Enchanter

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Enchanters in The Heroes Journey #

Enchanters in The Heroes Journey diverge from traditional enchanters with a suite of unique abilities, many of which are atypically powerful due to their access to advanced, out-of-era Alternate Abilities (AAs). These enhancements equip them with versatile and formidable support tools, specializing in both offensive and defensive capabilities, to aid their allies and disrupt enemies.

  • Deep Sleep – A potent debuff, Deep Sleep reduces the damage dealt by bosses, giving allies a crucial advantage in prolonged battles.

  • Mental Contortion – This powerful damage-over-time (DoT) spell applies a similar damage reduction to bosses, offering sustained debuffing power over time.

  • Doppelganger – With this AA, Enchanters summon a swarm pet that focuses single-target damage, adding an unexpected offensive layer to their traditionally support-oriented roles.

  • Illusions of Grandeur – On a 10-minute cooldown, this AA significantly boosts the spell critical rate and damage for the entire group, amplifying team-wide performance during high-stakes encounters.

  • Mana Replenishment Abilities – Enchanters also have several AAs that help them sustain mana, allowing them to contribute consistently throughout drawn-out fights.

  • Dire Charm – An un-dispellable permenant charm ability that works on any light-blue charmable monster.

Charming has also been a large overhaul on The Heroes Journey where charm spells are more evenly distributed through the levels, charm breaks are less commmon, charm is refreshable on monsters, and the charm buff itself gives accuracy and mitigation to the charmed pet.

Epic quest exists with a more powerful custom version of the Enchanter Epic 1.0 Staff of the Serpent , available for completion once Kunark is released

Enchanter Level 1 Autogranted AAs #

Project Illusion (Active)
This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.)
Permanent Illusion (Passive)
This ability allows you to zone without losing your current illusion.
Summon Companion (Active)
This ability grants you a faster casting version of your Summon Companion spell. Starting with rank 2, each rank has an increasing chance to cause your pet to fade when summoned.
Phantasmic Reflex (Passive)
This passive ability grants you a chance to cover yourself with a protective rune when you cast a mesmerization spell on a target. Additional ranks increase the protective power of the rune.
Destructive Castcade (Passive)
This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
Animation Empathy III (Passive)
Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations “Guard” and “Follow” commands. At the second rank, “Attack” and “Queue Attack” commands. At the final rank, “Report Health”, “Who Leader”, “Back off”, “Stop”, “Target Pet”, “Taunt”, and “Sit” commands.
Pet Discipline (Passive)
This ability will allow you to give your pet a “hold” command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue attacking anything on it’s hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never to exclusively attack anything, your pet will never attack anything, even if something is attacking i t. This ability also grants the “Greater Pet Hold” command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet’s hatelist with either attack or qattack.
Pet Affinity (Passive)
This makes your summoned pets a valid target for beneficial group spells.
Summon Companion (Active)
This ability grants you a faster casting version of your Summon Companion spell. Summon Companion spells summons your pet to your current location.
Bazaar and Back Gate (Active)
Upon using this ability, you will be transported to the Bazaar. If you use this ability while already in Bazaar, it will take you back to where you were before entering.
Eyes Wide Open Rank 8 (Passive)
This passive ability increases the capacity of your extended target window by one slot per rank.
Mystical Attuning Rank 5 (Passive)
This ability increases the number of mystical effects that can affect you at once by 1 per rank.

Enchanter Level 50 Autogranted AAs #

Beam of Slumber (Active)
his ability flings a beam of slumber out from you and will mezmerise up to eight enemies..

Skills are automatically granted at level 1 and improve through use, similar to mechanics on live servers. Some skills that Enchanters wouldn’t typically have, such as Bash or Mend, may appear initially, but they are not usable and are remnants of the server’s multiclassing framework. Usable skills require at least one skill point to activate.

An exception to this is Tracking, which starts with one skill point and allows players to view monster names on the map. While Tracking cannot normally be leveled through use, The Alternate Ability Situational Awareness enables players to improve this skill, extending the map range for NPC visibility and targeting.

Combat Specific

Class Skill Descriptions Level Attained Cap at 60
1H Blunt 1 225
2H Blunt 1 225
1H Piercing 1 225
Hand to Hand 1 180
Offense 1 140
Defense 1 230
Dodge 20 205
Throwing 1 280
Abjuration 1 285
Alteration 1 285
Channeling 1 220
Conjuration 1 285
Divination 1 285
Evocation 1 285
Meditate 1 325
Specialize Abjure 20 235
Specialize Alteration 20 235
Specialize Conjuration 20 235
Specialize Divination 20 235
Specialize Evocation 20 235

Ancillary Specific

Class Skill Descriptions Level Attained Cap at 60
Bind Wound 1 325
Sense Heading 1 200
Swimming 1 300
Alcohol Tolerance 1 325
Begging 1 300