Cleric
Key differences for the Cleric class on THJ compared to live or other servers:
- Most Cleric buffs do not fade when cast on yourself, or on group members as long as you’re in the same zone and in the same group. Clickable item effects are permanent as long as the item is equipped.
- Clerics start level 1 with the following AAs: ‘Divine Avatar’, ‘Divine Arbitration’, ‘Mnemonic Retention Rank 4’, ‘Eyes Wide Open Rank 8’, ‘Mystical Attuning Rank 5’, ‘Bazaar and Back Gate’, ‘Consume Item’
- Custom Cleric Epic 1.0 Water Sprinkler of the Nem Ankh , available for completion once Kunark is released
Cleric Level 1 Autogranted AAs #
Divine Avatar (Active)
Every 10 minutes, This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time. Additional ranks increase this effect.
Divine Arbitration (Active)
Every 3 minutes, Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty.
Bazaar and Back Gate (Active)
Every 2 minutes. Using this ability will transport you to the Bazaar. While still in the Bazaar, you can use this ability again and it will return you to where you were prior to entering the Bazaar.
Mnemonic Retention Rank 4 (Passive)
This ability gives you an additional spell slot so you can memorize an additional spell.
Eyes Wide Open Rank 8 (Passive)
This passive ability increases the capacity of your extended target window by one slot per rank.
Mystical Attuning Rank 5 (Passive)
This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cleric Skills #
Skills are autogranted at level 1, and then raised through use, like on live. You may see skills that the Cleric shouldn’t have when you start (like Mend or Remove Trap), but these aren’t actually usable and are a symptom of some of the multiclassing elements on the server. If you can put at least 1 point into a skill, then you can use it.
Combat Specific
Class Skill Descriptions | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 250 |
2H Blunt | 1 | 250 |
Bind Wound | 1 | 325 |
Bash | 1 | 225 |
Defense | 1 | 240 |
Dodge | 15 | 230 |
Hand to Hand | 1 | 180 |
Offense | 1 | 200 |
Throwing | 1 | 280 |
Class Specific
Class Skill Descriptions | Level Attained | Cap at 60 |
---|---|---|
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Channeling | 1 | 220 |
Conjuration | 1 | 285 |
Divination | 1 | 285 |
Evocation | 1 | 285 |
Meditate | 1 | 325 |
Research | 25 | 200 |
Specialize Abjure | 30 | 235 |
Specialize Alteration | 30 | 235 |
Specialize Conjuration | 30 | 235 |
Specialize Divination | 30 | 235 |
Specialize Evocation | 30 | 235 |
Ancillary Specific
Class Skill Descriptions | Level Attained | Cap at 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Sense Heading | 1 | 200 |
Swimming | 1 | 300 |
Tradeskill Specific
Class Skill Descriptions | Level Attained | Cap at 60 |
---|---|---|
Baking | 1 | 300 |
Brewing | 1 | 300 |
Blacksmithing | 1 | 300 |
Fishing | 1 | 200 |
Fletching | 1 | 300 |
Jewelry Making | 1 | 300 |
Pottery | 1 | 300 |
Tailoring | 1 | 300 |
Tinkering | 16 | 300 |