Heroic Stats
Heroic Stats are special stats you’ll find on gear, in orange with a + sign after main stats. #
Heroic Strength (HSTR) #
- 1 point increases Strength cap by 1
- 1 point increases Strength by 1
- 1 point increases maximum endurance by 2.5
- 10 points increases hard AC by 1
- hard AC bypasses soft cap
- 10 points increases minimum melee damage by 1
- 25 points increases endurance regen cap by 1
- 200 points increases endurance regen by 1
Heroic Stamina (HSTA) #
- 1 point increases Stamina cap by 1
- 1 point increases Stamina by 1
- 1 point increases maximum hitpoints by 10
- 1 point increases maximum endurance by 2.5
- 20 points increases hitpoint regeneration by 1
- 25 points increases endurance regen cap by 1
- 25 points increases hitpoint regen cap by 1
- 200 points increases endurance regen by 1
Heroic Agility (HAGI) #
- 1 point increases Agility cap by 1
- 1 point increases Agility by 1
- 1 point increases maximum endurance by 2.5
- 10 points increases avoidance by 1
- this stat is rolled against accuracy, impacts ToHit chance, a different roll to dodge
- 25 points increases dodge by 1%
- must have 1 skill point of dodge
- must be facing mob, monk bypasses this requirement
- strikethrough negates this dodge bonus
- 25 points increases endurance regen cap by 1
- 200 points increases endurance regen by 1
Heroic Dexterity (HDEX) #
- 1 point increases Dexterity cap by 1
- 1 point increases Dexterity by 1
- 1 point increases maximum endurance by 2.5
- 1 point increases backstab assasination by 1%
- throwing assasination is not affected by Heroic Dexterity
- 10 points increases minimum archery and throwing damage by 1
- 25 points increases headshot by 1%
- 25 points increases riposte by 1%
- must have 1 skill point of riposte
- must be facing mob
- strikethrough negates this riposte bonus
- 25 points increases parry by 1%
- must have 1 skill point of parry
- must be facing mob
- strikethrough negates this parry bonus
- 25 points increases block by 1%
- must have a class with the block skill (shield block from AA does NOT fall into this category)
- must be facing mob
- some AAs/items let you have a chance to block from behind
- strikethrough negates this block bonus
- 25 points increases endurance regen cap by 1
- 200 points increases endurance regen by 1
Heroic Wisdom (HWIS) #
- 1 point increases Wisdom cap by 1
- 1 point increases Wisdom by 1
- 1 point increases heal amount by 1
- disabled on THJ
- 1 point increases maximum mana by 10
- must be CLR/DRU/SHM/PAL/BST/RNG
- 25 points increases mana regen by 1
- must be CLR/DRU/SHM/PAL/BST/RNG
- 100 points increases beneficial spells values by 1%
Heroic Intelligence (HINT) #
- 1 point increases Intelligence cap by 1
- 1 point increases Intelligence by 1
- 1 point increases spell damage by 1
- disabled on THJ
- 1 point increases maximum mana by 10
- must be NEC/WIZ/MAG/ENC/SHD
- 25 points increases mana regen by 1
- must be NEC/WIZ/MAG/ENC/SHD
- 100 points increases detrimental spells values by 1%
Heroic Charisma #
- 1 point increases Charisma cap by 1
- 1 point increases Charisma by 1
- 1 point changes resist modifier by -1
- resist modifier can be treated the equivalent of casting a chromatic (all resists) tash on the mob based on your Heroic Charisma value, but just affecting your spells
- 5 points increases faction mod by 1%
- if the % value plus faction hit is divisible by 0, you’ll get a static increase in faction hits both positive and negative
- if the % value plus faction hit is not divisible by 0, you’ll get a random d100 roll vs your % and if you win roll, doubles faction hit
- 25 points increases faction de-aggression by 1
- if a mob is scowls, this value is calculated and can decrease it down to glares threatening aggro radius if enough faction impact
Heroic Cold Resist (HCR) #
- 1 point increases Cold Resist cap by 1
- 1 point increases Cold Resist by 1
Heroic Fire Resist (HFR) #
- 1 point increases Fire Resist cap by 1
- 1 point increases Fire Resist by 1
Heroic Magic Resist (HMR) #
- 1 point increases Magic Resist cap by 1
- 1 point increases Magic Resist by 1
Heroic Poison Resist (HPR) #
- 1 point increases Poison Resist cap by 1
- 1 point increases Poison Resist by 1
Heroic Disease Resist (HDR) #
- 1 point increases Disease Resist cap by 1
- 1 point increases Disease Resist by 1