Heroic Stats

Heroic Stats

Heroic Stats are special stats you’ll find on gear, in orange with a + sign after main stats. #

Heroic Strength (HSTR) #

  • 1 point increases Strength cap by 1
  • 1 point increases Strength by 1
  • 1 point increases maximum endurance by 2.5
  • 10 points increases hard AC by 1
    • hard AC bypasses soft cap
  • 10 points increases minimum melee damage by 1
  • 25 points increases endurance regen cap by 1
  • 200 points increases endurance regen by 1

Heroic Stamina (HSTA) #

  • 1 point increases Stamina cap by 1
  • 1 point increases Stamina by 1
  • 1 point increases maximum hitpoints by 10
  • 1 point increases maximum endurance by 2.5
  • 20 points increases hitpoint regeneration by 1
  • 25 points increases endurance regen cap by 1
  • 25 points increases hitpoint regen cap by 1
  • 200 points increases endurance regen by 1

Heroic Agility (HAGI) #

  • 1 point increases Agility cap by 1
  • 1 point increases Agility by 1
  • 1 point increases maximum endurance by 2.5
  • 10 points increases avoidance by 1
    • this stat is rolled against accuracy, impacts ToHit chance, a different roll to dodge
  • 25 points increases dodge by 1%
    • must have 1 skill point of dodge
    • must be facing mob, monk bypasses this requirement
    • strikethrough negates this dodge bonus
  • 25 points increases endurance regen cap by 1
  • 200 points increases endurance regen by 1

Heroic Dexterity (HDEX) #

  • 1 point increases Dexterity cap by 1
  • 1 point increases Dexterity by 1
  • 1 point increases maximum endurance by 2.5
  • 1 point increases backstab assasination by 1%
    • throwing assasination is not affected by Heroic Dexterity
  • 10 points increases minimum archery and throwing damage by 1
  • 25 points increases headshot by 1%
  • 25 points increases riposte by 1%
    • must have 1 skill point of riposte
    • must be facing mob
    • strikethrough negates this riposte bonus
  • 25 points increases parry by 1%
    • must have 1 skill point of parry
    • must be facing mob
    • strikethrough negates this parry bonus
  • 25 points increases block by 1%
    • must have a class with the block skill (shield block from AA does NOT fall into this category)
    • must be facing mob
    • some AAs/items let you have a chance to block from behind
    • strikethrough negates this block bonus
  • 25 points increases endurance regen cap by 1
  • 200 points increases endurance regen by 1

Heroic Wisdom (HWIS) #

  • 1 point increases Wisdom cap by 1
  • 1 point increases Wisdom by 1
  • 1 point increases heal amount by 1
    • disabled on THJ
  • 1 point increases maximum mana by 10
    • must be CLR/DRU/SHM/PAL/BST/RNG
  • 25 points increases mana regen by 1
    • must be CLR/DRU/SHM/PAL/BST/RNG
  • 100 points increases beneficial spells values by 1%

Heroic Intelligence (HINT) #

  • 1 point increases Intelligence cap by 1
  • 1 point increases Intelligence by 1
  • 1 point increases spell damage by 1
    • disabled on THJ
  • 1 point increases maximum mana by 10
    • must be NEC/WIZ/MAG/ENC/SHD
  • 25 points increases mana regen by 1
    • must be NEC/WIZ/MAG/ENC/SHD
  • 100 points increases detrimental spells values by 1%

Heroic Charisma #

  • 1 point increases Charisma cap by 1
  • 1 point increases Charisma by 1
  • 1 point changes resist modifier by -1
    • resist modifier can be treated the equivalent of casting a chromatic (all resists) tash on the mob based on your Heroic Charisma value, but just affecting your spells
  • 5 points increases faction mod by 1%
    • if the % value plus faction hit is divisible by 0, you’ll get a static increase in faction hits both positive and negative
    • if the % value plus faction hit is not divisible by 0, you’ll get a random d100 roll vs your % and if you win roll, doubles faction hit
  • 25 points increases faction de-aggression by 1
    • if a mob is scowls, this value is calculated and can decrease it down to glares threatening aggro radius if enough faction impact

Heroic Cold Resist (HCR) #

  • 1 point increases Cold Resist cap by 1
  • 1 point increases Cold Resist by 1

Heroic Fire Resist (HFR) #

  • 1 point increases Fire Resist cap by 1
  • 1 point increases Fire Resist by 1

Heroic Magic Resist (HMR) #

  • 1 point increases Magic Resist cap by 1
  • 1 point increases Magic Resist by 1

Heroic Poison Resist (HPR) #

  • 1 point increases Poison Resist cap by 1
  • 1 point increases Poison Resist by 1

Heroic Disease Resist (HDR) #

  • 1 point increases Disease Resist cap by 1
  • 1 point increases Disease Resist by 1