Ranger

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Key differences for the Ranger class on THJ compared to live or other servers:

  • Bows can be used in melee range, and are bow damage is heavily modified to be affected by double/triple attack, and veteran’s wrath AA’s.
  • Level 29 and 39 spells ‘Flaming Arrow’ and ‘Burning Arrow’ apply a damage over time effect and a debuff increasing archery damage taken by 10 and 20%, respectively.
  • ‘Trick Shot’ line of AA’s do not consume additional arrows.
  • Rangers start level 1 with the following AAs: ‘Entrap’, ‘Auspice of the Hunter’, ‘Endless Quiver’, ‘Bow Mastery’, ‘Eyes Wide Open Rank 8’, ‘Mystical Attuning Rank 5’, ‘Bazaar and Back Gate’, ‘Consume Item’
  • Rangers gain ranks of ‘Archery Mastery’ and ‘Trick Shot’ for free when leveling.
  • Custom Ranger Epic 1.0 Earthcaller and Swiftwind , available for completion once Kunark is released

Ranger Level 1 Autogranted AAs #

Entrap (Active)
Every 5 seconds, This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
Auspice of the Hunter (Active)
Every 15 minutes, This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect.
Endless Quiver (Passive)
This ability provides you a never-ending supply of arrows.
Bow Mastery (Passive)
This ability adds twenty points of damage to any sucessful attack you perform with a bow.
Bazaar and Back Gate (Active)
Every 10 minutes, allows you to teleport to the Bazaar when out of combat, and when used again, returns you to where you last used it.
Eyes Wide Open Rank 8 (Passive)
This passive ability increases the capacity of your extended target window by one slot per rank.
Mystical Attuning Rank 5 (Passive)
This ability increases the number of mystical effects that can affect you at once by 1 per rank.

Ranger Skills #

Skills are autogranted at level 1, and then raised through use, like on live. You may see skills that the Ranger shouldn’t have when you start (like Bash or Mend), but these aren’t actually usable and are a symptom of some of the multiclassing elements on the server. If you can put at least 1 point into a skill, then you can use it.

Combat Specific

Class Skill Descriptions Level Attained Cap at 60
1H Blunt 1 280
1H Slashing 1 280
2H Blunt 1 280
2H Slashing 1 280
Abjuration 1 285
Alteration 1 285
Archery 1 300
Bind Wound 1 325
Channeling 1 215
Conjuration 1 285
Defense 1 250
Divination 1 285
Evocation 1 285
Hand to Hand 1 225
Kick 1 275
Offense 1 252
Piercing 1 280
Sense Heading 1 200
Throwing 1 280
Disarm 10 305
Dodge 10 255
Parry 10 255
Dual Wield 17 245
Double Attack 20 245
Riposte 20 205
Triple Attack 46 255

Ancillary Specific

Class Skill Descriptions Level Attained Cap at 60
Alcohol Tolerance 1 325
Begging 1 300
Bind Wound 1 325
Fishing 1 200
Swimming 1 300
Meditate 1 300
Tracking 1 200
Forage 3 200
Sneak 10 75
Research 25 200
Hide 25 75