSpellDuration 50 Effect 4: LimitSpell 5028 Effect 5: IncreaseSpellDuration 50 Effect 6: LimitSpell 5029 Effect 7: IncreaseSpellDuration 50 Effect 8: LimitSpell 5030 Effect 9: IncreaseSpellDuration 50 Effect 10: LimitSpell 5031 Effect 11: IncreaseSpellDuration 50 Effect 12: LimitSpell 5032 Effect 13: IncreaseSpellDuration 50 Effect 14: LimitSpell 8476 Rank 3 (ID 1157) costs 9 AAs with effect: Effect 1: IncreaseSpellDuration 100 Effect 2: LimitSpell 5027 Effect 3: IncreaseSpellDuration 100 Effect 4: LimitSpell 5028 Effect 5: IncreaseSpellDuration 100 Effect 6: LimitSpell 5029 Effect 7: IncreaseSpellDuration 100 Effect 8: LimitSpell 5030 Effect 9: IncreaseSpellDuration 100 Effect 10: LimitSpell 5031 Effect 11: IncreaseSpellDuration 100 Effect 12: LimitSpell 5032 Effect 13: IncreaseSpellDuration 100 Effect 14: LimitSpell 8476 (ENC)
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes. Ability ID: 521 has 3 ranks and costs 18 total with a recast time of 4320 seconds Rank 1 (ID 1501) costs 3 AAs with effect:
Spell 8196 120s range 200: Rank 2 (ID 1502) costs 6 AAs with effect:
Spell 8197 240s range 200: Rank 3 (ID 1503) costs 9 AAs with effect:
Spell 8198 360s range 200: This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items. (ENC)
This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. Ability ID: 173 has 8 ranks and costs 34 total with a recast time of 600 seconds Rank 1 (ID 517) costs 3 AAs with effect:
Spell 3258 2160s range 200 Rank 2 (ID 518) costs 3 AAs with effect:
Spell 3259 2160s range 200 Rank 3 (ID 519) costs 3 AAs with effect:
Spell 3260 2160s range 200 Rank 4 (ID 1440) costs 5 AAs with effect:
Spell 8109 2160s range 200: Rank 5 (ID 1441) costs 5 AAs with effect:
Spell 8110 2160s range 200: Rank 6 (ID 1442) costs 5 AAs with effect:
Spell 8111 2160s range 200: Rank 7 (ID 1443) costs 5 AAs with effect:
Spell 8112 2160s range 200: Rank 8 (ID 1444) costs 5 AAs with effect:
Spell 8113 2160s range 200: (MAG)
This ability increases your elemental’s ability to avoid melee damage. Ability ID: 268 has 3 ranks and costs 18 total (MAG)
This ability imbues summoned elementals with the ability to flurry attacks. Additional ranks in this ability increase your elemental’s chance to flurry. Ability ID: 267 has 11 ranks and costs 61 total (MAG)
This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental’s base hit points. Ability ID: 269 has 3 ranks and costs 18 total (MAG)
This ability will allow you to turn into a air elemental, granting innate benefits of the form. Ranks 4 and above will give your detrimental spells a chance to stun their target, each rank increasing the chance the stun will proc. Ability ID: 64 has 3 ranks and costs 18 total with a recast time of 10 seconds Rank 1 (ID 177) costs 3 AAs with effect:
Spell 2789 2160s Rank 2 (ID 178) costs 6 AAs with effect:
Spell 2790 2160s Rank 3 (ID 179) costs 9 AAs with effect:
Spell 2791 2160s (MAG)
This ability will allow you to turn into an earth elemental, granting innate benefits of the form. Ranks 4 and above will give your detrimental spells a chance to proc an absorb damage buff on your group, each rank will increase the chance that the buff will proc. Ability ID: 63 has 3 ranks and costs 18 total with a recast time of 10 seconds Rank 1 (ID 174) costs 3 AAs with effect:
Spell 2792 2160s Rank 2 (ID 175) costs 6 AAs with effect:
Spell 2793 2160s Rank 3 (ID 176) costs 9 AAs with effect:
Spell 2794 2160s (MAG)
This ability will allow you to turn into a fire elemental, granting innate benefits of the form. Ranks 4 and above will give your fire spells a chance to proc a damage increasing buff on your group, each rank will increase the chance that the buff will proc. Ability ID: 61 has 3 ranks and costs 18 total with a recast time of 10 seconds Rank 1 (ID 168) costs 3 AAs with effect:
Spell 2795 2160s Rank 2 (ID 169) costs 6 AAs with effect:
Spell 2796 2160s Rank 3 (ID 170) costs 9 AAs with effect:
Spell 2797 2160s (MAG)
This ability will allow you to turn into a water elemental, granting increased mana regeneration with each additional rank. Ability ID: 62 has 3 ranks and costs 18 total with a recast time of 10 seconds Rank 1 (ID 171) costs 3 AAs with effect:
Spell 2798 2160s Rank 2 (ID 172) costs 6 AAs with effect:
Spell 2799 2160s Rank 3 (ID 173) costs 9 AAs with effect:
Spell 2800 2160s (MAG)
Each rank of this ability increases the critical hit chance of your pet’s melee attacks. Ability ID: 266 has 10 ranks and costs 27 total (MAG)
This ability will prevent components used in the summoning of pets from being expended. Ability ID: 67 has 1 ranks and costs 5 total Effect 1: ReduceReagentCost 100 (20.00 ratio) Effect 2: LimitEffect 33 (NEC)
This ability provides a darkness snare ability that does not do damage to your target. Ability ID: 826 has 1 ranks and costs 6 total with a recast time of 2 seconds Rank 1 (ID 6646) costs 6 AAs with effect:
Spell 16106 120s range 200: (ENC)
This ability increases the chance that you’ll be successful with blurring the memories of your enemies. Ability ID: 262 has 5 ranks and costs 15 total (DRU)
This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent. Ability ID: 45 has 1 ranks and costs 5 total (ROG)
Imbues your blades with a powerful poison that will reduce the targets poison resist and increase the poison damage they take. Additional ranks increase the damage inflicted. Ability ID: 3515 has 1 ranks and costs 7 total with a recast time of 30 seconds Rank 1 (ID 6328) costs 7 AAs with effect:
Spell 13204 3600s range 100 (ROG)
This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability. Ability ID: 102 has 1 ranks and costs 9 total with a recast time of 1440 seconds Rank 1 (ID 243) costs 9 AAs with effect:
Spell 5244 (BER)
This passive ability enhances your Frenzy based attacks, increasing their damage. Each rank increases the damage slightly. Ability ID: 1281 has 1 ranks and costs 9 total (DRU WIZ)
This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. Ability ID: 43 has 1 ranks and costs 6 total with a recast time of 1800 seconds Rank 1 (ID 140) costs 6 AAs with effect:
Spell 2771: (CLR)
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. Ability ID: 255 has 8 ranks and costs 40 total with a recast time of 900 seconds Rank 1 (ID 749) costs 5 AAs with effect:
Spell 4790 Rank 2 (ID 750) costs 5 AAs with effect:
Spell 4791 Rank 3 (ID 751) costs 5 AAs with effect:
Spell 4792 Rank 4 (ID 752) costs 5 AAs with effect:
Spell 4793 Rank 5 (ID 753) costs 5 AAs with effect:
Spell 4794 Rank 6 (ID 1206) costs 5 AAs with effect:
Spell 5871: Rank 7 (ID 1207) costs 5 AAs with effect:
Spell 5872: Rank 8 (ID 1208) costs 5 AAs with effect:
Spell 5873: (MAG)
This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank. Ability ID: 522 has 3 ranks and costs 15 total Rank 1 (ID 1504) costs 5 AAs with effect: Effect 1: SpellDurationIncByTic 2 (0.40 ratio) Effect 2: LimitSpellGroup 2754 2754 (550.40 ratio) Rank 2 (ID 1505) costs 5 AAs with effect: Effect 1: SpellDurationIncByTic 4 Effect 2: LimitSpellGroup 2754 2754 Rank 3 (ID 1506) costs 5 AAs with effect: Effect 1: SpellDurationIncByTic 6 Effect 2: LimitSpellGroup 2754 2754 (SHM)
This passive ability extends the duration of your Languid Bite ability by 1 tick per rank. Ability ID: 8332 has 1 ranks and costs 7 total Effect 1: SpellDurationIncByTic 1 (0.14 ratio) Effect 2: LimitSpellGroup 116121 (16588.57 ratio) (BRD)
Each rank of this ability increases the range of your songs. Rank 1 increases it by 10%, rank 2 by 15%, rank 3 by 25%, rank 4 by 30%, rank 5 by 35%, and rank 6 by 40%. Ability ID: 227 has 6 ranks and costs 24 total (WAR)
Each rank in this ability increases the range of your shielding ability. Ability ID: 302 has 3 ranks and costs 18 total (MNK)
This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability cannot be used at the same time as Crippling Strike or Stunning Kick. Ability ID: 470 has 3 ranks and costs 18 total with a recast time of 60 seconds Rank 1 (ID 1358) costs 3 AAs with effect:
Spell 6073 12s range 50: Rank 2 (ID 1359) costs 6 AAs with effect:
Spell 6074 12s range 50: Rank 3 (ID 1360) costs 9 AAs with effect:
Spell 6075 12s range 50: (NEC)
Allows you to cast an AE low resist fear spell. Ability ID: 70 has 1 ranks and costs 5 total with a recast time of 900 seconds Rank 1 (ID 185) costs 5 AAs with effect:
Spell 2757 36s range 200: (WAR PAL SHD)
This ability will make you permanently immune to fear spells. Ability ID: 78 has 1 ranks and costs 6 total (NEC)
This ability allows you to instruct your pet to feign death via the ‘/pet feign’ command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. Ability ID: 193 has 3 ranks and costs 9 total (BST)
This ability allows the beastlord to make an additional vicious attack against their foe. Additional ranks increase the damage done by this ability. Ability ID: 247 has 2 ranks and costs 9 total with a recast time of 30 seconds Rank 1 (ID 723) costs 0 AAs with effect:
Spell 4788 range 50 Rank 2 (ID 4963) costs 9 AAs with effect:
Spell 11205 range 50 (PAL)
This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76. Ability ID: 200 has 3 ranks and costs 9 total Rank 1 (ID 593) costs 3 AAs with effect: Effect 1: HastenedAASkill 720 720 (240.00 ratio) Effect 2: HastenedAASkill 720 720 Rank 2 (ID 594) costs 3 AAs with effect: Effect 1: HastenedAASkill 1440 1440 (240.00 ratio) Effect 2: HastenedAASkill 1440 1440 Rank 3 (ID 595) costs 3 AAs with effect: Effect 1: HastenedAASkill 2160 2160 (240.00 ratio) Effect 2: HastenedAASkill 2160 2160 (WAR BER)
This ability further increases the amount of healing provided by a single bandage while binding wounds. Ability ID: 496 has 5 ranks and costs 15 total (MAG)
This ability allows you to absorb the pure essence of elemental fire into your soul. While this ability is active, your fire-based spells will benefit from enhanced damage. The effects of this ability last slightly longer than Heart of Flames. Each rank raises both the minimum and maximum damage bonus granted. Ability ID: 621 has 1 ranks and costs 9 total with a recast time of 900 seconds Rank 1 (ID 4903) costs 9 AAs with effect:
Spell 11064 120s: (RNG)
While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time. Ability ID: 289 has 3 ranks and costs 18 total with a recast time of 180 seconds Rank 1 (ID 872) costs 3 AAs with effect:
Spell 4802 1200s range 100 Rank 2 (ID 873) costs 6 AAs with effect:
Spell 4803 1200s range 100 Rank 3 (ID 874) costs 9 AAs with effect:
Spell 4804 1200s range 100 (BRD)
This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64. Ability ID: 211 has 2 ranks and costs 6 total (NEC)
This ability allows you to turn most meat or body part items into bone chips. You must hold the item or stack on your cursor. Warning This ability will use magical or “no trade” items if they are held on the cursor. Ability ID: 71 has 1 ranks and costs 3 total with a recast time of 7 seconds Rank 1 (ID 186) costs 3 AAs with effect:
Spell 2772 (WAR BER)
This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. Ability ID: 108 has 12 ranks and costs 60 total (DRU SHM NEC WIZ MAG ENC)
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. Ability ID: 1211 has 1 ranks and costs 9 total with a recast time of 600 seconds Rank 1 (ID 8221) costs 9 AAs with effect:
Spell 16228 180s range 100: (MAG)
This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. Additional ranks improve your pet’s ability to take and dispense damage. Ability ID: 60 has 6 ranks and costs 54 total with a recast time of 600 seconds Rank 1 (ID 167) costs 3 AAs with effect:
Spell 2754 120s range 100 Rank 2 (ID 5879) costs 6 AAs with effect:
Spell 12588 120s range 100 Rank 3 (ID 7249) costs 9 AAs with effect:
Spell 13703 120s range 100: Rank 4 (ID 8343) costs 12 AAs with effect:
Spell 21837 120s range 100: Rank 5 (ID 12955) costs 12 AAs with effect:
Spell 27457 120s range 100: Rank 6 (ID 13718) costs 12 AAs with effect:
Spell 31589 120s range 100: (WIZ)
When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana. Ability ID: 308 has 3 ranks and costs 18 total with a recast time of 900 seconds Rank 1 (ID 931) costs 3 AAs with effect:
Spell 5245 120s Rank 2 (ID 932) costs 6 AAs with effect:
Spell 5246 120s Rank 3 (ID 933) costs 9 AAs with effect:
Spell 5247 120s (BER)
This ability gives you a chance to throw an additional axe when using your volley attacks. Each additional rank increases the damage inflicted by a successful attack. Ability ID: 4002 has 1 ranks and costs 12 total Rank 1 (ID 7818) costs 12 AAs with effect:
Spell 21750 range 175 (BST)
This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time. Ability ID: 127 has 1 ranks and costs 4 total with a recast time of 720 seconds Rank 1 (ID 290) costs 4 AAs with effect:
Spell 3289 60s: (RNG)
While active, this ability channels the ranger’s mana to imbue arrows with an icy impact that freezes the target for a short period. Additional ranks increase the damage inflicted with each attack. Ability ID: 290 has 3 ranks and costs 18 total with a recast time of 180 seconds Rank 1 (ID 875) costs 3 AAs with effect:
Spell 4805 1200s range 100 Rank 2 (ID 876) costs 6 AAs with effect:
Spell 4806 1200s range 100 Rank 3 (ID 877) costs 9 AAs with effect:
Spell 4807 1200s range 100 (BRD)
By focusing your songs on an enemy, you can weaken their ability to defend themselves, increasing the damage they take from attacks. After 30 seconds, the song builds to a crescendo causing massive damage to the target. Additional ranks inflict more damage upon the target at the end of the effect. Ability ID: 777 has 3 ranks and costs 18 total with a recast time of 900 to 1100 seconds Rank 1 (ID 5298) costs 3 AAs with effect:
Spell 11630 30s range 200: Rank 2 (ID 5299) costs 6 AAs with effect:
Spell 11631 30s range 200: Rank 3 (ID 5300) costs 9 AAs with effect:
Spell 11632 30s range 200: (BRD)
This ability gives you the chance to automatically perform a bonus attack when you riposte. Ability ID: 918 has 3 ranks and costs 9 total Rank 1 (ID 10627) costs 3 AAs with effect: Effect 1: 20 20 (6.67 ratio) Effect 2: RiposteChance 1 Rank 2 (ID 10628) costs 3 AAs with effect: Effect 1: 35 35 (5.00 ratio) Effect 2: RiposteChance 2 Rank 3 (ID 10629) costs 3 AAs with effect: Effect 1: 50 50 (5.00 ratio) Effect 2: RiposteChance 3 (ENC)
This ability allows you to recover up to 10,000 points of mana nearly instantly. Ability ID: 57 has 1 ranks and costs 5 total with a recast time of 3600 seconds Rank 1 (ID 162) costs 5 AAs with effect:
Spell 2753 range 70 (BST)
This passive ability imbues your attacks with the chance to slash your enemy with the Gelid Claw. Each rank increases the chance slightly. Ability ID: 459 has 1 ranks and costs 7 total Rank 1 (ID 12846) costs 7 AAs with effect:
Spell 6499 60s range 200: (ENC)
This ability, when activated, places a barrier around everyone within range protecting against spell damage. Ability ID: 578 has 1 ranks and costs 12 total with a recast time of 1800 seconds Rank 1 (ID 12939) costs 12 AAs with effect:
Spell 27451 2160s range 100: (WAR MNK)
This ability deals little damage but enables you to pull your enemies towards you in battle. Ability ID: 601 has 1 ranks and costs 5 total with a recast time of 30 seconds Rank 1 (ID 4836) costs 5 AAs with effect:
Spell 11033 range 50: (NEC)
This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank. Ability ID: 525 has 3 ranks and costs 15 total Rank 1 (ID 1511) costs 5 AAs with effect: Effect 1: HastenedAASkill 60 60 (12.00 ratio) Effect 2: HastenedAASkill 60 60 (123.40 ratio) Rank 2 (ID 1512) costs 5 AAs with effect: Effect 1: HastenedAASkill 120 120 (12.00 ratio) Effect 2: HastenedAASkill 120 120 (123.40 ratio) Rank 3 (ID 1513) costs 5 AAs with effect: Effect 1: HastenedAASkill 180 180 (12.00 ratio) Effect 2: HastenedAASkill 180 180 (123.40 ratio) (NEC)
Each rank in this ability further increases your chance to get a critical hit with your damage-over-time spells. Ability ID: 628 has 3 ranks and costs 15 total (RNG)
This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. Additional ranks increase your offensive capabilities and cause the transition into the wolf to heal many of your wounds. Ability ID: 184 has 9 ranks and costs 45 total with a recast time of 900 seconds Rank 1 (ID 545) costs 3 AAs with effect:
Spell 3271 48s Rank 2 (ID 546) costs 3 AAs with effect:
Spell 3272 48s Rank 3 (ID 547) costs 3 AAs with effect:
Spell 3273 48s Rank 4 (ID 1293) costs 3 AAs with effect:
Spell 6079 48s: Rank 5 (ID 1294) costs 6 AAs with effect:
Spell 6080 48s: Rank 6 (ID 1295) costs 9 AAs with effect:
Spell 6081 48s: Rank 7 (ID 4997) costs 6 AAs with effect:
Spell 11226 48s: Rank 8 (ID 4998) costs 6 AAs with effect:
Spell 11227 48s: Rank 9 (ID 4999) costs 6 AAs with effect:
Spell 11228 48s: (WAR)
A blow to your opponent’s sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the damage inflicted. Beginning with rank 4, additional hate is generated and increased per rank. Ability ID: 3732 has 1 ranks and costs 7 total with a recast time of 30 seconds Rank 1 (ID 6286) costs 7 AAs with effect:
Spell 12802 6s range 100 (NEC)
This ability places a ward upon yourself which triggers Death’s Grip should your health drop below 80 percent. Each rank increases the minimum damage bonus applied to your damage over time spells. Ability ID: 1257 has 1 ranks and costs 9 total with a recast time of 300 seconds Rank 1 (ID 15582) costs 9 AAs with effect:
Spell 38115 300s range 200: (PAL)
Hand of Disruption has a chance to interrupt your target’s spells as they are being cast. Ability ID: 702 has 1 ranks and costs 9 total with a recast time of 30 seconds Rank 1 (ID 5098) costs 9 AAs with effect:
Spell 11310 range 200 (PAL)
This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability. Beginning with rank 22, the healing energy lingers healing your party members over time. Ability ID: 180 has 12 ranks and costs 57 total with a recast time of 1620 seconds Rank 1 (ID 534) costs 3 AAs with effect:
Spell 3261 range 50 Rank 2 (ID 535) costs 3 AAs with effect:
Spell 3262 range 50 Rank 3 (ID 536) costs 3 AAs with effect:
Spell 3263 range 50 Rank 4 (ID 715) costs 3 AAs with effect:
Spell 5112 range 50 Rank 5 (ID 716) costs 6 AAs with effect:
Spell 5113 range 50 Rank 6 (ID 717) costs 9 AAs with effect:
Spell 5114 range 50 Rank 7 (ID 1278) costs 5 AAs with effect:
Spell 5927 range 50: Rank 8 (ID 1279) costs 5 AAs with effect:
Spell 5928 range 50: Rank 9 (ID 1280) costs 5 AAs with effect:
Spell 5929 range 50: Rank 10 (ID 5041) costs 5 AAs with effect:
Spell 11255 range 50: Rank 11 (ID 5042) costs 5 AAs with effect:
Spell 11256 range 50: Rank 12 (ID 5043) costs 5 AAs with effect:
Spell 11257 range 50: (SHD)
Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target. Ability ID: 6000 has 11 ranks and costs 3 total with a recast time of 4320 seconds Rank 1 (ID 7800) costs 0 AAs with effect:
Spell 13531 range 100: Rank 2 (ID 7801) costs 0 AAs with effect:
Spell 13532 range 100: Rank 3 (ID 7802) costs 0 AAs with effect:
Spell 13533 range 100: Rank 4 (ID 7803) costs 0 AAs with effect:
Spell 13534 range 100: Rank 5 (ID 7804) costs 0 AAs with effect:
Spell 13535 range 100: Rank 6 (ID 7805) costs 0 AAs with effect:
Spell 13536 range 100: Rank 7 (ID 7806) costs 0 AAs with effect:
Spell 13537 range 100: Rank 8 (ID 7807) costs 0 AAs with effect:
Spell 13538 range 100: Rank 9 (ID 7808) costs 0 AAs with effect:
Spell 13539 36s range 100: Rank 10 (ID 7809) costs 0 AAs with effect:
Spell 13540 36s range 100: Rank 11 (ID 7810) costs 3 AAs with effect:
Spell 13541 36s range 100: (BRD)
This ability grants you a chance of performing a double attack in any given combat round. Additional ranks improve your chance of performing the double attack. Ability ID: 187 has 10 ranks and costs 25 total (BRD)
This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank. Ability ID: 541 has 3 ranks and costs 15 total (MNK)
This ability decreases the amount of time required between uses of Imitate Death by two minutes per rank. Ability ID: 538 has 6 ranks and costs 30 total (MNK)
This passive ability reduces the reuse timer on your Whirlwind Discipline and Voiddance Discipline by two minute per rank. Ability ID: 8901 has 4 ranks and costs 33 total Rank 1 (ID 10653) costs 7 AAs with effect: Effect 1: ReduceReuseTimer 120000 (17142.86 ratio) Effect 2: LimitSpell 4502 Effect 3: LimitSpell 4509 Rank 2 (ID 10654) costs 7 AAs with effect: Effect 1: ReduceReuseTimer 240000 (17142.86 ratio) Effect 2: LimitSpell 4502 Effect 3: LimitSpell 4509 Rank 3 (ID 10655) costs 7 AAs with effect: Effect 1: ReduceReuseTimer 360000 (17142.86 ratio) Effect 2: LimitSpell 4502 Effect 3: LimitSpell 4509 Rank 4 (ID 17406) costs 12 AAs with effect: Effect 1: ReduceReuseTimer 480000 (10000.00 ratio) Effect 2: LimitSpell 4502 Effect 3: LimitSpell 4509 (WAR)
This ability decreases the amount of time required between uses of Warlord’s Tenacity and Resolute Defiance by 10 percent per rank. Ability ID: 548 has 5 ranks and costs 25 total (BRD)
This passive ability reduces the time required between uses of Deftdance by 6 minutes per rank. Ability ID: 415 has 4 ranks and costs 45 total Rank 1 (ID 12710) costs 9 AAs with effect: Effect 1: ReduceReuseTimer 360000 (40000.00 ratio) Effect 2: LimitSpell 4516 Effect 3: LimitClass 256 Rank 2 (ID 12711) costs 12 AAs with effect: Effect 1: ReduceReuseTimer 720000 (30000.00 ratio) Effect 2: LimitSpell 4516 Effect 3: LimitClass 256 Rank 3 (ID 12712) costs 15 AAs with effect: Effect 1: ReduceReuseTimer 1080000 (24000.00 ratio) Effect 2: LimitSpell 4516 Effect 3: LimitClass 256 Rank 4 (ID 14173) costs 9 AAs with effect: Effect 1: ReduceReuseTimer 1440000 (40000.00 ratio) Effect 2: LimitSpell 4516 Effect 3: LimitClass 256 (MNK)
This passive ability reduces the reuse timer on your Destructive Force ability. Each rank further reduces the reuse timer by 3 minutes. Ability ID: 8903 has 3 ranks and costs 21 total (CLR)
This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63. Ability ID: 154 has 3 ranks and costs 6 total Rank 1 (ID 462) costs 2 AAs with effect: Effect 1: HastenedAASkill 60 60 (30.00 ratio) Effect 2: HastenedAASkill 864 864 (402.00 ratio) Rank 2 (ID 463) costs 2 AAs with effect: Effect 1: HastenedAASkill 120 120 Effect 2: HastenedAASkill 1728 1728 (432.00 ratio) Rank 3 (ID 464) costs 2 AAs with effect: Effect 1: HastenedAASkill 180 180 Effect 2: HastenedAASkill 2592 2592 (432.00 ratio) (DRU WIZ)
This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63. Ability ID: 159 has 3 ranks and costs 6 total (ENC)
This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63. Ability ID: 157 has 3 ranks and costs 6 total Rank 1 (ID 471) costs 2 AAs with effect: Effect 1: HastenedAASkill 864 864 (432.00 ratio) Effect 2: HastenedAASkill 864 864 (279.50 ratio) Rank 2 (ID 472) costs 2 AAs with effect: Effect 1: HastenedAASkill 1728 1728 (432.00 ratio) Effect 2: HastenedAASkill 1728 1728 (279.50 ratio) Rank 3 (ID 473) costs 2 AAs with effect: Effect 1: HastenedAASkill 2592 2592 (432.00 ratio) Effect 2: HastenedAASkill 2592 2592 (279.50 ratio) (WAR)
This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63 three times. Additional ranks begin at level 68. Ability ID: 163 has 3 ranks and costs 9 total (MNK)
This ability decreases the amount of time required between uses of Mend by 30 seconds per rank. Ability ID: 3805 has 3 ranks and costs 18 total (NEC MAG BST)
This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63. Ability ID: 161 has 3 ranks and costs 6 total Rank 1 (ID 483) costs 2 AAs with effect: Effect 1: HastenedAASkill 540 540 (270.00 ratio) Effect 2: HastenedAASkill 540 540 (180.00 ratio) Rank 2 (ID 484) costs 2 AAs with effect: Effect 1: HastenedAASkill 1080 1080 (270.00 ratio) Effect 2: HastenedAASkill 1080 1080 (180.00 ratio) Rank 3 (ID 485) costs 2 AAs with effect: Effect 1: HastenedAASkill 1620 1620 (270.00 ratio) Effect 2: HastenedAASkill 1620 1620 (180.00 ratio) (WIZ)
This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank. Ability ID: 551 has 5 ranks and costs 25 total (PAL)
This ability decreases the reuse time for Hand of Piety by 4 minutes per level. Ability ID: 282 has 3 ranks and costs 18 total (ROG)
This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63. Ability ID: 167 has 3 ranks and costs 6 total (MNK)
Ranks 1, 2, and 3 of this ability decreases the amount of time required between uses of Purify Body by 3 minutes per rank. Additional ranks decrease this time by 2 minutes per rank. Ability ID: 165 has 3 ranks and costs 6 total (CLR)
This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63. Ability ID: 156 has 3 ranks and costs 6 total (SHM)
This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63. Ability ID: 158 has 3 ranks and costs 6 total This ability decreases the amount of time required between uses of Rampage by ten percent per rank. Ability ID: 164 has 3 ranks and costs 4 total (WIZ)
The first three ranks of this ability decrease the amount of time required between uses of Strong Root by ten percent per rank. Additional ranks further decrease the time required between uses of Strong Root and also increase the strength of your roots making them less likely to break during combat. Ability ID: 160 has 6 ranks and costs 12 total Rank 1 (ID 480) costs 2 AAs with effect: HastenedAASkill 432 117 (216.00 ratio) Rank 2 (ID 481) costs 2 AAs with effect: HastenedAASkill 864 117 (216.00 ratio) Rank 3 (ID 482) costs 2 AAs with effect: HastenedAASkill 1296 117 (216.00 ratio) Rank 4 (ID 4921) costs 2 AAs with effect: Effect 1: HastenedAASkill 1896 1896 (300.00 ratio) Effect 2: 75 Rank 5 (ID 4922) costs 2 AAs with effect: Effect 1: HastenedAASkill 2496 2496 (300.00 ratio) Effect 2: 60 Rank 6 (ID 4923) costs 2 AAs with effect: Effect 1: HastenedAASkill 3096 3096 (300.00 ratio) Effect 2: 45 (CLR)
Reduces the reuse timer on your Sanctuary ability. Each rank further reduces the reuse time of Sanctuary. Ability ID: 712 has 3 ranks and costs 9 total Rank 1 (ID 5118) costs 3 AAs with effect: Effect 1: HastenedAASkill 720 720 (240.00 ratio) Effect 2: HastenedAASkill 720 720 (2702.67 ratio) Effect 3: HastenedAASkill 720 720 (0.33 ratio) Rank 2 (ID 5119) costs 3 AAs with effect: Effect 1: HastenedAASkill 1440 1440 (240.00 ratio) Effect 2: HastenedAASkill 1440 1440 (2702.67 ratio) Effect 3: HastenedAASkill 1440 1440 (0.33 ratio) Rank 3 (ID 5120) costs 3 AAs with effect: Effect 1: HastenedAASkill 2160 2160 (240.00 ratio) Effect 2: HastenedAASkill 2160 2160 (2702.67 ratio) Effect 3: HastenedAASkill 2160 2160 (0.33 ratio) (ROG)
This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63. Ability ID: 209 has 3 ranks and costs 9 total Rank 1 (ID 622) costs 3 AAs with effect: Effect 1: ReduceSkillTimer 1 1 (0.33 ratio) Effect 2: ReduceSkillTimer 1 1 (4.33 ratio) Rank 2 (ID 623) costs 3 AAs with effect: Effect 1: ReduceSkillTimer 2 2 (0.33 ratio) Effect 2: ReduceSkillTimer 2 2 (4.33 ratio) Rank 3 (ID 624) costs 3 AAs with effect: Effect 1: ReduceSkillTimer 3 3 (0.33 ratio) Effect 2: ReduceSkillTimer 3 3 (4.33 ratio) (BST)
This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank. Ability ID: 503 has 5 ranks and costs 25 total (BER)
This ability reduces the timer on the various war cry disciplines by 3 minutes per rank. Ability ID: 369 has 3 ranks and costs 18 total Rank 1 (ID 1137) costs 3 AAs with effect: Effect 1: ReduceReuseTimer 180000 (60000.00 ratio) Effect 2: LimitSpell 5027 Effect 3: ReduceReuseTimer 180000 Effect 4: LimitSpell 5028 Effect 5: ReduceReuseTimer 180000 Effect 6: LimitSpell 5029 Effect 7: ReduceReuseTimer 180000 Effect 8: LimitSpell 5030 Effect 9: ReduceReuseTimer 180000 Effect 10: LimitSpell 5031 Effect 11: ReduceReuseTimer 180000 Effect 12: LimitSpell 5032 Effect 13: ReduceReuseTimer 180000 Effect 14: LimitSpell 8476 Rank 2 (ID 1138) costs 6 AAs with effect: Effect 1: ReduceReuseTimer 360000 (30000.00 ratio) Effect 2: LimitSpell 5027 Effect 3: ReduceReuseTimer 360000 Effect 4: LimitSpell 5028 Effect 5: ReduceReuseTimer 360000 Effect 6: LimitSpell 5029 Effect 7: ReduceReuseTimer 360000 Effect 8: LimitSpell 5030 Effect 9: ReduceReuseTimer 360000 Effect 10: LimitSpell 5031 Effect 11: ReduceReuseTimer 360000 Effect 12: LimitSpell 5032 Effect 13: ReduceReuseTimer 360000 Effect 14: LimitSpell 8476 Rank 3 (ID 1139) costs 9 AAs with effect: Effect 1: ReduceReuseTimer 540000 (20000.00 ratio) Effect 2: LimitSpell 5027 Effect 3: ReduceReuseTimer 540000 Effect 4: LimitSpell 5028 Effect 5: ReduceReuseTimer 540000 Effect 6: LimitSpell 5029 Effect 7: ReduceReuseTimer 540000 Effect 8: LimitSpell 5030 Effect 9: ReduceReuseTimer 540000 Effect 10: LimitSpell 5031 Effect 11: ReduceReuseTimer 540000 Effect 12: LimitSpell 5032 Effect 13: ReduceReuseTimer 540000 Effect 14: LimitSpell 8476 (ROG)
This ability decreases the amount of time required between uses of Escape by ten percent per rank. Ability ID: 166 has 5 ranks and costs 16 total (RNG)
This ability provides you the chance of instantly killing an opponent (humanoid only) who is too far below you in level to provide a challenge, when using a bow. Additional ranks increase the maximum level of humanoid that can be affected by your headshot by 2 levels per rank. Ability ID: 218 has 7 ranks and costs 34 total Rank 1 (ID 644) costs 4 AAs with effect: Effect 1: HeadShot 0 (8000.00 ratio) Effect 2: HeadShotLevel 50 (12.50 ratio) Rank 2 (ID 1601) costs 5 AAs with effect: Effect 1: HeadShot 0 (7040.00 ratio) Effect 2: HeadShotLevel 52 (10.40 ratio) Rank 3 (ID 1602) costs 5 AAs with effect: Effect 1: HeadShot 0 (8488.00 ratio) Effect 2: HeadShotLevel 54 (10.80 ratio) Rank 4 (ID 1603) costs 5 AAs with effect: Effect 1: HeadShot 0 (9296.00 ratio) Effect 2: HeadShotLevel 56 (11.20 ratio) Rank 5 (ID 4986) costs 5 AAs with effect: Effect 1: HeadShot 0 (10592.00 ratio) Effect 2: HeadShotLevel 58 (11.60 ratio) Rank 6 (ID 4987) costs 5 AAs with effect: Effect 1: HeadShot 0 (11080.00 ratio) Effect 2: HeadShotLevel 60 (12.00 ratio) Rank 7 (ID 4988) costs 5 AAs with effect: Effect 1: HeadShot 0 (12056.00 ratio) Effect 2: HeadShotLevel 62 (12.40 ratio) (PAL)
When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do. Ability ID: 891 has 1 ranks and costs 6 total Effect 1: TriggerOnCast 20 20 (3.33 ratio) Effect 2: LimitEffect 21 (0.17 ratio) Effect 3: LimitSpellGroup -18000 Effect 4: TriggerOnCast 20 20 (2689.83 ratio) Effect 5: LimitEffect 343 (53.83 ratio) Effect 6: LimitSpellGroup -18000 (MAG)
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your fire-based spells. Ability ID: 784 has 1 ranks and costs 9 total with a recast time of 1320 seconds Rank 1 (ID 1251) costs 9 AAs with effect:
Spell 5915 90s: (MAG)
This ability will allow you to absorb the pure essence of elemental ice into your soul, greatly reducing the damage you take from spells. Ability ID: 786 has 1 ranks and costs 9 total with a recast time of 1320 seconds Rank 1 (ID 1253) costs 9 AAs with effect:
Spell 5916 90s: (MAG)
This ability will allow you to absorb the pure essence of elemental earth into your soul, greatly reducing the damage you take from melee attacks. Ability ID: 787 has 1 ranks and costs 9 total with a recast time of 1320 seconds Rank 1 (ID 1254) costs 9 AAs with effect:
Spell 5914 90s: (MAG)
This ability will allow you to absorb the pure essence of elemental air into your soul, greatly reducing how much creatures hate you for the detrimental spells you cast. Ability ID: 785 has 1 ranks and costs 9 total with a recast time of 1320 seconds Rank 1 (ID 1252) costs 9 AAs with effect:
Spell 5913 90s: (MNK)
This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness. Ability ID: 275 has 5 ranks and costs 25 total (BST)
Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy’s walking. Additional ranks increase the effectiveness and duration of your pet’s ability to slow an enemy’s walking speed. Ability ID: 126 has 2 ranks and costs 14 total with a recast time of 300 seconds Rank 1 (ID 289) costs 5 AAs with effect:
Spell 3290 1200s range 100 Rank 2 (ID 1607) costs 9 AAs with effect:
Spell 8278 1260s range 100: Raises the maximum that your dexterity can be increased to with items and spells by 5 points per rank. (WAR MNK BER)
Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%. Ability ID: 734 has 1 ranks and costs 9 total with a recast time of 600 seconds Rank 1 (ID 4742) costs 9 AAs with effect:
Spell 11024 30s: (PAL)
This ability provides you with the power to call the ultimate holy steed to your side. Ability ID: 77 has 1 ranks and costs 5 total with a recast time of 1 seconds Rank 1 (ID 194) costs 5 AAs with effect:
Spell 2874 21600s (MAG)
This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Ranks 2 and 3 add two elementals each. Ranks 4, 5, and 6 increases the time the elementals stay in this plane by 15 seconds each. Ranks 7 through 15 increase the damage dealt by the swarm. Ranks 16 through 18 increase both duration and damage. Ability ID: 207 has 6 ranks and costs 30 total with a recast time of 120 to 420 seconds Rank 1 (ID 616) costs 5 AAs with effect:
Spell 3286 range 150 Rank 2 (ID 617) costs 4 AAs with effect:
Spell 3287 range 150 Rank 3 (ID 618) costs 3 AAs with effect:
Spell 3288 range 150 Rank 4 (ID 1248) costs 3 AAs with effect:
Spell 6226 range 150: Rank 5 (ID 1249) costs 6 AAs with effect:
Spell 6227 range 150: Rank 6 (ID 1250) costs 9 AAs with effect:
Spell 6228 range 150: (RNG)
This ability increases your attack power by 4 each rank. You will gain this ability automatically once each level starting at level 55. Ability ID: 6002 has 26 ranks and costs 80 total (RNG)
When you land a killing blow on a non-trivial opponent, you will occasionally draw enough strength from the act to get a instant boost to your endurance as well as increase the damage done by your attacks for the duration of the effect. Each additional rank increases the chance that this occurs. Ability ID: 661 has 3 ranks and costs 18 total (BRD)
Hymn of the Last Stand increases your maximum hit points which then decay slowly over time. Addional ranks in this ability increase the hit points you gain and prolong the duration of time that it takes for the hit points to decay. Ability ID: 668 has 3 ranks and costs 18 total with a recast time of 600 seconds Rank 1 (ID 5017) costs 3 AAs with effect:
Spell 11243 30s: Rank 2 (ID 5018) costs 6 AAs with effect:
Spell 11244 60s: Rank 3 (ID 5019) costs 9 AAs with effect:
Spell 11245 90s: (MAG)
This ability allows you to absorb the pure essence of elemental ice into your soul. While this ability is active, you will take less damage from spells. This ability lasts slightly longer than Heart of Ice (assuming it is not stripped by excess damage) and can absorb more total damage from incoming spells. Additional ranks increase the maximum amount of damage that can be absorbed before the effect fades. Ability ID: 623 has 1 ranks and costs 9 total with a recast time of 900 seconds Rank 1 (ID 4909) costs 9 AAs with effect:
Spell 11066 120s: (ENC)
When activated, this ability increases your group’s chance to land critical hits with direct damage and DoT spells, while also increasing the damage they do. Ability ID: 2202 has 1 ranks and costs 18 total with a recast time of 600 seconds Rank 1 (ID 15481) costs 18 AAs with effect:
Spell 38603 120s range 200: (MNK)
This ability allows the monk to execute a perfect feign death that causes every creature to forget about them immediately. Upon feigning, the monk will automatically hide themselves as well. Ability ID: 420 has 1 ranks and costs 9 total with a recast time of 720 seconds Rank 1 (ID 1255) costs 9 AAs with effect:
Spell 5918: (PAL SHD)
This ability increases the chance that your bashes will stun the enemy. Additional ranks increase the chance to stun your enemy. Ability ID: 283 has 3 ranks and costs 15 total (WIZ)
This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hit points, and is very resistant to all spells. Additional ranks will call forth a familiar that provides even greater benefits to its owner than its predecessor. Ability ID: 52 has 4 ranks and costs 30 total with a recast time of 60 seconds Rank 1 (ID 155) costs 0 AAs with effect:
Spell 2758 Rank 2 (ID 533) costs 6 AAs with effect:
Spell 3264 Rank 3 (ID 1344) costs 12 AAs with effect:
Spell 5949: Rank 4 (ID 5279) costs 12 AAs with effect:
Spell 11624: (MAG)
This ability will increase the amount of mana returned to you when reclaiming your pet. Ability ID: 229 has 1 ranks and costs 3 total (CLR DRU WIZ MAG ENC)
This ability, when activated, provides you with an improved version of your Twincast spell with greater duration, but limited uses. Each additional rank also increases the amount of times your spells can be twincast. Ability ID: 515 has 1 ranks and costs 12 total with a recast time of 600 seconds Rank 1 (ID 12893) costs 12 AAs with effect:
Spell 27436 120s: (RNG DRU)
This ability allows you to become invisible, nearly at will, without the need to memorize a spell. Ability ID: 80 has 1 ranks and costs 5 total with a recast time of 7 seconds Rank 1 (ID 197) costs 5 AAs with effect:
Spell 2765 1200s range 100 (CLR NEC)
This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell. Ability ID: 37 has 1 ranks and costs 3 total with a recast time of 7 seconds Rank 1 (ID 130) costs 3 AAs with effect:
Spell 2739 1620s range 100: (BRD)
This ability allows for improved use of all instrument types. Ability ID: 90 has 4 ranks and costs 27 total Rank 1 (ID 213) costs 3 AAs with effect: Effect 1: AddSingingMod 2 2 (0.67 ratio) Effect 2: AddSingingMod 2 2 (0.33 ratio) Effect 3: AddSingingMod 2 2 (0.33 ratio) Effect 4: AddSingingMod 2 2 (0.33 ratio) Rank 2 (ID 214) costs 6 AAs with effect: Effect 1: AddSingingMod 4 4 (0.33 ratio) Effect 2: AddSingingMod 4 4 (0.17 ratio) Effect 3: AddSingingMod 4 4 (0.17 ratio) Effect 4: AddSingingMod 4 4 (0.17 ratio) Rank 3 (ID 215) costs 9 AAs with effect: Effect 1: AddSingingMod 6 6 (0.22 ratio) Effect 2: AddSingingMod 6 6 (0.11 ratio) Effect 3: AddSingingMod 6 6 (0.11 ratio) Effect 4: AddSingingMod 6 6 (0.11 ratio) Rank 4 (ID 700) costs 9 AAs with effect: Effect 1: AddSingingMod 8 8 (0.22 ratio) Effect 2: AddSingingMod 8 8 (0.11 ratio) Effect 3: AddSingingMod 8 8 (0.11 ratio) Effect 4: AddSingingMod 8 8 (0.11 ratio) (SHD)
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. Ability ID: 296 has 5 ranks and costs 25 total (BRD)
This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level. Ability ID: 94 has 3 ranks and costs 15 total (MNK)
Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks. Ability ID: 274 has 9 ranks and costs 48 total Rank 1 (ID 820) costs 3 AAs with effect: Effect 1: SkillDamageAmount 10 10 (3.33 ratio) Effect 2: SkillDamageAmount 10 10 (1.33 ratio) Effect 3: SkillDamageAmount 10 10 (2.67 ratio) Rank 2 (ID 821) costs 6 AAs with effect: Effect 1: SkillDamageAmount 20 20 (1.67 ratio) Effect 2: SkillDamageAmount 20 20 (0.67 ratio) Effect 3: SkillDamageAmount 20 20 (1.33 ratio) Rank 3 (ID 822) costs 9 AAs with effect: Effect 1: SkillDamageAmount 30 30 (1.11 ratio) Effect 2: SkillDamageAmount 30 30 (0.44 ratio) Effect 3: SkillDamageAmount 30 30 (0.89 ratio) Rank 4 (ID 1265) costs 5 AAs with effect: Effect 1: SkillDamageAmount 40 40 (2.00 ratio) Effect 2: SkillDamageAmount 40 40 (0.80 ratio) Effect 3: SkillDamageAmount 40 40 (1.60 ratio) Rank 5 (ID 1266) costs 5 AAs with effect: Effect 1: SkillDamageAmount 50 50 (2.00 ratio) Effect 2: SkillDamageAmount 50 50 (0.80 ratio) Effect 3: SkillDamageAmount 50 50 (1.60 ratio) Rank 6 (ID 1267) costs 5 AAs with effect: Effect 1: SkillDamageAmount 60 60 (2.00 ratio) Effect 2: SkillDamageAmount 60 60 (0.80 ratio) Effect 3: SkillDamageAmount 60 60 (1.60 ratio) Rank 7 (ID 4813) costs 5 AAs with effect: Effect 1: SkillDamageAmount 70 70 (2.00 ratio) Effect 2: SkillDamageAmount 70 70 (0.80 ratio) Effect 3: SkillDamageAmount 70 70 (1.60 ratio) Rank 8 (ID 4814) costs 5 AAs with effect: Effect 1: SkillDamageAmount 80 80 (2.00 ratio) Effect 2: SkillDamageAmount 80 80 (0.80 ratio) Effect 3: SkillDamageAmount 80 80 (1.60 ratio) Rank 9 (ID 4815) costs 5 AAs with effect: Effect 1: SkillDamageAmount 90 90 (2.00 ratio) Effect 2: SkillDamageAmount 90 90 (0.80 ratio) Effect 3: SkillDamageAmount 90 90 (1.60 ratio) (ROG)
This ability grants you a chance to backstab your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a backstab. Ability ID: 3727 has 1 ranks and costs 6 total Effect 1: 20 20 (3.33 ratio) Effect 2: RiposteChance 1 (PAL SHD)
This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70. Ability ID: 188 has 6 ranks and costs 33 total (SHM)
This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Additional ranks increase the power of this effect. Ability ID: 861 has 1 ranks and costs 7 total with a recast time of 600 seconds Rank 1 (ID 6706) costs 7 AAs with effect:
Spell 16121 180s range 100: (SHD)
This ability gives you a life tap harm touch that can be used in addition to your existing harm touch ability. Ability ID: 87 has 1 ranks and costs 6 total with a recast time of 4320 seconds Rank 1 (ID 208) costs 6 AAs with effect:
Spell 2766 range 50 (NEC)
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks. Ability ID: 68 has 1 ranks and costs 9 total with a recast time of 660 seconds Rank 1 (ID 183) costs 9 AAs with effect:
Spell 2755 60s range 200 Effect 1: CurrentHPOnce base -500 Effect 2: CurrentHP base -500 Recourse:
Spell 2488 36s range 200 Effect 1: CHA base 87 Effect 2: CurrentHP base 250 (ROG)
Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect. Ability ID: 672 has 3 ranks and costs 18 total with a recast time of 180 seconds Rank 1 (ID 5025) costs 3 AAs with effect:
Spell 11251 60s range 50: Rank 2 (ID 5026) costs 6 AAs with effect:
Spell 11252 60s range 50: Rank 3 (ID 5027) costs 9 AAs with effect:
Spell 11253 60s range 50: (RNG)
This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you’ll perform these additional attacks. Ability ID: 562 has 10 ranks and costs 50 total (WAR)
This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. You may train the ranks of this ability at or after levels 61, 63, and 65. Ability ID: 197 has 3 ranks and costs 12 total (SHM MAG)
This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions. Additional ranks strengthen the debuff. Ability ID: 1041 has 2 ranks and costs 12 total with a recast time of 15 seconds Rank 1 (ID 7903) costs 6 AAs with effect:
Spell 16188 600s range 200: Rank 2 (ID 12976) costs 6 AAs with effect:
Spell 27476 600s range 200: (WIZ)
This ability allows you to channel up to 6000 mana into a raw, unfocused blast of pure magical energy aimed at your target. Ability ID: 793 has 1 ranks and costs 9 total with a recast time of 4320 seconds Rank 1 (ID 1639) costs 9 AAs with effect:
Spell 8451 60s range 200 (WIZ)
This ability allows you to channel up to 9000 mana into a raw, unfocused blast of pure magical energy aimed at your target. Ability ID: 794 has 1 ranks and costs 12 total with a recast time of 4320 seconds Rank 1 (ID 1640) costs 12 AAs with effect:
Spell 8452 60s range 200 (WIZ)
This ability allows you to channel up to 3000 mana into a raw, unfocused blast of pure magical energy aimed at your target. Ability ID: 565 has 1 ranks and costs 5 total with a recast time of 4320 seconds Rank 1 (ID 1638) costs 5 AAs with effect:
Spell 8450 60s range 200 (ENC)
Manadraw allows the enchanter to gather mana from his surroundings. Unlike the Gather Mana, Manadraw continues to pull additional mana from the environment for up to one minute after activation. Ability ID: 616 has 1 ranks and costs 9 total with a recast time of 1800 seconds Rank 1 (ID 4890) costs 9 AAs with effect:
Spell 11056 60s range 70 (WAR)
When activated, Mark of the Mage Hunter reduces the damage of incoming spells. Each additional rank increases both the amount of damage absorbed per spell, as well as the total amount of damage that may be absorbed before fading. Ability ID: 606 has 1 ranks and costs 9 total with a recast time of 1800 seconds Rank 1 (ID 4849) costs 9 AAs with effect:
Spell 11041 180s: (CLR PAL RNG DRU SHM NEC MAG ENC BST)
This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell’s mana usage. Ability ID: 35 has 1 ranks and costs 9 total with a recast time of 1800 seconds Rank 1 (ID 128) costs 9 AAs with effect:
Spell 5228 (ROG)
This passive ability grants you a small chance to score a massive second backstab after you backstab an opponent. Additional ranks increase the power of this strike. Ability ID: 9300 has 2 ranks and costs 12 total Rank 1 (ID 10850) costs 6 AAs with effect:
Spell 16864 range 100 Rank 2 (ID 10851) costs 6 AAs with effect:
Spell 16865 range 100 (BRD ROG)
This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed. Ability ID: 353 has 1 ranks and costs 7 total (NEC MAG BST)
This ability allows you to cast a quick healing spell on your pet. Ability ID: 58 has 1 ranks and costs 5 total with a recast time of 2160 seconds Rank 1 (ID 163) costs 5 AAs with effect:
Spell 2752 range 150 (ENC)
This ability, when activated, causes your target’s mind to twist inflicting intense pain and damage, while reducing their ability to do damage to you. Ability ID: 602 has 1 ranks and costs 12 total with a recast time of 600 seconds Rank 1 (ID 12938) costs 12 AAs with effect:
Spell 27450 180s range 200: Effect 1: DamageModifier base -10 limit -1 Effect 4: CurrentHP base -350 max 350 Effect 6: HitChance base -15 limit -1 Recourse:
Spell 18654 180s range 125: Effect 6: CastingLevel base 10 Effect 7: CurrentMana base 82 (ENC)
This ability increases the duration of all of your single-target mesmerization spells. Area of Effect spells will not be extended. Ability ID: 263 has 1 ranks and costs 12 total Effect 1: SpellDurationIncByTic 1 1 Effect 2: LimitEffect 31 (2.58 ratio) Effect 3: LimitTarget 5 (WIZ)
When used, this ability will cause the targeted creature to become considerably less angry with you. Ability ID: 451 has 3 ranks and costs 18 total with a recast time of 4320 seconds Rank 1 (ID 1334) costs 3 AAs with effect:
Spell 5943 range 200: Rank 2 (ID 1335) costs 6 AAs with effect:
Spell 5944 range 200: Rank 3 (ID 1336) costs 9 AAs with effect:
Spell 5945 range 200: (ENC)
While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead. The first rank of this ability will absorb 10 hits from spell or melee attacks before fading, the second rank will absorb 20, and the third will absorb 30, the fourth rank will absorb 40 hits, the fifth by 50, the sixth rank 60 hits. Additional ranks beyond rank 6 further increase the amount of damage that is mitigated by converting your mana. Each rank starting from rank 10 also increases the number of hits the ability absorbs. Ability ID: 413 has 3 ranks and costs 18 total with a recast time of 1320 seconds Rank 1 (ID 1242) costs 3 AAs with effect:
Spell 5906 900s: Rank 2 (ID 1243) costs 6 AAs with effect:
Spell 5907 900s: Rank 3 (ID 1244) costs 9 AAs with effect:
Spell 5908 900s: (WAR BER)
This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64. Ability ID: 181 has 2 ranks and costs 6 total (SHD)
When the Shadow Knight gets credit for a successful kill, Mortal Coil grants a 25% chance to harvest the energy of his victim’s departing essence. This energy improves the Shadow Knight’s AC and grants him the ability to draw hit points from his enemies as he attacks them. Each rank in this ability increases the amount of energy harvested. Ability ID: 697 has 3 ranks and costs 15 total (DRU)
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. Ability ID: 257 has 11 ranks and costs 55 total with a recast time of 900 seconds Rank 1 (ID 757) costs 5 AAs with effect:
Spell 4796 Rank 2 (ID 758) costs 5 AAs with effect:
Spell 4797 Rank 3 (ID 759) costs 5 AAs with effect:
Spell 4798 Rank 4 (ID 760) costs 5 AAs with effect:
Spell 4799 Rank 5 (ID 761) costs 5 AAs with effect:
Spell 4800 Rank 6 (ID 1222) costs 5 AAs with effect:
Spell 5877: Rank 7 (ID 1223) costs 5 AAs with effect:
Spell 5878: Rank 8 (ID 1224) costs 5 AAs with effect:
Spell 5879: Rank 9 (ID 5051) costs 5 AAs with effect:
Spell 11262: Rank 10 (ID 5052) costs 5 AAs with effect:
Spell 11263: Rank 11 (ID 5053) costs 5 AAs with effect:
Spell 11264: (RNG DRU)
This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item. Ability ID: 406 has 6 ranks and costs 12 total (DRU)
Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. The second and third ranks increase the time before the bear returns to nature. Additional ranks increase the strength of the spirit. Ability ID: 520 has 6 ranks and costs 36 total with a recast time of 720 to 1320 seconds Rank 1 (ID 1498) costs 3 AAs with effect:
Spell 8193 range 150: Test Rank 2 (ID 1499) costs 6 AAs with effect:
Spell 8194 range 150: This ability grants you a perfected ability to Levitate on demand. Rank 3 (ID 1500) costs 9 AAs with effect:
Spell 8195 range 150: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion. Ranks 1, 2, and 3 reduce the reuse time by two minutes per rank. Ranks 4, 5, and 6 further reduce this time by 3 minutes per rank. Rank 4 (ID 5058) costs 6 AAs with effect:
Spell 11269 range 150: Test Rank 5 (ID 5059) costs 6 AAs with effect:
Spell 11270 range 150: This ability grants you a perfected ability to Levitate on demand. Rank 6 (ID 5060) costs 6 AAs with effect:
Spell 11271 range 150: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion. Ranks 1, 2, and 3 reduce the reuse time by two minutes per rank. Ranks 4, 5, and 6 further reduce this time by 3 minutes per rank. (ROG)
Each rank in this ability gives rogues an increasing chance to remain hidden when they are an indirect target of an Area-of-Effect spell. At the highest rank, a resisted AoE spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hits them. Nerves of Steel does not help when the rogue is the direct target of an AoE spell (if they are the direct target, then they’ve already been spotted). All ranks beyond rank 5 further increase the chance of remaining sneaking even if you do not resist the AoE spell. Ability ID: 440 has 5 ranks and costs 25 total (WIZ)
This ability gives you an instant-cast self gate spell to the Nexus. Ability ID: 53 has 1 ranks and costs 6 total with a recast time of 4320 seconds Rank 1 (ID 156) costs 6 AAs with effect:
Spell 2734: (ENC)
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. The base ability will affect NPCs up to level 74. Maximum rank will affect targets up to your current level required to purchase the ability plus three. Ability ID: 748 has 3 ranks and costs 18 total with a recast time of 2160 seconds Rank 1 (ID 4894) costs 6 AAs with effect:
Spell 11057 180s range 200: This ability allows you to teleport your target to their bind point Rank 2 (ID 4895) costs 6 AAs with effect:
Spell 11058 180s range 200: This ability sends all players in close proximity to the caster to their respective bind points. Rank 3 (ID 4896) costs 6 AAs with effect:
Spell 11059 180s range 200: (ROG)
This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61. Ability ID: 205 has 5 ranks and costs 5 total (SHM)
Through this ability you are able to channel a black werewolf. While in this form, you will benefit from improved vision and quickened attack speeds. Additional ranks of this ability will add more health and mana to you. Ability ID: 707 has 1 ranks and costs 9 total with a recast time of 1 seconds Rank 1 (ID 5109) costs 9 AAs with effect:
Spell 11321 range 200: (BST)
This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party. Ability ID: 128 has 7 ranks and costs 36 total with a recast time of 900 seconds Rank 1 (ID 291) costs 6 AAs with effect:
Spell 3291 36s Rank 2 (ID 1123) costs 5 AAs with effect:
Spell 5854 36s: Rank 3 (ID 1124) costs 5 AAs with effect:
Spell 5855 36s: Rank 4 (ID 1125) costs 5 AAs with effect:
Spell 5856 36s: Rank 5 (ID 4969) costs 5 AAs with effect:
Spell 11212 36s: Rank 6 (ID 4970) costs 5 AAs with effect:
Spell 11213 36s: Rank 7 (ID 4971) costs 5 AAs with effect:
Spell 11214 36s: (DRU SHM)
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Additonal ranks increase the duration of the ability. Ability ID: 403 has 1 ranks and costs 12 total with a recast time of 120 seconds Rank 1 (ID 14264) costs 12 AAs with effect:
Spell 32358 192s range 200: (WAR PAL RNG SHD MNK BRD ROG BST BER)
This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. Ability ID: 120 has 1 ranks and costs 5 total Effect 1: MaxHPChange 200 (40.00 ratio) Effect 2: CombatStability 2 Effect 3: AvoidMeleeChance 2 (PAL SHD BER)
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. Ability ID: 315 has 3 ranks and costs 9 total (WAR)
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. Ability ID: 143 has 3 ranks and costs 9 total (ROG)
Each rank in this ability increases the minimum damage you will do on any backstab. Ability ID: 537 has 6 ranks and costs 30 total (ROG)
Each rank in this ability increases the chance of successfully landing a backstab. Ability ID: 439 has 3 ranks and costs 18 total (BER)
This ability refines your accuracy when you enter a Frenzy. Each additional rank increases your accuracy further. Ability ID: 7060 has 3 ranks and costs 15 total (RNG)
Ranks in this ability increase the accuracy of your melee attacks. Ability ID: 287 has 9 ranks and costs 54 total Rank 1 (ID 864) costs 3 AAs with effect: Effect 1: Accuracy 10 (3.33 ratio) Effect 2: Accuracy 10 10 (0.33 ratio) Effect 3: Accuracy 10 10 (0.33 ratio) Effect 4: Accuracy 10 10 (0.33 ratio) Effect 5: Accuracy 5 5 (1.33 ratio) Effect 6: Accuracy 10 10 (1.67 ratio) Effect 7: Accuracy 10 10 (0.67 ratio) Effect 8: Accuracy 10 10 (2.00 ratio) Effect 9: Accuracy 10 10 (13.67 ratio) Rank 2 (ID 865) costs 6 AAs with effect: Effect 1: Accuracy 20 (1.67 ratio) Effect 2: Accuracy 20 20 (0.17 ratio) Effect 3: Accuracy 20 20 (0.17 ratio) Effect 4: Accuracy 20 20 (0.17 ratio) Effect 5: Accuracy 10 10 (0.67 ratio) Effect 6: Accuracy 20 20 (1.67 ratio) Effect 7: Accuracy 20 20 (0.33 ratio) Effect 8: Accuracy 20 20 (1.00 ratio) Effect 9: Accuracy 20 20 (6.83 ratio) Rank 3 (ID 866) costs 9 AAs with effect: Effect 1: Accuracy 30 (1.11 ratio) Effect 2: Accuracy 30 30 (0.11 ratio) Effect 3: Accuracy 30 30 (0.11 ratio) Effect 4: Accuracy 30 30 (0.11 ratio) Effect 5: Accuracy 15 15 (0.44 ratio) Effect 6: Accuracy 30 30 (1.67 ratio) Effect 7: Accuracy 30 30 (0.22 ratio) Effect 8: Accuracy 30 30 (0.67 ratio) Effect 9: Accuracy 30 30 (4.56 ratio) Rank 4 (ID 1290) costs 3 AAs with effect: Effect 1: Accuracy 40 (3.33 ratio) Effect 2: Accuracy 40 40 (0.33 ratio) Effect 3: Accuracy 40 40 (0.33 ratio) Effect 4: Accuracy 40 40 (0.33 ratio) Effect 5: Accuracy 20 20 (1.33 ratio) Effect 6: Accuracy 40 40 (6.67 ratio) Effect 7: Accuracy 40 40 (0.67 ratio) Effect 8: Accuracy 40 40 (2.00 ratio) Effect 9: Accuracy 40 40 (13.67 ratio) Rank 5 (ID 1291) costs 6 AAs with effect: Effect 1: Accuracy 50 (1.67 ratio) Effect 2: Accuracy 50 50 (0.17 ratio) Effect 3: Accuracy 50 50 (0.17 ratio) Effect 4: Accuracy 50 50 (0.17 ratio) Effect 5: Accuracy 50 50 (1.17 ratio) Effect 6: Accuracy 50 50 (3.00 ratio) Effect 7: Accuracy 50 50 (0.33 ratio) Effect 8: Accuracy 50 50 (1.00 ratio) Effect 9: Accuracy 50 50 (6.83 ratio) Rank 6 (ID 1292) costs 9 AAs with effect: Effect 1: Accuracy 60 (1.11 ratio) Effect 2: Accuracy 60 60 (0.11 ratio) Effect 3: Accuracy 60 60 (0.11 ratio) Effect 4: Accuracy 60 60 (0.11 ratio) Effect 5: Accuracy 25 25 (0.44 ratio) Effect 6: Accuracy 60 60 (3.89 ratio) Effect 7: Accuracy 60 60 (0.22 ratio) Effect 8: Accuracy 60 60 (0.67 ratio) Effect 9: Accuracy 60 60 (4.56 ratio) Rank 7 (ID 4983) costs 6 AAs with effect: Effect 1: Accuracy 65 (0.83 ratio) Effect 2: Accuracy 65 65 (0.17 ratio) Effect 3: Accuracy 65 65 (0.17 ratio) Effect 4: Accuracy 65 65 (0.17 ratio) Effect 5: Accuracy 30 30 (0.67 ratio) Effect 6: Accuracy 65 65 (5.83 ratio) Effect 7: Accuracy 65 65 (0.33 ratio) Effect 8: Accuracy 65 65 (1.00 ratio) Effect 9: Accuracy 65 65 (6.83 ratio) Rank 8 (ID 4984) costs 6 AAs with effect: Effect 1: Accuracy 70 (0.83 ratio) Effect 2: Accuracy 70 70 (0.17 ratio) Effect 3: Accuracy 70 70 (0.17 ratio) Effect 4: Accuracy 70 70 (0.17 ratio) Effect 5: Accuracy 35 35 (0.67 ratio) Effect 6: Accuracy 70 70 (5.83 ratio) Effect 7: Accuracy 70 70 (0.33 ratio) Effect 8: Accuracy 70 70 (1.00 ratio) Effect 9: Accuracy 70 70 (6.83 ratio) Rank 9 (ID 4985) costs 6 AAs with effect: Effect 1: Accuracy 75 (0.83 ratio) Effect 2: Accuracy 75 75 (0.17 ratio) Effect 3: Accuracy 75 75 (0.17 ratio) Effect 4: Accuracy 75 75 (0.17 ratio) Effect 5: Accuracy 40 40 (0.67 ratio) Effect 6: Accuracy 75 75 (5.83 ratio) Effect 7: Accuracy 75 75 (0.33 ratio) Effect 8: Accuracy 75 75 (1.00 ratio) Effect 9: Accuracy 75 75 (6.83 ratio) (WAR)
This ability allows you to pressure your opponent, causing him to stumble away from you. The second rank adds a small stun component to the ability which is also present in the third rank. Ability ID: 467 has 1 ranks and costs 5 total with a recast time of 30 seconds Rank 1 (ID 1351) costs 5 AAs with effect:
Spell 5939 range 50: (WIZ)
This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 6 seconds per rank. Beginning with rank 10, each rank increases the crit chance for damaging spells. Ability ID: 452 has 3 ranks and costs 15 total with a recast time of 1800 seconds Rank 1 (ID 1337) costs 5 AAs with effect:
Spell 5946 120s Rank 2 (ID 1338) costs 5 AAs with effect:
Spell 5947 126s Rank 3 (ID 1339) costs 5 AAs with effect:
Spell 5948 132s (RNG)
When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf. Ability ID: 778 has 3 ranks and costs 18 total with a recast time of 900 seconds Rank 1 (ID 5007) costs 3 AAs with effect:
Spell 11233 60s: Rank 2 (ID 5008) costs 6 AAs with effect:
Spell 11234 60s: Rank 3 (ID 5009) costs 9 AAs with effect:
Spell 11235 60s: (ROG)
This ability will remove all poisons from your body. Ability ID: 107 has 1 ranks and costs 5 total with a recast time of 4320 seconds Rank 1 (ID 254) costs 5 AAs with effect:
Spell 5232 (PAL)
A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves. Ability ID: 286 has 1 ranks and costs 12 total with a recast time of 1200 seconds Rank 1 (ID 863) costs 12 AAs with effect:
Spell 5248 (MNK)
This ability removes all negative effects from your body except for fear, charm, and resurrection effects. This ability does not work when you are silenced. Ability ID: 98 has 1 ranks and costs 9 total with a recast time of 1800 seconds Rank 1 (ID 233) costs 9 AAs with effect:
Spell 5248 (WIZ)
While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 3 work on spells between level 1 and 75, Ranks 4 through 6 work on spells between level 1 and 80 and Ranks 7 through 12 work on spells between level 1 and 85. Ranks 13 through 15 work on spells between 1 and level 90. Ranks 16, 17, and 18 work on spells from level 91, 93 and 95. Ranks 18, 19, and 20 work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ability ID: 514 has 3 ranks and costs 18 total with a recast time of 1 seconds Rank 1 (ID 1478) costs 3 AAs with effect:
Spell 8406: Mesmerizes an undead target. Rank 2 (ID 1479) costs 6 AAs with effect:
Spell 8407: Roots your target in place. Rank 3 (ID 1480) costs 9 AAs with effect:
Spell 8408: Increases your target’s armor class and hit points. (DRU WIZ MAG)
This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5, 10, 15, and 20 percent. Ability ID: 44 has 3 ranks and costs 18 total Rank 1 (ID 141) costs 3 AAs with effect: Effect 1: IncreaseSpellHaste 2 2 (0.67 ratio) Effect 2: LimitEffect Effect 3: LimitSpellType Effect 4: LimitInstant 1 Effect 5: LimitCastTimeMin 3000 (999.33 ratio) Effect 6: IncreaseSpellHaste 2 2 (0.67 ratio) Effect 7: LimitSpellGroup 16555 (5517.67 ratio) Effect 8: LimitSpellGroup 16655 (33.33 ratio) Rank 2 (ID 142) costs 6 AAs with effect: Effect 1: IncreaseSpellHaste 5 5 (0.83 ratio) Effect 2: LimitEffect Effect 3: LimitSpellType Effect 4: LimitInstant 1 Effect 5: LimitCastTimeMin 3000 (499.17 ratio) Effect 6: IncreaseSpellHaste 5 5 (0.83 ratio) Effect 7: LimitSpellGroup 16555 (2758.33 ratio) Effect 8: LimitSpellGroup 16655 (16.67 ratio) Rank 3 (ID 143) costs 9 AAs with effect: Effect 1: IncreaseSpellHaste 10 10 (1.11 ratio) Effect 2: LimitEffect Effect 3: LimitSpellType Effect 4: LimitInstant 1 Effect 5: LimitCastTimeMin 3000 (332.22 ratio) Effect 6: IncreaseSpellHaste 10 10 (1.11 ratio) Effect 7: LimitSpellGroup 16555 (1838.33 ratio) Effect 8: LimitSpellGroup 16655 (11.11 ratio) (DRU WIZ)
This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent. Ability ID: 42 has 3 ranks and costs 18 total Rank 1 (ID 137) costs 3 AAs with effect: Effect 1: IncreaseSpellHaste 10 10 (3.33 ratio) Effect 2: LimitEffect 88 (26.00 ratio) Rank 2 (ID 138) costs 6 AAs with effect: Effect 1: IncreaseSpellHaste 25 25 (4.17 ratio) Effect 2: LimitEffect 88 (10.50 ratio) Rank 3 (ID 139) costs 9 AAs with effect: Effect 1: IncreaseSpellHaste 50 50 (5.56 ratio) Effect 2: LimitEffect 88 (4.22 ratio) (ENC)
This ability decreases the reuse time on Mass Group Buff by 10 percent per rank. Ability ID: 264 has 3 ranks and costs 18 total (MAG)
This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent. Ability ID: 223 has 3 ranks and costs 18 total Rank 1 (ID 655) costs 3 AAs with effect: Effect 1: IncreaseSpellHaste 10 10 (3.33 ratio) Effect 2: LimitEffect 32 (7.33 ratio) Effect 3: IncreaseSpellHaste 10 10 (3.33 ratio) Effect 4: LimitEffect 33 (7.67 ratio) Effect 5: IncreaseSpellHaste 10 10 (3.33 ratio) Effect 6: LimitEffect 82 (24.00 ratio) Effect 7: IncreaseSpellHaste 2 2 (0.67 ratio) Effect 8: LimitEffect 152 (50.00 ratio) Effect 9: LimitCastTimeMin 3000 (949.33 ratio) Rank 2 (ID 656) costs 6 AAs with effect: Effect 1: IncreaseSpellHaste 25 25 (4.17 ratio) Effect 2: LimitEffect 32 (1.17 ratio) Effect 3: IncreaseSpellHaste 25 25 (4.17 ratio) Effect 4: LimitEffect 33 (1.33 ratio) Effect 5: IncreaseSpellHaste 25 25 (4.17 ratio) Effect 6: LimitEffect 82 (9.50 ratio) Effect 7: IncreaseSpellHaste 5 5 (0.83 ratio) Effect 8: LimitEffect 152 (24.50 ratio) Effect 9: LimitCastTimeMin 3000 (474.67 ratio) Rank 3 (ID 657) costs 9 AAs with effect: Effect 1: IncreaseSpellHaste 50 50 (5.56 ratio) Effect 2: LimitEffect 32 Effect 3: IncreaseSpellHaste 50 50 Effect 4: LimitEffect 33 Effect 5: IncreaseSpellHaste 50 50 Effect 6: LimitEffect 82 (3.56 ratio) Effect 7: IncreaseSpellHaste 10 10 (1.11 ratio) Effect 8: LimitEffect 152 (15.78 ratio) Effect 9: LimitCastTimeMin 3000 (316.44 ratio) (NEC)
This ability imbues your pet with the ability to flurry attacks. Ability ID: 279 has 5 ranks and costs 25 total (SHM)
This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. Additional ranks increase the effect. Ability ID: 50 has 3 ranks and costs 23 total with a recast time of 1200 seconds Rank 1 (ID 153) costs 5 AAs with effect:
Spell 2750 Rank 2 (ID 1519) costs 9 AAs with effect:
Spell 8216: Rank 3 (ID 5068) costs 9 AAs with effect:
Spell 11279: (WAR)
This ability allows you to proc every swing for up to 12 seconds. Ability ID: 131 has 1 ranks and costs 12 total with a recast time of 60 seconds Rank 1 (ID 8303) costs 12 AAs with effect:
Spell 21773 6s range 100: (RNG)
This passive ability will increase the amount of damage you do when you score a critical hit with your archery attacks. Additional ranks increase the critical damage further. Ability ID: 877 has 1 ranks and costs 10 total (WAR)
This ability reduces the reuse time of Warlord’s Tenacity. Ability ID: 3600 has 1 ranks and costs 7 total (MNK)
This ability reduces your reuse time on feign death by 10, 25, and 50 percent. Ability ID: 100 has 3 ranks and costs 18 total (MNK)
Each rank in this ability increases your chance to perform up to two additional attacks with your primary hand. Ability ID: 273 has 10 ranks and costs 45 total (NEC MAG BST)
This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further. Ability ID: 418 has 3 ranks and costs 18 total with a recast time of 2160 seconds Rank 1 (ID 1126) costs 3 AAs with effect:
Spell 5845 range 150: Rank 2 (ID 1127) costs 6 AAs with effect:
Spell 5846 range 150: Rank 3 (ID 1128) costs 9 AAs with effect:
Spell 5847 range 150: (MNK)
This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time. Ability ID: 101 has 3 ranks and costs 18 total Rank 1 (ID 240) costs 3 AAs with effect: Effect 1: 20 20 (6.67 ratio) Effect 2: RiposteChance 1 Rank 2 (ID 241) costs 6 AAs with effect: Effect 1: 35 35 (2.50 ratio) Effect 2: RiposteChance 2 Rank 3 (ID 242) costs 9 AAs with effect: Effect 1: 50 50 (1.67 ratio) Effect 2: RiposteChance 3 (WIZ)
This ability provides you with a familiar that strengthens the effects of your fire-based spells. Additional ranks allows the familiar to strengthen higher level spells. Ability ID: 303 has 3 ranks and costs 33 total with a recast time of 60 seconds Rank 1 (ID 921) costs 12 AAs with effect:
Spell 4833 range 100 Rank 2 (ID 1340) costs 12 AAs with effect:
Spell 5950 range 100: Rank 3 (ID 5280) costs 9 AAs with effect:
Spell 11625 range 100: (BST)
When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you. Ability ID: 362 has 6 ranks and costs 36 total with a recast time of 900 seconds Rank 1 (ID 1119) costs 3 AAs with effect:
Spell 5841 60s range 100: Rank 2 (ID 1120) costs 6 AAs with effect:
Spell 5842 60s range 100: Rank 3 (ID 1121) costs 9 AAs with effect:
Spell 5843 60s range 100: Rank 4 (ID 4964) costs 6 AAs with effect:
Spell 11206 60s range 100: Rank 5 (ID 4965) costs 6 AAs with effect:
Spell 11207 60s range 100: Rank 6 (ID 4966) costs 6 AAs with effect:
Spell 11208 60s range 100: (PAL)
Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above. Ability ID: 196 has 3 ranks and costs 6 total Rank 1 (ID 583) costs 2 AAs with effect: Effect 1: HastenedAASkill 7 7 (3.50 ratio) Effect 2: HastenedAASkill 7 7 (314.50 ratio) Effect 3: HastenedAASkill 7 7 (1562.00 ratio) Effect 4: HastenedAASkill 7 7 (1943.00 ratio) Rank 2 (ID 584) costs 2 AAs with effect: Effect 1: HastenedAASkill 14 14 (3.50 ratio) Effect 2: HastenedAASkill 14 14 (314.50 ratio) Effect 3: HastenedAASkill 14 14 (1562.00 ratio) Effect 4: HastenedAASkill 14 14 (1943.00 ratio) Rank 3 (ID 585) costs 2 AAs with effect: Effect 1: HastenedAASkill 21 21 (3.50 ratio) Effect 2: HastenedAASkill 21 21 (314.50 ratio) Effect 3: HastenedAASkill 21 21 (1562.00 ratio) Effect 4: HastenedAASkill 21 21 (1943.00 ratio) (CLR)
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player. Ability ID: 396 has 1 ranks and costs 12 total with a recast time of 4320 seconds Rank 1 (ID 1209) costs 12 AAs with effect:
Spell 5912 180s: (ENC)
Through this ability, an enchanter learns to channel and congeal his mana into ruby crystals. These crystals can later be harvested to heal the enchanter’s wounds. Ability ID: 632 has 1 ranks and costs 7 total with a recast time of 300 seconds Rank 1 (ID 4934) costs 7 AAs with effect:
Spell 11086 range 300 (BER)
While this ability is active, the berserker is fueled by his rage causing his melee critical hits to land for massive damage. When the ability wears off, though, it drains a significant portion of the berserker’s life force. Each additional rank increases the amount of damage inflicted. Ability ID: 465 has 3 ranks and costs 18 total with a recast time of 3600 seconds Rank 1 (ID 1348) costs 3 AAs with effect:
Spell 6090 60s: Rank 2 (ID 1349) costs 6 AAs with effect:
Spell 6091 60s: Rank 3 (ID 1350) costs 9 AAs with effect:
Spell 6092 60s: (NEC)
This ability provides an alternate version of Scent of Terris. Each rank increases the effectiveness of the debuffs. Ability ID: 751 has 1 ranks and costs 6 total with a recast time of 4 seconds Rank 1 (ID 13225) costs 6 AAs with effect:
Spell 27592 840s range 200: (BRD)
This ability will reduce the amount of time that it takes you to memorize a song. Ability ID: 123 has 1 ranks and costs 3 total (NEC MAG BST)
When your pet is low on health, this spell will invigorate your pet, providing a small heal while absorbing some damage for a short period of time. Additional ranks increase the effects of the spell. Ability ID: 2066 has 1 ranks and costs 5 total with a recast time of 900 seconds Rank 1 (ID 15214) costs 5 AAs with effect:
Spell 38313 600s range 200: (DRU WIZ)
Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking. Ability ID: 405 has 1 ranks and costs 7 total with a recast time of 600 seconds Rank 1 (ID 1229) costs 7 AAs with effect:
Spell 6094: (ROG)
Through experience, skilled rogues can take advantage of openings in their opponents’ defenses to land deadly strikes even from the front. Ability ID: 790 has 9 ranks and costs 57 total (BRD)
Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects. Ability ID: 560 has 3 ranks and costs 18 total (BRD)
Provides an increase in run speed for the bard and members of the bard’s party. Ability ID: 3704 has 1 ranks and costs 7 total with a recast time of 5 seconds Rank 1 (ID 6205) costs 7 AAs with effect:
Spell 12712 150s: (MAG)
This ability calls a loyal servant into being who will repeatedly hurl fire at your target. The first three ranks of this ability increase the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). Additional ranks of this ability increases the damaging capabilities of the servant. Ability ID: 174 has 6 ranks and costs 27 total with a recast time of 540 seconds Rank 1 (ID 520) costs 3 AAs with effect:
Spell 3265 range 150 Rank 2 (ID 521) costs 3 AAs with effect:
Spell 3266 range 150 Rank 3 (ID 522) costs 3 AAs with effect:
Spell 3267 range 150 Rank 4 (ID 1507) costs 3 AAs with effect:
Spell 8201 range 150: (SHD SHM NEC MAG ENC BST)
This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit. Rank 5 (ID 1508) costs 6 AAs with effect:
Spell 8202 range 150: Rank 6 (ID 1509) costs 9 AAs with effect:
Spell 8203 range 150: (RNG DRU)
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell. Ability ID: 518 has 1 ranks and costs 12 total with a recast time of 7 seconds Rank 1 (ID 1494) costs 12 AAs with effect:
Spell 8170 1200s: (MAG)
When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase how long your pet will shield you from damage. Ranks 6 and beyond have a heal component. Ability ID: 265 has 5 ranks and costs 25 total with a recast time of 900 seconds Rank 1 (ID 785) costs 5 AAs with effect:
Spell 5235 range 25 Rank 2 (ID 786) costs 5 AAs with effect:
Spell 5236 range 25 Rank 3 (ID 787) costs 5 AAs with effect:
Spell 5237 range 25 Rank 4 (ID 788) costs 5 AAs with effect:
Spell 5238 range 25 Rank 5 (ID 789) costs 5 AAs with effect:
Spell 5239 range 25 (BRD)
When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve the maximum amount of damage it can absorb before it fails. Ability ID: 361 has 6 ranks and costs 36 total with a recast time of 900 seconds Rank 1 (ID 1116) costs 3 AAs with effect:
Spell 5837 60s: Rank 2 (ID 1117) costs 6 AAs with effect:
Spell 5838 60s: Rank 3 (ID 1118) costs 9 AAs with effect:
Spell 5839 60s: Rank 4 (ID 4980) costs 6 AAs with effect:
Spell 11223 60s: Rank 5 (ID 4981) costs 6 AAs with effect:
Spell 11224 60s: Rank 6 (ID 4982) costs 6 AAs with effect:
Spell 11225 60s: (WAR)
As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand. Ability ID: 605 has 5 ranks and costs 25 total (MAG)
Decreases the reuse timer of your Elemental Heart and Elemental Core abilities by 1 minute per rank. Ability ID: 757 has 3 ranks and costs 18 total Rank 1 (ID 5276) costs 3 AAs with effect: Effect 1: HastenedAASkill 60 60 (20.00 ratio) Effect 2: HastenedAASkill 60 60 (0.33 ratio) Effect 3: HastenedAASkill 60 60 (0.33 ratio) Effect 4: HastenedAASkill 60 60 (53.67 ratio) Effect 5: HastenedAASkill 60 60 (0.33 ratio) Effect 6: HastenedAASkill 60 60 (0.33 ratio) Effect 7: HastenedAASkill 60 60 (0.33 ratio) Effect 8: HastenedAASkill 60 60 Rank 2 (ID 5277) costs 6 AAs with effect: Effect 1: HastenedAASkill 120 120 (10.00 ratio) Effect 2: HastenedAASkill 120 120 (0.17 ratio) Effect 3: HastenedAASkill 120 120 (0.17 ratio) Effect 4: HastenedAASkill 120 120 (26.83 ratio) Effect 5: HastenedAASkill 120 120 (0.17 ratio) Effect 6: HastenedAASkill 120 120 (0.17 ratio) Effect 7: HastenedAASkill 120 120 (0.17 ratio) Effect 8: HastenedAASkill 120 120 Rank 3 (ID 5278) costs 9 AAs with effect: Effect 1: HastenedAASkill 180 180 (6.67 ratio) Effect 2: HastenedAASkill 180 180 (0.11 ratio) Effect 3: HastenedAASkill 180 180 (0.11 ratio) Effect 4: HastenedAASkill 180 180 (17.89 ratio) Effect 5: HastenedAASkill 180 180 (0.11 ratio) Effect 6: HastenedAASkill 180 180 (0.11 ratio) Effect 7: HastenedAASkill 180 180 (0.11 ratio) Effect 8: HastenedAASkill 180 180 (BRD)
This ability allows for specialization and improved use of your voice. Ability ID: 118 has 4 ranks and costs 27 total (WAR RNG MNK BRD ROG BST)
This ability increases the damage you cause when attacking with a weapon in your secondary hand. Ability ID: 270 has 1 ranks and costs 12 total (PAL)
This ability will cause your critical hits to inflict greatly improved damage versus the undead. Additional ranks increase both the damage you cause and the chance for it to occur. Ability ID: 75 has 9 ranks and costs 60 total (BRD)
This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Beyond rank six the duration that your pets last will extend by 5 seconds per rank. Ability ID: 544 has 3 ranks and costs 18 total with a recast time of 1800 seconds Rank 1 (ID 1569) costs 3 AAs with effect:
Spell 8256 range 150: Rank 2 (ID 1570) costs 6 AAs with effect:
Spell 8257 range 150: Rank 3 (ID 1571) costs 9 AAs with effect:
Spell 8258 range 150: (ENC)
Through use of this ability, you can soothe an angry creature, greatly reducing how angry it is with its current target. This ability will only function if the person the creature is most angry with is in your group or raid. Ability ID: 414 has 3 ranks and costs 18 total with a recast time of 900 seconds Rank 1 (ID 1245) costs 3 AAs with effect:
Spell 5909 range 200: Rank 2 (ID 1246) costs 6 AAs with effect:
Spell 5910 range 200: Rank 3 (ID 1247) costs 9 AAs with effect:
Spell 5911 range 200: (SHD)
Each rank in this ability gives you increased damage off of the lifetap procs that result from your self buffs. Ability ID: 89 has 6 ranks and costs 33 total Rank 1 (ID 210) costs 3 AAs with effect: Effect 1: FcDamagePctCrit 50 50 (16.67 ratio) Effect 2: LimitSpellGroup 99 (16.33 ratio) Rank 2 (ID 211) costs 6 AAs with effect: Effect 1: FcDamagePctCrit 100 100 (0.17 ratio) Effect 2: LimitSpellGroup 99 Rank 3 (ID 212) costs 9 AAs with effect: Effect 1: FcDamagePctCrit 200 200 (11.11 ratio) Effect 2: LimitSpellGroup 99 Rank 4 (ID 1316) costs 5 AAs with effect: Effect 1: FcDamagePctCrit 216 216 (3.20 ratio) Effect 2: LimitSpellGroup 99 Rank 5 (ID 1317) costs 5 AAs with effect: Effect 1: FcDamagePctCrit 233 233 (3.40 ratio) Effect 2: LimitSpellGroup 99 Rank 6 (ID 1318) costs 5 AAs with effect: Effect 1: FcDamagePctCrit 300 300 (13.40 ratio) Effect 2: LimitSpellGroup 99 (NEC)
Soul Seeker lowers the reuse timer of your Life Burn by 2 minutes per rank. Ability ID: 612 has 3 ranks and costs 18 total (PAL SHD)
Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. Ability ID: 203 has 9 ranks and costs 45 total (WIZ)
Each rank of this ability gives you an increased chance to score a critical hit with your direct damage spells. Starting with rank 15, you will receive an increase in critical damage as well. Ability ID: 114 has 11 ranks and costs 58 total (SHM)
This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. Additional ranks increase the strength of these spirit companions. Ability ID: 177 has 5 ranks and costs 19 total with a recast time of 720 seconds Rank 1 (ID 528) costs 4 AAs with effect:
Spell 3283 range 150 Rank 2 (ID 529) costs 3 AAs with effect:
Spell 3284 range 150 Rank 3 (ID 530) costs 2 AAs with effect:
Spell 3285 range 150 Rank 4 (ID 900) costs 5 AAs with effect:
Spell 4826 range 150 Rank 5 (ID 901) costs 5 AAs with effect:
Spell 4827 range 150 (SHM)
This ability places a ward on an ally that will heal them over time when their health drops below 50%. Each rank will increase the amount of healing. This is a Guardian Spirit. Only 1 guardian spirit may be active on you at any time. Ability ID: 614 has 1 ranks and costs 12 total with a recast time of 600 seconds Rank 1 (ID 5369) costs 12 AAs with effect:
Spell 30900 180s range 200: (DRU)
This ability, when activated, imbues your friendly target with the spirit of the bear, increasing their health, armor, and avoidance for a short time. Ability ID: 384 has 1 ranks and costs 12 total with a recast time of 300 seconds Rank 1 (ID 12651) costs 12 AAs with effect:
Spell 23585 30s range 200: (DRU)
Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect. Additional ranks increases your resistance to fire, reduces the amount of mana for this effect, and increases the critical chance for direct damage attacks. Ability ID: 1092 has 1 ranks and costs 9 total with a recast time of 600 seconds Rank 1 (ID 7986) costs 9 AAs with effect:
Spell 16203 300s: (DRU)
Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active. Additional ranks further reduce the mana used for beneficial spells, increases the resistance to cold based attacks, as well as the critical chance for beneficial spells. Ability ID: 705 has 1 ranks and costs 9 total with a recast time of 600 seconds Rank 1 (ID 5105) costs 9 AAs with effect:
Spell 11317 300s: (DRU)
For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect Ability ID: 185 has 9 ranks and costs 35 total with a recast time of 900 seconds Rank 1 (ID 548) costs 0 AAs with effect:
Spell 3277 30s range 200 Rank 2 (ID 549) costs 3 AAs with effect:
Spell 3278 30s range 200 Rank 3 (ID 550) costs 2 AAs with effect:
Spell 3279 30s range 200 Rank 4 (ID 1225) costs 5 AAs with effect:
Spell 5881 30s range 200: Rank 5 (ID 1226) costs 5 AAs with effect:
Spell 5882 30s range 200: Rank 6 (ID 1227) costs 5 AAs with effect:
Spell 5883 30s range 200: Rank 7 (ID 5054) costs 5 AAs with effect:
Spell 11265 30s range 200: Rank 8 (ID 5055) costs 5 AAs with effect:
Spell 11266 30s range 200: Rank 9 (ID 5056) costs 5 AAs with effect:
Spell 11267 30s range 200: (SHM)
While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell. Ability ID: 446 has 1 ranks and costs 12 total with a recast time of 2160 seconds Rank 1 (ID 1323) costs 12 AAs with effect:
Spell 5932 180s: (WAR BER)
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65. Ability ID: 222 has 3 ranks and costs 12 total (ENC)
Use of this ability causes your opponent to immediately fall into a deep sleep. The effect last for up to one minute per rank. Ability ID: 409 has 3 ranks and costs 18 total with a recast time of 900 seconds Rank 1 (ID 1233) costs 3 AAs with effect:
Spell 5887 60s range 200: Rank 2 (ID 1234) costs 6 AAs with effect:
Spell 5888 120s range 200: Rank 3 (ID 1235) costs 9 AAs with effect:
Spell 5889 180s range 200: (PAL SHD)
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. Ability ID: 434 has 8 ranks and costs 30 total (ROG)
This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability. Ability ID: 789 has 1 ranks and costs 9 total with a recast time of 4320 seconds Rank 1 (ID 1477) costs 9 AAs with effect:
Spell 8149: (MAG)
This ability allows you to absorb the pure essence of elemental earth into your soul. While this ability is active, you will take less damage from melee attacks. This ability lasts slightly longer than Heart of Stone (assuming it is not stripped by excess damage) and can absorb more total damage from incoming melee attacks. Additional ranks increase the amount of damage you can take before the effect fades. Ability ID: 624 has 1 ranks and costs 9 total with a recast time of 900 seconds Rank 1 (ID 4912) costs 9 AAs with effect:
Spell 11067 120s: (MNK)
Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At higher ranks, monks become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully hits them. Ability ID: 272 has 10 ranks and costs 50 total (WAR RNG)
Each rank in this ability increases the damage you do when you kick or slam. Ability ID: 301 has 3 ranks and costs 18 total Rank 1 (ID 915) costs 3 AAs with effect: Effect 1: SkillDamageAmount 5 5 (1.67 ratio) Effect 2: SkillDamageAmount 5 5 (6.67 ratio) Rank 2 (ID 916) costs 6 AAs with effect: Effect 1: SkillDamageAmount 10 10 (0.83 ratio) Effect 2: SkillDamageAmount 10 10 (3.33 ratio) Rank 3 (ID 917) costs 9 AAs with effect: Effect 1: SkillDamageAmount 15 15 (0.56 ratio) Effect 2: SkillDamageAmount 15 15 (2.22 ratio) (MNK)
This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. Ability ID: 271 has 6 ranks and costs 33 total (ROG)
This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. Ability ID: 9301 has 1 ranks and costs 3 total (WIZ)
This ability will grant you the ability to cast an extremely low resistance Root-type spell. Ability ID: 117 has 1 ranks and costs 5 total with a recast time of 4320 seconds Rank 1 (ID 274) costs 5 AAs with effect:
Spell 2748 48s range 200 (MNK)
This ability grants you a Round Kick attack with a chance to stun a target up to level 70. Ranks 2 and 3 increase the duration of the stun while further ranks increase the maximum level of NPC that can be stunned with this effect. This ability cannot be used at the same time as Crippling Strike or Eye Gouge. Ability ID: 469 has 6 ranks and costs 36 total with a recast time of 60 seconds Rank 1 (ID 1355) costs 3 AAs with effect:
Spell 6070 range 50: Rank 2 (ID 1356) costs 6 AAs with effect:
Spell 6071 range 50: Rank 3 (ID 1357) costs 9 AAs with effect:
Spell 6072 range 50: Rank 4 (ID 5240) costs 6 AAs with effect:
Spell 11611 range 50: Rank 5 (ID 5241) costs 6 AAs with effect:
Spell 11612 range 50: Rank 6 (ID 5242) costs 6 AAs with effect:
Spell 11613 range 50: (WAR)
Each rank of this ability increases your maximum hit points by 100. Ability ID: 299 has 10 ranks and costs 60 total (BER)
This passive ability reduces the amount of hate generated from your attacks. Each rank reduces the amount of hate generated by 3 percent. Ability ID: 8325 has 4 ranks and costs 34 total (MAG)
This ability provides a 50% chance to not consume a reagent when casting Call of the Hero or similar spells. Ability ID: 667 has 1 ranks and costs 3 total Effect 1: ReduceReagentCost 50 50 (16.67 ratio) Effect 2: LimitEffect 82 (10.67 ratio) (ENC)
Surreality decreases the reuse timer of Mind Over Matter by 2 minutes per rank. Ability ID: 615 has 3 ranks and costs 18 total (NEC)
This ability summons a swarm of skeletal archers to harry your foes. Ability ID: 320 has 3 ranks and costs 18 total with a recast time of 600 seconds Rank 1 (ID 967) costs 3 AAs with effect:
Spell 4564 range 150 Rank 2 (ID 968) costs 6 AAs with effect:
Spell 4565 range 150 Rank 3 (ID 969) costs 9 AAs with effect:
Spell 4566 range 150 (WAR BER)
Studying one’s opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent’s special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65. Ability ID: 213 has 9 ranks and costs 39 total (BST)
Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet’s damage and chance to frenzy upon a successful triple attack. Ability ID: 666 has 1 ranks and costs 5 total with a recast time of 900 seconds Rank 1 (ID 5015) costs 5 AAs with effect:
Spell 11241 720s range 100: (MNK)
Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank. Ability ID: 206 has 6 ranks and costs 8 total (DRU)
When activated, this ability will teleport the druid’s entire group to the druid’s bind point. Ability ID: 7009 has 1 ranks and costs 9 total with a recast time of 300 seconds Rank 1 (ID 1419) costs 9 AAs with effect:
Spell 16441 range 50: (WIZ)
When activated, this ability will teleport the wizard’s entire group to the wizard’s bind point. Ability ID: 456 has 1 ranks and costs 9 total with a recast time of 300 seconds Rank 1 (ID 1343) costs 9 AAs with effect:
Spell 5953 range 50: (SHD NEC)
This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect. Ability ID: 214 has 11 ranks and costs 46 total (ROG)
This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it. Ability ID: 568 has 1 ranks and costs 15 total (BRD)
This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it. Ability ID: 569 has 1 ranks and costs 15 total (BER)
Each rank of this ability increases the damage you do with throwing weapons. Ability ID: 367 has 3 ranks and costs 18 total (BER)
This ability gives you an enhanced form of your Sprint discipline that refresh much more quickly. Ability ID: 372 has 3 ranks and costs 18 total with a recast time of 900 to 1500 seconds Rank 1 (ID 1146) costs 3 AAs with effect:
Spell 6040 18s range 200: Rank 2 (ID 1147) costs 6 AAs with effect:
Spell 6041 18s range 200: Rank 3 (ID 1148) costs 9 AAs with effect:
Spell 6042 18s range 200: (ENC)
This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early. Ability ID: 221 has 3 ranks and costs 12 total (SHD)
This ability grants the Shadow Knight a chance to drain the life of his opponent any time he makes a melee attack. Ability ID: 442 has 6 ranks and costs 36 total (CLR)
Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death. Each rank further improves the chance to return to life. Ability ID: 319 has 5 ranks and costs 25 total (SHD)
This ability decreases the amount of time required between uses of Harm Touch and its upgrades. Each rank reduces the reuse time by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65 and 76. Ability ID: 201 has 3 ranks and costs 12 total Rank 1 (ID 596) costs 2 AAs with effect: Effect 1: HastenedAASkill 720 720 (360.00 ratio) Effect 2: HastenedAASkill 720 720 Rank 2 (ID 597) costs 4 AAs with effect: Effect 1: HastenedAASkill 1440 1440 (180.00 ratio) Effect 2: HastenedAASkill 1440 1440 Rank 3 (ID 598) costs 6 AAs with effect: Effect 1: HastenedAASkill 2160 2160 (120.00 ratio) Effect 2: HastenedAASkill 2160 2160 (RNG)
Each rank in this ability increases the maximum you can increase your tracking skill by 20 points. Ability ID: 437 has 5 ranks and costs 15 total (CLR PAL RNG DRU SHM NEC MAG ENC BST)
This ability turns the next group buff you cast into a beneficial area effects spell, hitting everyone within its radius, at the cost of doubling the spell’s mana usage. May only be used while fast regeneration is active. Ability ID: 992 has 1 ranks and costs 5 total with a recast time of 30 seconds Rank 1 (ID 3676) costs 5 AAs with effect:
Spell 23606 (WIZ)
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect. Ability ID: 512 has 3 ranks and costs 18 total with a recast time of 300 seconds Rank 1 (ID 1630) costs 3 AAs with effect:
Spell 8146 12s range 200: Rank 2 (ID 1631) costs 6 AAs with effect:
Spell 8147 18s range 200: Rank 3 (ID 1632) costs 9 AAs with effect:
Spell 8148 24s range 200: (ROG)
Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container. Ability ID: 292 has 5 ranks and costs 15 total (RNG)
Each rank of this ability grants you an increasing chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available. Ability ID: 557 has 7 ranks and costs 36 total (ROG)
Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab. Ability ID: 281 has 9 ranks and costs 54 total (ROG)
Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements. Ability ID: 673 has 1 ranks and costs 9 total with a recast time of 900 seconds Rank 1 (ID 5028) costs 9 AAs with effect:
Spell 11254 18s: (BRD)
Each rank in this ability increases your tracking skill maximum by 10. Ability ID: 238 has 5 ranks and costs 20 total (SHM)
This ability will slow your foe, causing them to do less damage with melee attacks. Ability ID: 3729 has 1 ranks and costs 9 total with a recast time of 8 seconds Rank 1 (ID 6281) costs 9 AAs with effect:
Spell 13144 420s range 250 (MAG)
This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright. Ability ID: 559 has 8 ranks and costs 54 total with a recast time of 300 seconds Rank 1 (ID 1462) costs 3 AAs with effect:
Spell 8133 24s range 200: Rank 2 (ID 1463) costs 6 AAs with effect:
Spell 8134 24s range 200: Rank 3 (ID 1464) costs 9 AAs with effect:
Spell 8135 24s range 200: Rank 4 (ID 1465) costs 9 AAs with effect:
Spell 8137 24s range 200: Rank 5 (ID 1466) costs 9 AAs with effect:
Spell 8138 24s range 200: Rank 6 (ID 4900) costs 6 AAs with effect:
Spell 11061 24s range 200: Rank 7 (ID 4901) costs 6 AAs with effect:
Spell 11062 24s range 200: Rank 8 (ID 4902) costs 6 AAs with effect:
Spell 11063 24s range 200: (CLR)
This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright. Ability ID: 558 has 6 ranks and costs 48 total with a recast time of 300 seconds Rank 1 (ID 1383) costs 3 AAs with effect:
Spell 8048 24s range 200: Rank 2 (ID 1384) costs 6 AAs with effect:
Spell 8049 24s range 200: Rank 3 (ID 1385) costs 9 AAs with effect:
Spell 8050 24s range 200: Rank 4 (ID 1386) costs 9 AAs with effect:
Spell 8052 24s range 200: Rank 5 (ID 1387) costs 9 AAs with effect:
Spell 8053 24s range 200: Rank 6 (ID 5084) costs 12 AAs with effect:
Spell 11296 24s range 200: (CLR DRU SHM NEC WIZ MAG ENC BST)
This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast. Ability ID: 1405 has 5 ranks and costs 35 total Rank 1 (ID 9509) costs 7 AAs with effect: Effect 1: FcTwincast 1 (0.14 ratio) Effect 2: LimitInstant 1 Effect 3: LimitSpellType Effect 4: LimitMaxLevel 254 (36.14 ratio) Effect 5: LimitManaMin 10 Effect 6: LimitEffect Effect 7: LimitCombatSkills Effect 8: LimitEffect -152 Effect 9: LimitEffect -39 Rank 2 (ID 9510) costs 7 AAs with effect: Effect 1: FcTwincast 2 Effect 2: LimitInstant 1 Effect 3: LimitSpellType Effect 4: LimitMaxLevel 254 Effect 5: LimitManaMin 10 Effect 6: LimitEffect Effect 7: LimitCombatSkills Effect 8: LimitEffect -152 Effect 9: LimitEffect -39 Rank 3 (ID 9511) costs 7 AAs with effect: Effect 1: FcTwincast 3 Effect 2: LimitInstant 1 Effect 3: LimitSpellType Effect 4: LimitMaxLevel 254 Effect 5: LimitManaMin 10 Effect 6: LimitEffect Effect 7: LimitCombatSkills Effect 8: LimitEffect -152 Effect 9: LimitEffect -39 Rank 4 (ID 9515) costs 7 AAs with effect: Effect 1: FcTwincast 4 Effect 2: LimitInstant 1 Effect 3: LimitSpellType Effect 4: LimitMaxLevel 254 Effect 5: LimitManaMin 10 Effect 6: LimitEffect Effect 7: LimitCombatSkills Effect 8: LimitEffect -152 Effect 9: LimitEffect -39 Rank 5 (ID 16361) costs 7 AAs with effect: Effect 1: FcTwincast 5 Effect 2: LimitInstant 1 Effect 3: LimitSpellType Effect 4: LimitMaxLevel 254 Effect 5: LimitManaMin 10 Effect 6: LimitEffect Effect 7: LimitCombatSkills Effect 8: LimitEffect -152 Effect 9: LimitEffect -39 (WAR CLR PAL RNG SHD DRU BRD ROG SHM NEC WIZ MAG ENC BST)
This passive ability will give you the innate chance to perform a twinproc each time you proc a detrimental weapon based spell. Each rank will add a 3% increased chance to perform a twinproc. Ability ID: 1664 has 1 ranks and costs 7 total Effect 1: FcTwincast 3 (0.43 ratio) Effect 2: LimitInstant 1 Effect 3: LimitSpellType Effect 4: LimitMinLevel 255 (36.00 ratio) Effect 5: LimitManaMax Effect 6: LimitCombatSkills Effect 7: LimitEffect -152 Effect 8: LimitClass 100350 (14299.29 ratio) Effect 9: LimitEffect -39 (ROG)
This ability allows you to twist your blades within an opponent’s wound, causing them to lose hit point over time. Wounds inflicted in this manner are difficult to heal, reducing your opponent’s ability to be healed until the effects of Twisted Shank have worn off. Additional ranks increase the damage inflicted. Ability ID: 670 has 1 ranks and costs 9 total with a recast time of 60 seconds Rank 1 (ID 5021) costs 9 AAs with effect:
Spell 11341 96s range 50 (BER)
Uncanny Resilience reduces the amount of damage sustained by incoming melee attacks. All ranks of this ability will slightly increase the total amount of damage that can be absorbed and the first three ranks will increase the duration. Ability ID: 609 has 3 ranks and costs 18 total with a recast time of 600 seconds Rank 1 (ID 4854) costs 3 AAs with effect:
Spell 11046 18s: Rank 2 (ID 4855) costs 6 AAs with effect:
Spell 11047 24s: Rank 3 (ID 4856) costs 9 AAs with effect:
Spell 11048 30s: (CLR)
The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65. Ability ID: 194 has 3 ranks and costs 12 total (MNK)
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. Ability ID: 539 has 3 ranks and costs 18 total (SHD)
This ability provides you with the power to call the ultimate unholy steed to your side. Ability ID: 85 has 1 ranks and costs 5 total with a recast time of 1 seconds Rank 1 (ID 206) costs 5 AAs with effect:
Spell 2875 21600s (SHM)
This ability channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration. Additional ranks increase the stat bonus granted, as well as the healing amount. Ability ID: 662 has 3 ranks and costs 15 total with a recast time of 900 seconds Rank 1 (ID 5251) costs 5 AAs with effect:
Spell 11615 18s range 200: Rank 2 (ID 5252) costs 5 AAs with effect:
Spell 11616 18s range 200: Rank 3 (ID 5253) costs 5 AAs with effect:
Spell 11617 18s range 200: (BER)
Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker’s defenses suffer. This ability functions as a discipline and does not stack with other disciplines. Ability ID: 374 has 3 ranks and costs 18 total with a recast time of 900 seconds Rank 1 (ID 1150) costs 3 AAs with effect:
Spell 5848 30s: Rank 2 (ID 1151) costs 6 AAs with effect:
Spell 5849 30s: Has a chance to forcibly move all enemies around you away from you and cause them to forget that you exist. Rank 3 (ID 1152) costs 9 AAs with effect:
Spell 5850 30s: (PAL)
This ability provides you with the power to call a valiant unicorn to your side. Ability ID: 570 has 1 ranks and costs 9 total with a recast time of 1 seconds Rank 1 (ID 1645) costs 9 AAs with effect:
Spell 8977 21600s (MAG)
This ability allows you to absorb the pure essence of elemental air into your soul. While this ability is active, enemies will notice your actions less. This ability lasts slightly longer than Heart of Vapor. Additional ranks decrease the amount of hate generated by your spells. Ranks above 6 also increase crit damage. Ability ID: 622 has 1 ranks and costs 9 total with a recast time of 900 seconds Rank 1 (ID 4906) costs 9 AAs with effect:
Spell 11065 120s: (ENC)
Veil of Mindshadow enables an enchanter to phase themselves partly out of existence. This ability shields them from melee damage. Additional ranks in this ability increase how much damage you can absorb before Veil of Mindshadow fades. Ability ID: 791 has 3 ranks and costs 18 total with a recast time of 600 seconds Rank 1 (ID 4931) costs 6 AAs with effect:
Spell 11083 2160s: Rank 2 (ID 4932) costs 6 AAs with effect:
Spell 11084 2160s: Rank 3 (ID 4933) costs 6 AAs with effect:
Spell 11085 2160s: This passive ability grants you a slight increase in capability when using a 2-handed weapon. Additional ranks increase this benefit. (WAR PAL RNG SHD MNK BRD ROG BST BER)
Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. Ability ID: 341 has 6 ranks and costs 36 total (PAL SHD)
This ability increases the damage you do with your bashes. Each additional rank increases the damage inflicted. Ability ID: 284 has 5 ranks and costs 25 total (SHM)
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, 65, 76, 78, 80, 81, 83 and 85. Ability ID: 171 has 3 ranks and costs 9 total with a recast time of 120 seconds Rank 1 (ID 513) costs 3 AAs with effect:
Spell 3274 72s range 200 Rank 2 (ID 514) costs 3 AAs with effect:
Spell 3275 96s range 200 Rank 3 (ID 515) costs 3 AAs with effect:
Spell 3276 120s range 200 (ROG)
Each rank in this ability increases the chance that your weapon poisons will activate. Ability ID: 294 has 5 ranks and costs 12 total (DRU)
Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 15%. Ability ID: 190 has 2 ranks and costs 10 total (WIZ)
This ability converts mana directly into a volatile blast of damaging energy. Additional ranks increase both the damage output and mana cost of the Volatile Mana Blaze. Ability ID: 625 has 3 ranks and costs 27 total with a recast time of 900 seconds Rank 1 (ID 4915) costs 9 AAs with effect:
Spell 11068 60s range 200 Rank 2 (ID 4916) costs 9 AAs with effect:
Spell 11069 60s range 200 Rank 3 (ID 4917) costs 9 AAs with effect:
Spell 11070 60s range 200 (NEC)
This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65. Ability ID: 175 has 3 ranks and costs 12 total with a recast time of 540 seconds Rank 1 (ID 523) costs 5 AAs with effect:
Spell 3268 range 150 Rank 2 (ID 524) costs 4 AAs with effect:
Spell 3269 range 150 Rank 3 (ID 525) costs 3 AAs with effect:
Spell 3270 range 150 (WAR)
This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability. Ability ID: 111 has 3 ranks and costs 18 total with a recast time of 2160 seconds Rank 1 (ID 260) costs 3 AAs with effect:
Spell 5229 Rank 2 (ID 261) costs 6 AAs with effect:
Spell 5230 Rank 3 (ID 262) costs 9 AAs with effect:
Spell 5231 (WIZ)
Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward. Ability ID: 307 has 5 ranks and costs 15 total with a recast time of 900 seconds Rank 1 (ID 926) costs 3 AAs with effect:
Spell 4836 Rank 2 (ID 927) costs 3 AAs with effect:
Spell 4837 Rank 3 (ID 928) costs 3 AAs with effect:
Spell 4838: Rank 4 (ID 929) costs 3 AAs with effect:
Spell 4839 Rank 5 (ID 930) costs 3 AAs with effect:
Spell 4840 (CLR)
Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward. Ability ID: 506 has 6 ranks and costs 36 total with a recast time of 900 seconds Rank 1 (ID 1459) costs 7 AAs with effect:
Spell 8125: Rank 2 (ID 1460) costs 7 AAs with effect:
Spell 8126: Rank 3 (ID 1461) costs 7 AAs with effect:
Spell 8127: Rank 4 (ID 5080) costs 5 AAs with effect:
Spell 11293: Rank 5 (ID 5081) costs 5 AAs with effect:
Spell 11294: Rank 6 (ID 5082) costs 5 AAs with effect:
Spell 11295: (BST)
Each rank in this ability increases your warder’s chance to flurry attacks. Ability ID: 249 has 11 ranks and costs 61 total (BST)
Each rank of this ability increases the critical hit chance of your pet’s melee attacks. Ability ID: 248 has 10 ranks and costs 30 total (WAR)
This ability summons regenerative energies to flow through your body increasing healing by 300 hp per tick for up to 1.5 minutes. Ability ID: 911 has 1 ranks and costs 12 total with a recast time of 600 seconds Rank 1 (ID 10545) costs 12 AAs with effect:
Spell 23531 120s range 100: (WAR)
This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes its toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord’s Tenacity started. Additional ranks increase the amount of hit points that are gained temporarily. Ability ID: 300 has 6 ranks and costs 36 total with a recast time of 2100 to 2600 seconds Rank 1 (ID 912) costs 3 AAs with effect:
Spell 4925 66s range 20 Rank 2 (ID 913) costs 6 AAs with effect:
Spell 4926 66s range 20 Rank 3 (ID 914) costs 9 AAs with effect:
Spell 4927 66s range 20 Rank 4 (ID 1330) costs 3 AAs with effect:
Spell 5936 66s range 20: Rank 5 (ID 1331) costs 6 AAs with effect:
Spell 5937 66s range 20: Rank 6 (ID 1332) costs 9 AAs with effect:
Spell 5938 66s range 20: (MNK)
This passive ability increases the damage done by hand to hand attacks and has a small chance to proc Fists of Fury. Each rank increases the damage amount as well as the chance to proc. Ability ID: 410 has 2 ranks and costs 16 total Rank 1 (ID 12706) costs 7 AAs with effect: Effect 1: SkillDamageAmount 50 50 (7.14 ratio) Effect 2: SkillDamageAmount 50 Effect 3: SkillProcAttempt 23598 23598 (3364.00 ratio) Effect 4: LimitToSkill 28 Effect 5: LimitToSkill Effect 6: SkillDamageAmount 100 100 Effect 7: SkillDamageAmount 100 100 (1.14 ratio) Effect 8: SkillDamageAmount 100 100 Effect 9: SkillDamageAmount 100 100 Effect 10: SkillDamageAmount 100 100 Effect 11: SkillDamageAmount 100 100 (2.00 ratio) Rank 2 (ID 12707) costs 9 AAs with effect: Effect 1: SkillDamageAmount 100 100 Effect 2: SkillDamageAmount 100 Effect 3: SkillProcAttempt 23598 23598 (2610.89 ratio) Effect 4: LimitToSkill 28 Effect 5: LimitToSkill Effect 6: SkillDamageAmount 200 200 Effect 7: SkillDamageAmount 200 200 Effect 8: SkillDamageAmount 200 200 Effect 9: SkillDamageAmount 200 200 Effect 10: SkillDamageAmount 200 200 Effect 11: SkillDamageAmount 200 200 (MNK)
Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects. Ability ID: 540 has 3 ranks and costs 18 total (SHD NEC)
Each rank in this ability increases the chance that your feigned deaths will not be revealed by spells that successfully land on you. Ability ID: 532 has 10 ranks and costs 50 total (DRU)
Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. Ability ID: 170 has 3 ranks and costs 9 total with a recast time of 240 seconds Rank 1 (ID 510) costs 3 AAs with effect:
Spell 3255 2160s range 150 Rank 2 (ID 511) costs 3 AAs with effect:
Spell 3256 2160s range 150 Rank 3 (ID 512) costs 3 AAs with effect:
Spell 3257 2160s range 1502 Hand Bash (PAL SHD)
Abyssal Steed (SHD)
Acrobatics (MNK BRD ROG)
Act of Valor (PAL)
Adv. Trap Negotiation (BRD ROG)
Advanced Pet Discipline (SHD SHM NEC MAG BST)
Advanced Tracking (DRU)
Affliction Mastery (DRU SHM NEC)
Ambidexterity (WAR RNG MNK BRD ROG BST)
Anatomy (ROG)
Ancestral Aid (SHM)
Ancestral Guard (SHM)
Appraisal (ROG)
Arcane Overkill (WIZ)
Arcane Whisper (WIZ MAG ENC)
Archery Mastery (RNG)
Area Taunt (WAR)
Armor of the Inquisitor (PAL)
Army of the Dead (NEC)
Assassin’s Wrath (ROG)
Auspice of the Hunter (RNG)
Azure Mind Crystal (ENC)
Bandage Wound (WAR BER)
Battle Leap (WAR BER)
Beacon of the Righteous (PAL)
Bestial Alignment (BST)
Bestial Frenzy (BST)
Bestow Divine Aura (CLR)
Bite of Tashani (ENC)
Bite of the Asp (BST)
Blade Guardian (WAR)
Bladed Song (BRD)
Blast of Anger (WAR)
Blessing of Light (PAL)
Blinding Fury (BER)
Blood Magic (NEC)
Blood Pact (BER)
Blood Tithe (DRU SHM NEC)
Bloodlust (BST)
Blur of Axes (BER)
Boastful Bellow (BRD)
Body and Mind Rejuvenation (PAL RNG SHD BRD BST)
Cacophony (BRD)
Call of the Ancients (SHM)
Call of the Wild (DRU SHM)
Call of Xuzl (WIZ)
Call to Corpse (NEC)
Cannibalization (SHM)
Cascade of Decay (NEC)
Cascading Rage (BER)
Celestial Hammer (CLR)
Celestial Regeneration (CLR)
Chameleon Strike (BST)
Cloak of Light (PAL)
Cloak of Shadows (SHD NEC)
Coat of Thistles (RNG)
Color Shock (ENC)
Combat Medic (WAR BER)
Companion of Necessity (MAG)
Companion’s Agility (SHD DRU SHM NEC MAG ENC BST)
Companion’s Gift (MAG)
Conservation (BER)
Consumption of the Soul (SHD)
Convergence (NEC)
Convergence of Spirits (DRU)
Crippling Strike (MNK)
Critical Mend (MNK)
Cry of Battle (BER)
Cryomancy (WIZ)
Dance of Blades (BRD)
Dauntless Perseverance (WAR)
Dead Aim (BER)
Dead Mesmerization (NEC)
Death Bloom (NEC)
Death Peace (SHD NEC)
Death’s Fury (SHD NEC)
Death’s Wrath (NEC)
Deep Sleep (ENC)
Desperation (BER)
Destructive Cascade (DRU SHM NEC ENC)
Destructive Force (MNK)
Dimensional Instability (WIZ MAG ENC)
Dire Charm (ENC)
Dire Charm (Undead) (NEC)
Dire Charm (Animal) (DRU)
Dirty Fighting (ROG)
Distraction Attack (BER)
Divine Arbitration (CLR)
Divine Avatar (CLR)
Divine Resurrection (CLR)
Divine Retribution (CLR)
Divine Stun (PAL)
Doppelganger (ENC)
Doppelganger’s Beckon (ENC)
Dragon Punch (MNK)
Druzzil’s Mystical Familiar (WIZ)
E’ci’s Icy Familiar (WIZ)
Echoing Cries (BER)
Edict of Command (ENC)
Eldritch Rune (ENC)
Elemental Agility (MAG)
Elemental Alacrity (MAG)
Elemental Durability (MAG)
Elemental Form: Air (MAG)
Elemental Form: Earth (MAG)
Elemental Form: Fire (MAG)
Elemental Form: Water (MAG)
Elemental Fury (MAG)
Elemental Pact (MAG)
Encroaching Darkness (NEC)
Enhanced Forgetfulness (ENC)
Enhanced Root (DRU)
Envenomed Blades (ROG)
Escape (ROG)
Everburn (BER)
Exodus (DRU WIZ)
Exquisite Benediction (CLR)
Extended Burnout (MAG)
Extended Languid Bite (SHM)
Extended Notes (BRD)
Extended Shielding (WAR)
Eye Gouge (MNK)
Fear Storm (NEC)
Fearless (WAR PAL SHD)
Feigned Minion (NEC)
Feral Swipe (BST)
Fervent Blessing (PAL)
Field Dressing (WAR BER)
Fire Core (MAG)
Flaming Arrows (RNG)
Fleet of Foot (BRD)
Flesh to Bone (NEC)
Flurry (WAR BER)
Focus of Arcanum (DRU SHM NEC WIZ MAG ENC)
Frenzied Burnout (MAG)
Frenzied Devastation (WIZ)
Frenzied Volley (BER)
Frenzy of Spirit (BST)
Frost Arrows (RNG)
Funeral Dirge (BRD)
Furious Refrain (BRD)
Gather Mana (ENC)
Gelid Rending (BST)
Glyph Spray (ENC)
Grappling Strike (WAR MNK)
Graverobbing (NEC)
Greater Blood Tithe (NEC)
Guardian of the Forest (RNG)
Gut Punch (WAR)
Hand of Death (NEC)
Hand of Disruption (PAL)
Hand of Piety (PAL)
Harm Touch (SHD)
Harmonious Attack (BRD)
Hastened Blades (BRD)
Hastened Death (MNK)
Hastened Defensive Poses (MNK)
Hastened Defiance (WAR)
Hastened Deftdance (BRD)
Hastened Destructive Force (MNK)
Hastened Divinity (CLR)
Hastened Exodus (DRU WIZ)
Hastened Gathering (ENC)
Hastened Instigation (WAR)
Hastened Mend (MNK)
Hastened Mending (NEC MAG BST)
Hastened Mind Crash (WIZ)
Hastened Piety (PAL)
Hastened Purification (ROG)
Hastened Purification of the Body (MNK)
Hastened Purification of the Soul (CLR)
Hastened Rabidity (SHM)
Hastened Rampage (WAR BER)
Hastened Root (WIZ)
Hastened Sanctuary (CLR)
Hastened Stealth (ROG)
Hastened Thunder (BST)
Hastened War Cry (BER)
Hasty Exit (ROG)
Headshot (RNG)
Healing Light (PAL)
Heart of Flames (MAG)
Heart of Ice (MAG)
Heart of Stone (MAG)
Heart of Vapor (MAG)
Heightened Awareness (MNK)
Hobble of Spirits (BST)
Hold the Line (WAR MNK BER)
Holy Steed (PAL)
Host of the Elements (MAG)
Hunter’s Attack Power (RNG)
Hunter’s Fury (RNG)
Hymn of the Last Stand (BRD)
Ice Core (MAG)
Illusions of Grandeur (ENC)
Imitate Death (MNK)
Immobilizing Bash (PAL SHD)
Improved Familiar (WIZ)
Improved Reclaim Energy (MAG)
Improved Twincast (CLR DRU WIZ MAG ENC)
Innate Camouflage (RNG DRU)
Innate Invis to Undead (CLR NEC)
Instrument Mastery (BRD)
Intense Hatred (SHD)
Jam Fest (BRD)
Kick Mastery (MNK)
Knave’s Return Strike (ROG)
Knight’s Advantage (PAL SHD)
Languid Bite (SHM)
Leech Touch (SHD)
Life Burn (NEC)
Ligament Slice (ROG)
Lightning Strikes (RNG)
Living Shield (WAR)
Malosinete (SHM MAG)
Mana Blast (WIZ)
Mana Blaze (WIZ)
Mana Burn (WIZ)
Mana Draw (ENC)
Mark of the Mage Hunter (WAR)
Mass Group Buff (CLR PAL RNG DRU SHM NEC MAG ENC BST)
Massive Strike (ROG)
Master of Disguise (BRD ROG)
Mend Companion (NEC MAG BST)
Mental Contortion (ENC)
Mesmerization Mastery (ENC)
Mind Crash (WIZ)
Mind Over Matter (ENC)
Mithaniel’s Binding (WAR BER)
Mortal Coil (SHD)
Nature’s Boon (DRU)
Nature’s Bounty (RNG DRU)
Nature’s Guardian (DRU)
Nerves of Steel (ROG)
Nexus Gate (WIZ)
Nightmare Stasis (ENC)
Nimble Evasion (ROG)
Pact of the Wolf (SHM)
Paragon of Spirit (BST)
Paralytic Spores (DRU SHM)
Physical Enhancement (WAR PAL RNG SHD MNK BRD ROG BST BER)
Planar Durability (PAL SHD BER)
Planar Durability (WAR)
Precise Strikes (ROG)
Precision (ROG)
Precision of Axes (BER)
Precision of the Pathfinder (RNG)
Press the Attack (WAR)
Prolonged Destruction (WIZ)
Protection of the Spirit Wolf (RNG)
Purge Poison (ROG)
Purification (PAL)
Purify Body (MNK)
Pyromancy (WIZ)
Quick Damage (DRU WIZ MAG)
Quick Evacuation (DRU WIZ)
Quick Mass Group Buff (ENC)
Quick Summoning (MAG)
Quickening of Death (NEC)
Rabid Bear (SHM)
Rage of Rallos Zek (WAR)
Ranged Finesse (RNG)
Rapid Defiance (WAR)
Rapid Feign (MNK)
Rapid Strikes (MNK)
Replenish Companion (NEC MAG BST)
Return Kick (MNK)
Ro’s Flaming Familiar (WIZ)
Roar of Thunder (BST)
Rush to Judgment (PAL)
Sanctuary (CLR)
Sanguine Mind Crystal (ENC)
Savage Spirit (BER)
Scent of Terris (NEC)
Scribble Notes (BRD)
Second Wind Ward (NEC MAG BST)
Secondary Recall (DRU WIZ)
Seized Opportunity (ROG)
Selo’s Enduring Cadence (BRD)
Selo’s Sonata (BRD)
Servant of Ro (MAG)
Shared Camouflage (RNG DRU)
Shared Health (MAG)
Shield of Notes (BRD)
Shield Specialist (WAR)
Shifting Elements (MAG)
Singing Mastery (BRD)
Sinister Strikes (WAR RNG MNK BRD ROG BST)
Slay Undead (PAL)
Song of Stone (BRD)
Soothing Words (ENC)
Soul Abrasion (SHD)
Soul Seeker (NEC)
Speed of the Knight (PAL SHD)
Spell Casting Fury Mastery (WIZ)
Spirit Call (SHM)
Spirit Guardian (SHM)
Spirit of the Bear (DRU)
Spirit of the Black Wolf (DRU)
Spirit of the White Wolf (DRU)
Spirit of the Wood (DRU)
Spiritual Channeling (SHM)
Stalwart Endurance (WAR BER)
Stasis (ENC)
Steadfast Will (PAL SHD)
Stealthy Getaway (ROG)
Stone Core (MAG)
Stonewall (MNK)
Strengthened Strike (WAR RNG)
Strikethrough (MNK)
Strikethrough (ROG)
Strong Root (WIZ)
Stunning Kick (MNK)
Sturdiness (WAR)
Subtle Blows (BER)
Summoner’s Beckon (MAG)
Surreality (ENC)
Swarm of Decay (NEC)
Tactical Mastery (WAR BER)
Taste of Blood (BST)
Technique of Master Wu (MNK)
Teleport Bind (Druid) (DRU)
Teleport Bind (Wizard) (WIZ)
Theft of Life (SHD NEC)
Thief’s Intuition (ROG)
Thief’s Intuition (BRD)
Throwing Mastery (BER)
Tireless Sprint (BER)
Total Domination (ENC)
Touch of the Cursed (SHD)
Touch of the Divine (CLR)
Touch of the Wicked (SHD)
Tracking Mastery (RNG)
Tranquil Blessings (CLR PAL RNG DRU SHM NEC MAG ENC BST)
Translocational Anchor (WIZ)
Trap Circumvention (ROG)
Trick Shot (RNG)
Triple Backstab (ROG)
Tumble (ROG)
Tune of Pursuance (BRD)
Turgur’s Swarm (SHM)
Turn Summoned (MAG)
Turn Undead (CLR)
Twincast (CLR DRU SHM NEC WIZ MAG ENC BST)
Twinproc (WAR CLR PAL RNG SHD DRU BRD ROG SHM NEC WIZ MAG ENC BST)
Twisted Shank (ROG)
Uncanny Resilience (BER)
Unfailing Divinity (CLR)
Unflinching Resolve (MNK)
Unholy Steed (SHD)
Union of Spirits (SHM)
Untamed Rage (BER)
Valiant Steed (PAL)
Vapor Core (MAG)
Veil of Mindshadow (ENC)
Veteran’s Wrath (WAR PAL RNG SHD MNK BRD ROG BST BER)
Vicious Smash (PAL SHD)
Virulent Paralysis (SHM)
Virulent Venom (ROG)
Viscid Roots (DRU)
Volatile Mana Blaze (WIZ)
Wake the Dead (NEC)
War Cry (WAR)
Ward of Destruction (WIZ)
Ward of Purity (CLR)
Warder’s Alacrity (BST)
Warder’s Fury (BST)
Warlord’s Resurgence (WAR)
Warlord’s Tenacity (WAR)
Way of Steel (MNK)
Weightless Steps (MNK)
Willful Death (SHD NEC)
Wrath of the Wild (DRU)