Stats

Stats

STR #

  • 3 STR increases offense by 1
    • first 74 points of STR are not affected
    • only for melee. Archery and throwing use DEX with same formula
  • 1 STR increases weight limit by 1
  • 1 STR increases attack by 0.9
    • first 66 points of STR are not affected
  • 1 STR increases attack cap by 0.9
    • first 66 points of STR are not affected
  • 2 STR increases blacksmithing skillup chance by 1%
    • if you fail a combine, halves the chance of skillup
    • if you have higher INT or WIS, they take precedence over STR and have a -15% penalty to skillup probability
    • tradeskill gains are a two-roll system. Stats impact the first roll only, and the second roll is based on your tradeskill level
  • 40 STR increases endurance by about 1
    • formula diminishes at 100 STR
    • formula diminishes again at 202 STR

STA #

  • 2 STA increases maximum health by about 1
    • first 255 points of STA increases health by 255 (1 STA for 1 health)
    • class also impacts this formula
  • 40 STA increases endurance by about 1
    • formula diminishes at 100 STA
    • formula diminishes again at 202 STA

AGI #

  • 40 AGI increases endurance by about 1
    • formula diminishes at 100 AGI
    • formula diminishes again at 202 AGI
  • 5 AGI increases defense by 1
    • first 40 points of AGI are not affected
  • 20 AGI increases ac by 1
    • first 70 points of AGI are not affected
  • 100 AGI increases ac by 16
    • this only applies once (max 16 AC bonus)
    • must be rogue or beastlord and not have another class giving more AC. E.g. monk with weight check
    • if rogue, cap is 12 instead of 16
  • 15 AGI increases defensive proc chance by 1%
    • this is a rough estimate, there’s more factors into this such as procs per minute and weapon speed that influence %

DEX #

  • 3 DEX increases offense by 1
    • first 74 points of DEX are not affected
    • only for archery and throwing. Melee use STR with same formula
  • 2 DEX increases fletching skillup chance by 1% and make poison skillup chance by 1%
    • if you fail a combine, halves the chance of skillup
    • if you have higher INT or WIS, they take precedence over STR and have a -15% penalty to skillup probability
    • tradeskill gains are a two roll system. Stats impact the first roll only, and the second roll is based on your tradeskill level
  • 10 DEX increases archery crit chance by 0.1%
    • first 255 points of DEX are not affected
  • 10 DEX increases melee crit chance by 0.01%
    • for comparison, Combat Fury maxed gives 0.028% chance increase
    • first 255 points of DEX are not affected
  • 10 DEX increases throwing crit chance by 0.04%
    • first 255 points of DEX are not affected
  • 15 DEX increases weapon proc chance by 1%
    • this is a rough estimate, there’s more factors into this such as procs per minute and weapon speed that influence %
  • 40 DEX increases endurance by about 1
    • formula diminishes at 100 DEX
    • formula diminishes again at 202 DEX
  • 50 DEX increases headshot chance by 1%
  • 50 DEX increases backstab assassinate chance by 1%
  • 255 DEX increases throwing assassinate chance by 26%
    • this is only applied once you reach 255, and never goes above 26%
    • if you’re lower than 255 DEX, your chance to crit is DEX+5/10 % chance, never going above 26%
  • 100 DEX increases spell proc chance by 1%
    • there’s more factors to this, namely procs per minute and other limiters

WIS #

  • 15 WIS increases maximum mana by about 1
    • first 900 points of maximum mana at lvl 50 are granted as base
    • WIS 1 to 100 use a better formula than 201+ WIS
    • THJ chooses WIS vs INT based on which is higher and is valid for your class combos
  • 25 WIS decreases fizzle chance by 1%
    • first 125 points of WIS do not affect this
  • 2 WIS increases all tradeskill skillup chance by 1%
    • if you fail a combine, halves the chance of skillup
    • if you have higher INT or WIS, highest takes precedence and has a -15% penalty to skillup probability
    • tradeskill gains are a two-roll system. Stats impact the first roll only, and the second roll is based on your tradeskill level

INT #

  • 15 INT increases maximum mana by about 1
    • first 900 points of maximum mana at lvl 50 are granted as base
    • INT 1 to 100 use a better formula than 201+ INT
    • THJ chooses WIS vs INT based on which is higher and is valid for your class combos
  • 25 INT decreases fizzle chance by 1%
    • first 125 points of INT do not affect this
  • 2 INT increases all tradeskill skillup chance by 1%
    • if you fail a combine, halves the chance of skillup
    • if you have higher INT or WIS, highest takes precedence and has a -15% penalty to skillup probability
    • tradeskill gains are a two-roll system. Stats impact the first roll only, and the second roll is based on your tradeskill level

CHA #

  • 25 CHA decreases missing a note by 1%
    • only for bards
    • first 110 points of CHA do not affect this
  • 25 CHA increases charm duration by a factor of 1
    • a charm spell has a base duration, every 25 points is multiplied against this duration up to a cap
  • 3 CHA increases death save by 1%
    • this is capped at 95% chance to save
    • so 238 CHA should cap you at 95% chance to save
  • 110 CHA impacts prices from merchants
    • factions impact prices from merchants
    • greater than 60 CHA has a significant impact on price
    • greater than 75 CHA has a linear curve impact on price
    • greater than 110 CHA has diminishing returns on price
    • CHA caps prices to 105% price reduction
  • 10 CHA increases memory blur chance by 1%
    • your level vs level of mob factor into chance as well
    • base chance from the spell also impacts this
  • 10 CHA decreases resist mod on charm and mez by -1
    • 255 CHA is cap with -18 resist mod
    • 75 or lower CHA gives +6 resist mod for every 10 CHA below 75
  • lull does not use charisma to success landing, but it impacts aggro check on a lull fail
  • 100 CHA increases resist mod on fear by -20
    • every 8 points of CHA removes this resist mod by 1 until it reaches 0
    • undear fears ignore CHA mod

CR #

FR #

MR #

PR #

DR #