Warrior

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Key differences for the Warrior class on THJ compared to live or other servers:

  • Many discs have had their timers reduced to 15 minutes or less
  • AA’s largely custom with many out of era AAs allowed in every expansion, but tuned for balance
  • Custom Warrior Epic 1.0 Jagged Blade of War , available for completion once Kunark is released

Warrior Level 1 Autogranted AAs #

Vehement Rage (Active)
This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective.
Rampage (Active)
This ability will allow you to strike everything in a small radius.
Infuse by Rage (Active)
This ability will cause you to periodically infuse all your foes with intense hatred towards you.
Killing Spree (Passive)
After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increasing your offensive damage for the next 30 seconds.
Call of Challenge (Active)
This ability gives you a chance to provoke your opponent to the point where they will not flee from you, or if they are already fleeing, will instead turn back to you and continue fighting.
Bazaar and Back Gate (Active)
Every 10 minutes, allows you to teleport to the Bazaar when out of combat.
Eyes Wide Open Rank 8 (Passive)
This passive ability increases the capacity of your extended target window by one slot per rank.
Mystical Attuning Rank 5 (Passive)
This ability increases the number of mystical effects that can affect you at once by 1 per rank.

Warrior Skills #

Skills are autogranted at level 1, and then raised through use, like on live. You may see skills that the Warrior shouldn’t have when you start (like Bash or Mend), but these aren’t actually usable and are a symptom of some of the multiclassing elements on the server. If you can put at least 1 point into a skill, then you can use it.

Combat Specific

Class Skill Descriptions Level Attained Cap at 60
1H Blunt 1 280
1H Slashing 1 280
1H Piercing 1 280
2H Blunt 1 280
2H Slashing 1 280
2H Piercing 1 280
Archery 1 280
Bash 1 300
Defense 1 270
Disarm 10 305
Dodge 5 280
Double Attack 15 245
Dual Wield 13 245
Hand to Hand 1 225
Kick 1 275
Offense 1 252
Parry 5 280
Throwing 1 280
Taunt 1 230
Triple Attack 46 225
Riposte 15 230

Ancillary Specific

Class Skill Descriptions Level Attained Cap at 60
Alcohol Tolerance 1 325
Begging 1 300
Bind Wound 1 325
Fishing 1 200
Sense Heading 1 200
Swimming 1 300

Warrior Disciplines #

Disciplines are activated buffs/abilities that utilize endurance instead of mana like a typical spell. Disciplines can be purchased via “Tomes” from class specific merchants in the East Commonlands Tunnel and later in the Plane of Knowledge when it becomes available.

Throw Stone Discipline (Lvl 1)
Strike your target with a thrown stone, causing 1 damage.
Focused Will Discipline (Lvl 10)
Focuses the energy of your will to heal your wounds. Any aggressive action you take will break your concentration.
Provoke Discipline (Lvl 20)
Bellows profanity at your opponent, causing them to become very angry with you.
Resistant Discipline (lvl 30)
Focuses your will, increasing your resistances for a short time.
Fearless Discipline (lvl 40)
Strengthens your resolve, rendering you immune to fear.
Evasive Discipline (lvl 52)
Places you in an evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate.
Bellow Discipline (lvl 52)
As Provoke discipline, bellows profanity at your opponent, causing them to become very angry with you, but more angry.
Charge Discipline (lvl 53)
Increases your chances to hit with any melee attack.
Mighty Strikes Discipline (Lvl 54)
Fills your arms with rage, causing every attack to land as a critical hit.
Defensive Discipline (Lvl 55)
Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output.
Berate Discipline (Lvl 56)
As Bellow discipline, bellows profanity at your opponent, causing them to become very angry with you, but even more angry.
Furious Discipline (Lvl 56)
Allows you to perfectly time your counter attacks, riposting every incoming blow.
Precision Discipline (Lvl 57)
Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks.
Fellstrike Discipline (Lvl 58)
Increases the damage of melee attacks.
Fortitude Discipline (Lvl 59)
Heightens your combat reflexes, increasing your chance of evading attacks
Aggressive Discipline (Lvl 60)
Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage.
Spirit of Rage Discipline (Lvl 61)
Fills your body with a spirit of rage, causing your attacks to create increased anger in your opponents.
Incite Discipline (Lvl 63)
As berate discipline, bellows profanity at your opponent, causing them to become very angry with you. Even angrier than Berate.
Healing Will Discipline (Lvl 63)
Focus the power of your will to heal your wounds.
Stonewall Discipline (Lvl 65)
Places you in a defensive combat stance that causes you to take less damage, but slows your movement rate.