Rogue

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Key differences for the Rogue class on THJ compared to live or other servers:

  • Out of era access to skill levels/alternate advancements/disciplines
  • Rogues start level 1 with the following AAs: ‘Chaotic Stab’, ‘Shroud of Stealth’, ‘Killing Spree’, ‘Eyes Wide Open Rank 8’, ‘Mystical Attuning Rank 5’, ‘Bazaar and Back Gate’, and ‘Consume Item’
  • Custom Rogue Epic 1.0 Ragebringer , available for completion once Kunark is released

Rogue Level 1 Autogranted AAs #

Chaotic Stab (Passive)
This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
Shroud of Stealth (Passive)
This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him.
Killing Spree (Passive)
After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.
Bazaar and Back Gate (Active)
Every 10 minutes, allows you to teleport to the Bazaar when out of combat.
Eyes Wide Open Rank 8 (Passive)
This passive ability increases the capacity of your extended target window by one slot per rank.
Mystical Attuning Rank 5 (Passive)
This ability increases the number of mystical effects that can affect you at once by 1 per rank.

Rogue Skills #

Skills are autogranted at level 1, and then raised through use, like on live. You may see skills that the Rogue shouldn’t have when you start (like Kick), but these aren’t actually usable and are a symptom of some of the multiclassing elements on the server. If you can put at least 1 point into a skill, then you can use it.

Combat Specific

Class Skill Descriptions Level Attained Cap at 60
1H Blunt 1 280
1H Piercing 1 280
1H Slash 1 280
Bind Wound 1 325
Defense 1 260
Hand to Hand 1 225
Offense 1 252
Throwing 1 280
Dodge 5 280
Backstab 10 220
Disarm 10 305
Parry 10 255
Dual Wield 13 245
Double Attack 16 245
Riposte 25 180
Triple Attack 46 225

Ancillary Specific

Class Skill Descriptions Level Attained Cap at 60
Alcohol Tolerance 1 325
Sneak 1 200
Begging 1 300
Bind Wound 1 325
Fishing 1 200
Swimming 1 300
Hide 3 200
Pick Lock 5 280
Pick Pockets 7 255
Sense Traps 10 200
Safe Fall 10 280
Intimidation 11 250
Disarm Traps 15 200
Research 16 300
Apply Poison 18 200
Make Poison 20 300
Safe Fall 20 270

Rogue Disciplines #

Disciplines are activated buffs/abilities that utilize endurance instead of mana like a typical spell. Disciplines can be purchased via “Tomes” from class specific merchants in the East Commonlands Tunnel and the Plane of Knowledge.

Sneak Attack (lvl 20)
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage.
Fearless (lvl 40)
Fear Immunity
Thief’s Vengeance (lvl 52)
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage.
Counterattack (lvl 53)
Allows you to perfectly time your counter attacks, riposting every incoming blow.
Deadeye (lvl 54)
Focuses your vision on your opponent, vastly increasing your hit rate.
Nimble (lvl 55)
Increases your combat reflexes, allowing you to avoid most attacks.
Kinesthetics (lvl 57)
Increases your combat sense, allowing you to dual wield and double attack every round.
Blinding Speed (lvl 58)
Focuses energy into your arms, increasing your attack speed.
Duelist (lvl 59)
Increases the damage of all of your melee attacks.
Nimble (lvl 55)
Increases your combat reflexes, allowing you to avoid most attacks.
Assassin’s Strike (lvl 63)
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage.
Deadly Precision (lvl 63)
Greatly increases your chances of hitting your target.
Twisted Chance (lvl 65)
Causes you to fall into a battle trance, increasing your chance to hit, chance to critical, as well as your dual wield and double attack chances.