Hunting Locations

Based on p99’s hunting guide

solo group zone area monsters exp era notes
1-3 1-3 Butcherblock Mountains In front of Kaladim Assorted critters 133% cla Save Bone Chips for Kaladim Bone Chips Quest
1-3 1-3 Everfrost Pass outside Halas Assorted critters 133% cla Watch out for Vengeful skeletons; save Polar Bear Skins for Cindl’s Polar Bear Collection or to sell to players, or save for Leatherfoot Raiders Skullcap quest
1-3 1-3 Feerrott Near Oggok Assorted critters 133% cla Skeleton ruins in NW corner good for solo cleric level 7-9
1-3 1-3 Field of Bone Near Cabilis Assorted Critters 100% Kunark
1-3 1-3 Greater Faydark Ruins near Kelethin lifts Assorted critters 133% cla Save Orc Hatchets from Orc Pawns for Orc Hatchets
1-3 1-3 Innothule Swamp Near Grobb Assorted Critters 133% cla
1-3 1-3 Misty Thicket Rivervale side of big wall Assorted Critters 133% cla Save RunnyEye Warbeads for Runnyeye Warbeads (Rivervale) quest
1-3 1-3 North Qeynos Outside front gate Assorted critters 133% cla Save Bone Chips for Crush the Undead Qeynos Bone Chips Quest
1-3 1-3 Paineel Paineel starting area (entry yard) Assorted critters 133% cla
1-3 1-3 Steamfont Mountains Hills near Ak’Anon (#12) Assorted critters, Renegade Clockworks 133% cla Watch out for the wandering Skeleton and Kobold Shaman
1-3 1-3 Toxxulia Forest Outside Erudin, before river Assorted critters 133% cla
1-3 1-3 West Freeport Outside front gate Assorted Critters 133% cla
1-10 5-10 Kithicor Forest Near the entrance to Rivervale Beetles, Snakes, Bixies, Bears, Wolves 133% cla A passable alternative to Misty Thicket during the day. Do not be here at night as high level Undead spawn. Also of note is that there are no guards at the entrance to Rivervale.
3-5 1-4 Steamfont Mountains Crater near the Druid Ring, Kobold Camp just north of the crater Spiderlings, a small coyote, a kobold scout 133% cla Excellent for solo players near Felwithe to bridge the gap between Level 3 and 5
4-5 1-4 Field of Bone Spiderling cave Spiderlings 100% kunark Spiderling silk can be saved and sold to players
4-6 3-5 Butcherblock Mountains Greater Faydark zoneline Assorted Critters 133% cla
4-6 3-5 Greater Faydark “Orc hill” (north end of zone before Crushbone) Orcs 133% cla Orcs are clumped so soloing is more difficult here; Save Crushbone Belts for Crushbone Belts (Quest)
4-7 3-5 Butcherblock Mountains Undead at Druid rings -2000, 2000 Skeletons 133% cla Save Bone Chips for Kaladim Bone Chips Quest
4-7 4-7 Steamfont Mountains 1760, 1220 Kobold Camp, #1 and #5 on map Kobolds, but also other assorted critters including renegade clockwork and Skeletons 133% cla
4-10 5-10 Qeynos Hills ? Rabid Wolves and assorted 133% cla Save Diseased Wolf Pelts for Rabid Wolves (Quest); watch out for Holly Windstalker
4-10 4-10 The Warrens Paineel zoneline Kobolds 200% warrens
5-8 5-8 Blackburrow Top level of zone Gnolls 133% cla Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
5-8 4-6 Nektulos Forest Just far enough from the north end of the bridge that the guards won’t steal your kills. a tree snake, a skeleton, a shadow wolf and rarely a mummy 100% cla Guards at bridge will save you as long as you are not KOS. Necros can solo here 5-8 but half the bears will turn green at 8. Lots of spiders in area too for crafters. If you stay on road friendly shammies will sometimes SOW you.
5-8 4-7 Nektulos Forest Undead Pillar/Wizard Spires a skeleton, a decaying skeleton, a zombie and a lesser mummy 100% cla Easy to solo as a necro, Numb the Dead will let you single pull everything to break. The wizard spires have more wanderers so is a little more dangerous. Undead Pillar is close to zone. Occasional red a lesser mummy may need to be trained to guards at bridge, easier at pillar than spires.
5-10 5-10 East Commonlands ? Orcs, Dervish Cutthroats 100% cla Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest); players sitting in the tunnel (auctioning) will often give free buffs
5-10 5-10 Innothule Swamp ? Assorted 100% cla
5-10 5-10 Northern Desert of Ro ? Dervish Cuthroats 100% cla
5-10 5-10 Southern Desert of Ro ? ? 100% cla Watch out for
5-10 5-10 West Commonlands ? Orcs, Dervish Cutthroats 100% cla Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest)
6-11 6-11 Befallen Entrance Assorted 213% cla Be careful of the named mob Gynok Moltor, his PH is the monster that spawns at the front and path around the dungeon
6-8 4-7 Misty Thicket South-west Goblin camps (#2) Goblins (+ Assorted Critters) 100% cla
6-7 4-7 Steamfont Kobold camps Kobolds 100% cla
7-11 6-10 Steamfont South of minotaur cave, along the wall, eg. 750, -1990 earth elementals, drakes, skeletons, harpies, etc. 100% cla Watch out for Nilit’s Contraption, and the Minotaur Hero (if you go past the caves); also the earth elementals and harpies tend to be a little tougher
7-10 7-10 Crushbone Entry area, slave area, trainer hill Orcs 213% cla Save Crushbone Belts for Crushbone Belts (Quest)
8-12 8-12 Clan Runnyeye First floor Goblins 133% cla West-most camp has only 2 goblins, easy to break even if soloing
8-12 8-12 Blackburrow Past first door but not past other doors Gnolls 133% cla Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
8-16 8-16 Everfrost Plains/Tundra a polar bear, snow orc trooper, a giant wooly spider 100% cla South wall of zone makes a good pull spot
9-14 9-14 Rathe Mountains Beetle altars (Zaza and Ankh) Ankhesenaten, Ankhetperure, Ankhnesmerira, Zazamaharet, Zazamenhu, Zazaphenebti 100% cla Three named beetles at each altar, far enough apart for easy solo pulling. They move slower than normal run speed so can be easily kited.
9-18 9-18 Kurn’s Tower ? Assorted 200% kunark Skeletons are not social
10 9-10 Nektulos Forest Ruins near East Commonlands Zombies 100% cla Undead, easy to solo as a Necro at 8 (and maybe earlier, as Numb the Dead allows single pulls)
10-14 8+ Western Karana #3, #6, and #16 Bandits 100% cla Save Bandit Sashes for Bandit Sashes (Quest); Clerics may need some twinking to solo these
10-15 10-15 Upper Guk Near Heartspiders (map location 18) and Near steps to scryer a swampwater crocodile 159% cla Four spawns of swampwater crocodiles near the heartspiders by map location 18, non-aggro and non-social. One spawns in a small cubby, one wanders in the water, and two more spawn in the water near the stairs down to froglok scryer at map location 15. One of the spawns in that latter room is consistently higher level than the others.
12-17 10-16 Lake Rathetear Bandit Camp (map location 7) A band
10-15 10-15 Estate of Unrest Entrance area (outside house) Assorted (“yard trash”) 173% cla
10-15 10-15 Southern Desert of Ro ? Assorted animals 100% cla Most animals are non-social
10-15 10-15 Southern Desert of Ro Orc camp near south wall (unmarked on map) Orcs 100% cla Need some form of CC to break camp
10-15 10-15 Lake Rathetear Aviak island/Arena zoneline Aviaks (small “an aviak”) 100% cla Aviaks are faction-less, but social.
10-12 8-11 Qeynos Catacombs Thug Camp, area 17 then area 15 A_thug, then A smuggler ? cla
11-13 9-13 Butcherblock Mountains Chess board (#7) an undead bishop, an undead pawn, etc. 100% cla All undead, watch out for an undead king (he is much higher level). Rogues may require twinking
11-15 10-15 Butcherblock Mountains Goblin camps (#5, #6, #15, #22) Goblins 100% cla Will need ability to split goblins if soloing, watch out for Goblin Shaman/Wizards
11-15 10-15 Butcherblock Mountains Bandit camp (#12) Dwarf bandits 100% cla All bandits can be solo pulled easily, some have short patrols
11-15 11-15 Northern Desert of Ro ? Scarabs 100% cla If you ask nicely sellers in East Commonlands may buff you
8-15 8-15 Befallen Past the First locked door Assorted 213% cla Need to have the Splintered Wooden Key from the a shadowknight
11-15 ? Erud’s Crossing slightly off the west coast A Zombie Sailor ? cla
11-15 ? Timorous Deep ? Streamer fish 100% kunark Can’t bind in zone
12-16 ? Steamfont North of Lesser Faydark zoneline 4x a Minotaur Slaver ? cla 4 static spawns that can be single pulled, close to zone line, you can also grab the occasional nearby a harpy or a giant rat
12-16 ? West Commonlands ? a willowisp and a Dervish Cutthroat (and others) ? cla Charm a willowisp and use it to kill Dervish Cutthroats (they won’t be able to hurt it because it’s immune to non-magic weapons)
12-16 ? Erud’s Crossing Whole island Will o’ Wisps ? cla Wisps drop Lightstones and Greater Lightstones which can be sold (for ≈1p/≈4.5p) or turned in for the quests Research Aid/Evil Research; if you kill anything except wisps you can easily agro the entire island
12-16 ? The Overthere Southeast of outpost/North of chasm Cockatrices, Succulents, a sabertooth cat, a sabertooth tigress, etc. 100% kunark Lots of animals, which would normally be good for Druids, except that they have abnormally high resist rates
12-16 ? Ocean of Tears Sisters Island (#10) Sister of Erollisi ? cla Vendor on same island; lowers Clerics of Tunare/Faydarks Champions/King Tearis Thex/Soldiers of Tunare faction
12-18 ? Lesser Faydark Nybright Sister Camp Nybright Sisters 100% cla Kill Kayla Nybright first to break camp (Harmony or similar agro reducers helps)
13-15 ? Western Plains of Karana West Karana Bandits 100% cla Bandit Sashes can be turned in for experience
13-15 ? Western Karana Small settlement in Northwest corner of zone Guard Gregor and Misty Storyswapper 100% cla At level 13 Guard Gregor is blue and Misty Storyswapper can be white or yellow, but either version should be soloable. Both are on a six minute timer. Watch out for Guard McCluskey, as he rarely paths by and will assist (but if you give him a couple minutes he’ll eventually path away). Anyone (even Iksar) can sell to Silna Weaver, behind building. Lowers factions: Antonius Bayle, Guards of Qeynos, Merchants of Qeynos, Knights of Truth, and League of Antonican Bards
14-16 14-16 Kerra Island Entrance a kerran awrat and a kerran mamluk 120% cla Kerrans tend to come in pairs, which is great for charming; if you’re not charming you will want Harmony, Soothe or a similar spell; avoid the huts to the left/right of the entrance: they contain merchants (who don’t give XP), and aggroing anything near the hut will aggro them too; hurts Kerra Isle faction; Kerrans conveniently drop food/drink
14-19 14-19 East Karana Gnolls in the southwest a gnoll reaver and an undead reaver 100% cla Great solo camp; fast respawn and plenty of mobs almost all standing alone.
14-19 14-19 Everfrost Plains/Tundra a mammoth calf 100% cla
14-19 14-19 Lake of Ill Omen ? a sabertooth cat and a sabertooth tigress 87% kunark
14-19 14-19 Northern Karana ? a highland lion and a griffawn 100% cla
15-20 15-20 Kithicor Forest Camp high up on the West wall, South end, and pull Shraloks from that corner Shralok Orcs 100% cla A passable alternative to Misty Thicket during the day. Do not be here at night as high level Undead spawn. Also of note is that there are no guards at the entrance to Rivervale.
15 15 Kurn’s Tower Main floor Assorted 200% kunark
15-18 ? South Karana The plains area (ie. most of the zone) an adult elephant, an elephant, an elephant calf 100% cla
15-20 15-20 Befallen Second and Third Floor Skeletons, Mummies, Ghouls, Necromancers 213% cla Good for melee (who can take a beating from multiple enemies) and classes who can control undead. High chance of adds, but high ZEM. Be careful of Necromancers, who can be a little more difficult (adds a pet and DoTs).
15-20 15-20 Kithicor Forest Near the entrance to Rivervale Beetles, Snakes, Bixies, Bears, Wolves 133% cla A passable alternative to Misty Thicket during the day. Do not be here at night as high level Undead spawn. Also of note is that there are no guards at the entrance to Rivervale.
15 15 Kurn’s Tower Main floor Assorted 200% kunark
15-18 - South Karana The plains area (ie. most of the zone) an adult elephant, an elephant, an elephant calf 100% cla
15-20 15-20 Befallen Second and Third Floor Skeletons, Mummies, Ghouls, Necromancers 213% cla Good for melee (who can take a beating from multiple enemies) and classes who can control undead. High chance of adds, but high ZEM. Be careful of Necromancers, who can be a little more difficult (adds a pet and DoTs).
15-20 15-20 Highpass Hold ? Orcs and Gnolls 107% cla
15-20 15-20 Permafrost Near zone-in Ice Goblins 120% cla Mobs start turning green at 18, but XP is still really good even then. Mobs are usually in pairs, so you may want to bring both to the zone line, kill one, zone, then come back (if you don’t have CC).
15-21 15-21 Oasis of Marr Various, including #2 Caimans and Crocodiles 100% cla Avoid higher level Deepwater Crodcodiles
16-21 15-20 Gorge of King Xorbb Near the Runnyeye zone line Muddites, Minotaurs, Beholders 100% cla Zone line lets you easily zone out (but has goblins). Avoid central areas with significantly higher level beholders. Muddites and minotaurs tend to be easier, while beholders are a lot harder (they have an enchanter pet and can nuke hard if you can’t interrupt). Use the walls to navigate the zone without picking up lots of agro.
16-21 Gorge of King Xorbb Near the East Karana zone line a Chasm Minotaur, a Gorge Minotaur, a Muddite Minor, a Muddite Elder 100% cla Pull from the three canyons, starting with the East, then North, then West. Avoid the beholders (they’re much more powerful), which tend to come from East tunnel. One minotaur can spawn in the space between the canyons, so pull to the hill slightly farther back to avoid having him spawn on you. If you avoid killing Goblins you could eventually get enough faction with them to be able to use their bank in Runnyeye (but it will take lots of killing here)
16-17 - Erud’s Crossing Whole island Kerrans ? cla Lowers Kerra Isle faction
16-19 15-19 Lavastorm Mountains Near zone-in from Nektulos Forest or Najena a fire elemental, a lava crawler, a lava basilisk, a Rock Dervish, etc. 100% cla Pull to zone-in area to avoid adds; With the exception of a fire elemental and a fire imp most mobs are not threatening to attack.
16-18 - Toxxulia Forest On the way to Paineel Pixies 100% cla Pixies are non-social
16-20 14-18 The Overthere Mudhole (Semi Dry Lake) Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% kunark From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro.
16-20 14-18 Upper Guk Near the zone-in ? 166% cla
16-40 - Paineel Multiple locations Guards 100% paineel Has no faction hit, each mob drops 10pp in loot per kill. Heavily camped, some guards have up to 24min respawn timers.
17-21 - Western Plains of Karana Field at #10 Scarecrows 100% cla Scarecrows don’t run and are undead, so you can use Sense the Dead to find the closest one. They don’t agro, can very rarely proc “fear” (stun), and they sometimes drop Sack of Hay for the nearby Gathering Grain quest (which gives an extra 1% XP or less). Watch out for werewolves and (during the era when they appear) swarmlings and The Swarm Mother, as they path through the field periodically .
17-21 - Dagnor’s Cauldron NE corner Sandbar Serpents 100% cla In the NE corner of the zone, three serpents on 2:00 timers spawn as placeholders for Jetsam, Flotsam, and Squallslither within sight of each other. This may be the fastest spawning camp in the game — these mobs will respawn as fast as you can kill them for theoretically zero downtime. Occasionally, Barnacle Bones or a PH will wander through.
18-22 17-22 Rathe Mountains #3 a kodiak bear 100% cla Avoid the Unkempt Preservers when pulling (they will attack you if you attack the bears); if you have a spell like Harmony you can also kill Blinde the Cutpurse in nearby area #6
18-25 17-24 Lake Rathetear Aviak islands Aviak guards 100% cla Aviaks are faction-less, but social. There are seven aviak guards total in the west part of the zone (near the Arena). Levitate speeds things up a ton by being able to scoot across water
19 12-19 Oasis of Marr Orc Highway Orcs 100% cla
19-21 17-19 Kerra Island ? Kerrans 120% cla
19-23 - East Karana Throughout zone a war wolf, a lion patriarch, a rogue lion, a spirit stalker, a dark stalker, a gorge hound, a griffon
19-23 17-21 East Karana Gnolls in the southwest a gnoll reaver and an undead reaver 100% cla Great solo camp; fast respawn and plenty of mobs almost all standing alone.
19-24 - The Overthere Mudhole (Semi Dry Lake) Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% kunark From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro.
20 20 Upper Guk Squire Camp A Froglok Gaz Squire and other frogloks 166% cla
20-23 20-23 Oasis ? a deepwater crocodile, a deepwater caiman 100% cla For DRU
20-24 20-24 Stonebrunt Mountains Kejekan Mines, #2 a kejekan miner x4 100% warrens Extremely safe camp. The Kejek in the village do not see invis, and are indifferent
20-24 20-24 West Freeport -107, -430 Trissa Whistlesong 100% cla Lazy single kill every 6m40s
20-24 20-24 Kurn’s Tower Start at top, work down to the lower tunnels Greater Scalebones, Lesser Icebones, Lesser Charbones 200% kunark Skeletons are not social
20-24 17-22 Timorous Deep Elven Outpost Docks An elven ranger, an elven scout, an elven war scout 100% kunark Lowers Inhabitants of Firiona Vie and Greater Faydark factions
22-27 22-27 Lake Rathetear location 2, near South Karana zone line a greater zombie, an exhumed gnoll 100% cla All undead, but only at night: during the day there’s only lower-level gnolls (see below for undead in nearby Rathe Mountains); because the mobs are close Soothe/Harmony helps, but characters at the higher-end of the level range can pull singles without it

{{HuntingGuideSpot |soloLevel= 22 - 25 |zone=Najena |area={{Loc|Najena|80, -58}} |monsters= a skeleton |xpModifier=159% |for=PAL, CLR |notes= Individual spawns of a skeleton that are quite safe, free from adds, and frequently drop small ringmail gloves and small ringmail bracelet for vendoring. Skeletons drop a piece for Paladin quest The Sword of Nobility. Several spawns exist, but the most accessible is marked. }} {{HuntingGuideSpot |soloLevel= 22-30 |groupLevel= 20-30 |zone=Misty Thicket |area= west of the Great Wall, just east of the orc camp along the north zone wall. |monsters= Slaythe |xpModifier= 100% |for=DRU |image=100px |notes= Slaythe is spawned by asking Bronin Higginsbot, on top of the southernmost Wall Tower in Misty Thicket, for a ‘small favor’. After that run north along the west side of the Great Wall until you reach the north zone wall, where Slaythe is waiting. Kill the frog and and turn his leg into Bronin Higginsbot for The Bloody Shank (quest), then you can respawn Slaythe.

Requires indifferent faction with the Rivervale Rogue faction, DeepPockets (wolf form works); Bronin will not spawn Slaythe at lower faction. Killing Slaythe lowers Frogloks of Kunark, while turning his leg in raises Highpass Guards, Carson McCabe, Merchants of Highpass, Corrupt Qeynos Guards, Freeport Militia

VERY good, safe and steady EXP. Druids (with wolf form and levitate, to jump off the stumps west of the wall to get to the top of the tower and respawn) can do this especially quickly. Just nuke/kite (unsnared) down the wall, avoiding the guards, and finish him off near the tower for a quick respawn. }} {{HuntingGuideSpot |soloLevel= 20-26 |groupLevel= - |zone=Najena |area= {{Loc| Najena| 140, -165| Crystal Room (#4)}} |monsters= A Magician |xpModifier= 173% |for=MAG |image=60px |notes= This room has 3 magicians which you can split just by using line of sight. Edge down the left side of the hall until you can “see” the right mob and pull. Repeat on the right side. These magicians drop Mage focus item components: A Broom, A Shovel, A Stein, & A Torch (although not initially in {{Era|Classic}}).

At 26 I was getting 6% of level for 1 Mage and pet. Respawn is 18:30. In that time you can also kill the 2 Skeletons just in the cave before the crystal room and two possible tentacle terrors in the entrance room (or some spiders not too far from the skeletons).

Alternatively in {{Era|Classic}} you can wait on the /list for Drelzna, as this room is within the /list range. }} {{HuntingGuideSpot |soloLevel= 20-28 |groupLevel= 20-28 |zone=South Karana |area= “KFC” (Aviak town near Lake Rathe zoneline) |monsters= Aviaks |xpModifier= 100% |for=BRD/SHM |notes=Some races (not Barbarians) can use the merchant at the top level }} {{HuntingGuideSpot |soloLevel= 21 |groupLevel= 21 |zone=Mistmoore |area= Entrance |monsters= |xpModifier= 120% |for= |notes= }} {{HuntingGuideSpot |soloLevel= 21-23 |groupLevel= 17-22 |zone=Blackburrow |area= Deep in (area around Lord Elgnub) |monsters= Gnolls |xpModifier= 133% |for= |notes= Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 21-24 |zone=Estate of Unrest |area= Fireplace |monsters= Assorted |xpModifier= 173% |for= |notes= }} {{HuntingGuideSpot |soloLevel= 21-24 |groupLevel= - |zone=East Karana |area= Bottom of ramp/road to Highpass |monsters= Crag Spiders |xpModifier= 100% |image=125px |for=ENC/NEC/WAR |notes=spiders drop lots of Spider Silk for Tailoring }} {{HuntingGuideSpot |soloLevel= 21-24 |groupLevel= 18-24 |zone=Lake of Ill Omen |area= Beach north of river from Firiona Vie |monsters= Goblins, Sarnaks, Sabre-tooth Tigers, etc. |xpModifier= 87% |era=Kunark |for= |notes= }} {{HuntingGuideSpot |soloLevel= 21-24 |groupLevel= 18-24 |zone=Lake of Ill Omen |area= Around windmill |monsters= Goblins, Sarnaks, Sabre-tooth Tigers, etc. |xpModifier= 87% |era=Kunark |for= |notes= }} {{HuntingGuideSpot |soloLevel= 21-24 |groupLevel= 19-26 |zone=Ocean of Tears |area= ? |monsters= Gargoyles, Mermaids |xpModifier= |for=DRU/NEC |notes= Gargoyles have pretty good loot - Read this guide for further details. }} {{HuntingGuideSpot |soloLevel= 21-30 |groupLevel= 21-30 |zone=Warsliks Woods |area= Forest giant fort |monsters= Forest giants |xpModifier= 100% |era=Kunark |for=all |notes= }} {{HuntingGuideSpot |soloLevel= 21-25 |groupLevel= 21-25 |zone=South Karana |area={{Loc|South Karana|-5485, -2615|Hermit Cottage (#7)}} |monsters= a hermit |xpModifier= 100% |image=50px |for=NEC |notes= a hermit is a Ranger (with no faction), and respawns every 2 minutes. To get him out of his (locked) cottage stand at the back of it, by the chimney, /target a_hermit (or just /target a), and /say I am here to kill you (or use a spell/ranged attack/pet) }} {{HuntingGuideSpot |soloLevel= 21-25 |zone=West Karana |area= {{Loc|West Karana|-3898, -5576|Small House Just East of Barbarian Fishing Village}} |monsters= Lempeck Hargrin |xpModifier=100% |era=Classic |image=125px |for=AFK, NEC, evil |notes=Respawns every 10 minutes. You can sell to Analya in the nearby Barbarian village, as she is on Beta Neutral faction. Lowers Antonius Bayle Guards of Qeynos, Knights of Thunder, Priests of Life }} {{HuntingGuideSpot |soloLevel= 21-30 |groupLevel= 21-30 |zone=Warsliks Woods |area= Forest Giant Hut (#8 on the map) |monsters= Forest giants |xpModifier= 100% |era=Kunark |notes= Three spawns outside of each others aggro range. only 2 pathers (usually goblins) Great for Root/Rotting }} {{HuntingGuideSpot |soloLevel= 22-25 |groupLevel= 22-25 |zone=Dagnor’s Cauldron |area= ? |monsters= Aqua Goblin Bosuns, Aqua Goblin Tidal Lords |xpModifier= 100% |for=BRD |notes= }} {{HuntingGuideSpot |soloLevel= 22-25 |groupLevel= 22-25 |zone=The Overthere |area= Near Warsliks Woods zoneline |monsters= Cockatrices, Succulents, Sabre-toothed Tigers, etc. |xpModifier= 100% |era=Kunark |notes= }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 26-29 |zone=Clan Runnyeye |area= ? |monsters= Goblins |xpModifier= 133% |notes= Lots of casters; Snare is necessary }} {{HuntingGuideSpot |soloLevel= 23-25 |groupLevel= - |zone=Rathe Mountains |area= North of Zazamoukh (#20) |monsters= Drakes (an ebon drake, a basalt drake, etc.) |xpModifier= 100% |for=RNG |notes=Avoid Zazamoukh and watch out for Rharzar and if you see a drake leave it up as it’s Rharzar’s placeholder }} {{HuntingGuideSpot |soloLevel= 23-25 |groupLevel= - |zone=South Karana |area= West of Aviak town |monsters= Elephants, Bull Elephants |xpModifier= 100% |for=BRD/DRU/SHM |notes= }} {{HuntingGuideSpot |soloLevel= 23-25 |groupLevel= - |zone=Najena |area= {{Loc|Najena|550, 100|Caves in the North end of zone}} |monsters= A Giant Black Widow |xpModifier= 173% |image= |for=MAG |notes=To get to this spot you’ll have to “crawl” through the rest of the dungeon. There are three tentacle terrors along the way that should be good XP, although you can avoid all of them if you are careful. Once you get to the spiders you want to be VERY careful not to get close to the massive groups of goblins, or you will die before you can gate. Also beware that the spider at {{Loc|Najena|460, 220|460, 220}} can spawn The Widowmistress if you are unlucky. }} {{HuntingGuideSpot |soloLevel= 24-30 |groupLevel= 24-30 |zone=Lake of Ill Omen |area= North of windmill |monsters= Goblins, Sarnaks, Sabre-tooth Tigers, etc. |xpModifier= 87% |era=Kunark |for= |notes= Keep an eye out for the rare A Sarnak Courier which can drop a {{:Goblin Gazughi Ring}} (sells for a few thousand plat) }} {{HuntingGuideSpot |soloLevel= 24-30 |zone=West Karana |area= {{Loc|West Karana|-3700, -1800|Barbarian Fishing Village}} |monsters= Mistrana Two Notes, Junth McMannus, Lars McMannus |xpModifier= 100% |era=Classic |image=60px 60px |for=NEC, evil |notes=Pull to the hill next to village to avoid adds. The Barbarians respawn faster than Mistrana, and you can use /target to pull them out of their houses without going in. Avoid the higher level Ulrich McMannus and Guard Donlan (the latter rarely paths through). Avoid Sera McMannus and Misla McMannus (neither gives XP). Some of the mobs are yellow to a 24, but are doable by a Necromancer of that level. You can sell to Analya (also in village), as she is on Beta Neutral faction. Lowers Halas Factions. }} {{HuntingGuideSpot |soloLevel= 24-30 |zone=West Karana |area= {{Loc|West Karana|-4240, -15170)| Along Karana river, East end of zone}} |monsters= Ryshon Hunsti (23) |xpModifier= 100% |era=Classic |image=80px |for=NEC |notes=A solitary human Paladin fishing along the Karana river, on a 22 min timer, with no faction hit. Evil characters can also kill Lempeck Hargrin, who isn’t too far away. }} {{HuntingGuideSpot |soloLevel= 24-32 |groupLevel= 26-30 |zone=Swamp of No Hope |area= #4 on map |monsters= Iksar exiles (groups of 3 and 6, level 23, static with 6:45 respawn) |xpModifier= 100% |era=Kunark |for=DRU/MNK/NEC/RNG/SHM |notes=Drops fine steel weapons, gems, 1-2pp average coin (mostly gold), TT zoneline is close for escapes (requires levitation), no roamers (easy AFK breaks), close to Cabilis for Iksar to bank/sell; requires CC/root/harmony, see [https://www.project1999.com/forums/showthread.php?t=282457] for more detail }}

== Hunting Spots 25-29 ==

{{HuntingGuideTableStart}} {{HuntingGuideSpot |soloLevel= 25-30 |groupLevel= - |zone=Rathe Mountains |area= Near Lake Rathe |monsters= Giant Skeletons |xpModifier= 133% |image=150px |for=DRU/NEC/SHM |notes= Simple undead warrior mobs; lizard men (eg. a lizard man warrior) are PHs, so kill them to get more skeletons }} {{HuntingGuideSpot |soloLevel= 25-30 |groupLevel= - |zone=Lake of Ill Omen |area= West side of lake |monsters= skeletons, sabertooth grimalkins (Stationary goblins x4 in buildings NW of lake) |xpModifier= 87% |era=Kunark |for=NEC |notes=Undead }} {{HuntingGuideSpot |soloLevel= 25-30 |groupLevel= 23-26 |zone=Lesser Faydark |area= Faerie Camp |monsters= Faeries |xpModifier= 133% |for= |notes= Lowers Faerie faction (needed for Ranger Rain Caller Quest) }} {{HuntingGuideSpot |soloLevel= 26-32 |groupLevel= - |zone=Everfrost |area= Everfrost plains |monsters= A Wooly Mammoth |xpModifier= 133% |image=150px |for=DRU/ENC/NEC/RNG |notes=The Druid Charm Kiting Guide by Angelhawk contains a helpful map.As of June 2020 this map does not appear to be correct. It is possible that mammoth spawns have been moved or spawn rates have been altered. }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 26-32 |zone=High Keep |area= ? |monsters=Basement goblins |xpModifier= 112.5% |notes= Great EXP and cash, but usually a lengthy waitlist for the group. Turn in goblin ears for a bit of extra EXP. Can probably last you longer than 32. }} {{HuntingGuideSpot |soloLevel= 25-31 |groupLevel= |zone=Rathe Mountains |area= (-1280, 740) |monsters=a basalt drake |xpModifier= 100% |notes= Good for AFK (i.e. “Dad Camp”). Single, static spawn (respawn 6’ish mins), blue until 32. Safe spot to sit/med up the hill next to the mob. Pull up the hill to kill. Beware the level 50 drake that wanders this area (Rharzar) who pats across the spawn location. }} {{HuntingGuideSpot |soloLevel= 27-30 |groupLevel= 27-30 |zone=Lake of Ill Omen |area= Just east of windmill (#13) |monsters= A Sabertooth Grimalkin |xpModifier= 87% |era=Kunark |image= 150px |for=DRU |notes=Be careful, as mobs have somewhat high magic resist; 4x Grimalkins spawn on a 6 minute timer, pull to windmill to avoid adds }} {{HuntingGuideSpot |soloLevel= 27-31 |groupLevel= 27-33 |zone=Cazic Thule |area= Alligator Pit |monsters= Alligators |xpModifier= 150%* |for=DRU/RNG/SHM |image= 150px |notes=’’’’’’ This guide does not reflect recent ZEM changes, but the zone definitely got a boost! See Cazic Thule Alligator Pit for more info }} {{HuntingGuideSpot |soloLevel= 27-31 |groupLevel= - |zone=Tower of Frozen Shadow |area= First level, right hallways from entrance |monsters= a shadow beast |xpModifier= 113% |image= 75px |era=Velious |for=CLR/NEC |notes=Lots of undead (which ‘‘do’’ run). You’ll need Calm or some sort of CC. Be careful in the first main room, as it is slippery and has a pit (with two shadowboness in it). If you turn right immediately you won’t agro them, or the shades at the end of the room. You will then be at a T-intersection: there are two beasts in the room to the right, and three in the room to the left (plus one more beyond it). Any beast can spawn a large undead gnoll when they die, so be careful. If you move away immediately he won’t agro (but you’ll have to avoid him).}} {{HuntingGuideSpot |soloLevel= 28-33 |groupLevel= - |zone=Tower of Frozen Shadow |area= First level, entry room (and beyond) |monsters= an icy shade, A shadowbone and a shadow beast |xpModifier= 113% |for=CLR/NEC |image= 75px |era=Velious |notes=Lots of undead (which ‘‘do’’ run). You’ll need Calm or some sort of CC to solo. The shades stay blue up to 39 but the rest turns green by sooner. Be careful in the main room, as it is slippery and has a pit (with two shadowboness in it). Beyond the pit are two icy shades, and there are more shadowboness and shadow beasts in the adjacent hallways and rooms. To pull the shades without aggroing the pit mobs, move up to the hallways on either side, Calm the far one, then pull the closer one. can spawn a large undead gnoll when they die, so be careful. If you move away immediately he won’t agro (but you’ll have to avoid him).}} {{HuntingGuideSpot |soloLevel= 27-29 |groupLevel= - |zone= Warsliks Woods |area= caves leading to Dalnir |monsters= a skulking brute |xpModifier= 100% |for= BRD/CLR/DRU/ENC/MAG/MNK/NEC/PAL/ROG/RNG/SHD/SHM/WAR/WIZ |era= Kunark |notes= Two spawning locations in the caves. One group of two, the other is a group of 3. They do not aggro, easy to fight, and go down fast. Lots of coin and gems to loot. }}{{HuntingGuideSpot |soloLevel= - |groupLevel= 27-33 |zone=Cazic Thule |area= Maze |monsters= |xpModifier= 150%’’’’’’ |notes=’’’’’’ This guide does not reflect recent ZEM changes, but after those changes XP is very good here! Lots of roamers and healers, so a good duo/trio (if not a full group) is recommended. }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 27-33 |zone=Cazic Thule |area= near Temple |monsters= |xpModifier= 113%’’’’’’ |notes= ‘’’*’’’ This guide does not reflect recent ZEM changes, but after those changes XP is very good here! Lots of roamers and healers. }} {{HuntingGuideSpot |soloLevel= 28-35 |groupLevel= - |zone=Southern Karana |area= north east corner |monsters= A Treant x2 |xpModifier= 133% |for=NEC/SHM, evil |notes=North east corner has two Treants They look like the will come together when pulled but they wont if you stand to one side. They are druids so either fear kite or nukem fast. Great for evil toons. drops coin, gems, and fine steel staffs; lowers Guards of Qeynos, Jaggedpine Treefolk, Protectors of Pine and QRG Protected Animals faction. Sesserdrix’s Necromancer Guide has an entry for this spot }} {{HuntingGuideSpot |soloLevel= 28(31)-35 |groupLevel= - |zone=Western Karana |area= {{Loc|West Karana|-3800, -2300|Barbarian Fishing Village}} |monsters= Ulrich McMannus, Mistrana Two Notes (optional), Guard Donlan (Optional) |xpModifier= 133% |for=AFK, NEC, evil |image=75px 75px |notes=Necromancers can do Ulrich starting at level 27 or 28 (even though he’s yellow and it’s a bit risky) by fear kiting him. Spirit of the Wolf or Journeyman’s Boots are highly recommended in case of a string of Fear resists though. Such Necros can also kill Mistrana (who will be a blue con at that level). Ulrich becomes a blue con (and becomes soloable by non-Necros) at 31. Guard Donlan also paths through village and you can kill him (but he lowers Corrupt Qeynos Guard faction). You can AFK away from village, and sell to Analya (also in village), as she is on Beta Neutral faction. Good for evil characters as Ulrich lowers Halas Factions and Mistrana lowers Guards of Qeynos, Knights of Truth, League of Antonican Bards. }} {{HuntingGuideSpot |soloLevel= 28-35 |groupLevel= - |zone=Iceclad Ocean |area= Area around tower |monsters= Snow Cougars, Shadow Guardians |xpModifier= 100% |era=Velious |for=DRU/RNG |notes=Vendors and bind spot in zone at docks, can (rarely) loot Cougar Claw Earrings or High Quality Cougar Skin; beware of Garou and Midnight; the “beach” at around {{loc|Iceclad Ocean|2700, 1700|2700, 1700}} (and the area right above it) is a safe spot you can pull mobs to (in particular Cougars are right near by). }} {{HuntingGuideSpot |soloLevel= 29-32 |groupLevel= - |zone=South Karana |area= Centaur huts |monsters= Centaur Archers |xpModifier= 133% |for=BRD/SHM |image=150px |notes= Centaurs have no faction so you can kill them then use their vendor }} {{HuntingGuideSpot |soloLevel= 29-32 |groupLevel= 29-32 |zone=Mistmoore |area= Graveyard |monsters= |xpModifier= 116% |for=ENC |notes= }} {{HuntingGuideSpot |soloLevel= 29-33 |groupLevel= - |zone=Ocean of Tears |area= Sisters Island (#10) |monsters= Dwarves |xpModifier= 133% |for=NEC, evil |notes= Vendor on same island, lowers Dwarf factions }} {{HuntingGuideSpot |soloLevel= 29-35 |groupLevel= 29-35 |zone=Kerra Island |area= ? |monsters= Kerrans, including Shazda Asad |xpModifier= 133% |for= |notes= Kerrans start out non-KOS (but killing them lowers faction) }} {{HuntingGuideSpot |soloLevel= 29-33 |groupLevel= - |zone=Iceclad Ocean |area= Island with gnome pirate outpost (#2), north of outpost |monsters= Snow Cougar |xpModifier= 100% |era=Velious |for=DRU/RNG |notes= Vendors and bind spot in zone at docks; can loot Cougar Claw Earring; beware: as an island with nowhere to run, if you don’t have gate or CC you will have to be ‘‘very’’ careful about not getting adds }}

== Hunting Spots 30-34 ==

{{HuntingGuideTableStart}} {{HuntingGuideSpot |soloLevel= 32-36 |groupLevel= 24-36 |zone=Timorous Deep |area= Golra island (#12 on map) |monsters= a golra |xpModifier= 110%

|era=Kunark |notes= A great AFK/“dad” camp. Static spawns, single pulls, no roamers. Good spot for quadding, lots of room, 8+ spawns. 12min respawn. Loot is small amount of coin and words, nothing else. }} {{HuntingGuideSpot |soloLevel= 30-34 |groupLevel= - |zone=Rivervale |area= ? |monsters= Guards |xpModifier= 100% |for=evil |notes= Lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction; beware, some guards are level 40 }} {{HuntingGuideSpot |soloLevel= 30-34 |groupLevel= - |zone=Emerald Jungle |area= ? |monsters= emerald stalker, a frenzied gorilla, a frenzied leech, a frenzied tiger |xpModifier= 100% |era=Kunark |for=DRU |notes= }} {{HuntingGuideSpot |soloLevel= 30-34 |groupLevel= - |zone=The Overthere |area= ? |monsters= sabretooth tigress |xpModifier= 100% |era=Kunark |for= |notes= Lots of animals with very high resist rates (bad for animal charming) }} {{HuntingGuideSpot |soloLevel= 30-34 |groupLevel= - |zone=Lake of Ill Omen |area= between Frontier Mountains zone-line and lake |monsters= a sabertooth grimalkin |xpModifier= 87% |era=Kunark |notes= Charmed grimalkins can be used to aggro kite Sarnak Fort pretty efficiently }} {{HuntingGuideSpot |soloLevel= 30-34 |groupLevel= - |zone= Warsliks Woods |area= caves leading to Dalnir |monsters= a skulking brute |xpModifier= 100% |for=MNK/ROG/WAR |era= Kunark |notes= Very popular location, can be difficult to get one of the rooms. Two spawning locations in the caves. One group of two, the other is a group of 3. They do not aggro, easy to fight, and go down fast. Lots of coin and gems to loot. }} {{HuntingGuideSpot |soloLevel= 31-35 |groupLevel= - |zone=Western Karana |area= North/Central part of the zone around {{loc| Western Karana | -1300, -8900 |-1300, -8900 }} |monsters= Choon and Froon |xpModifier= 100% |image=100px |notes= Can be pulled individually }} {{HuntingGuideSpot |soloLevel= 31-33 |groupLevel= - |zone=Splitpaw |area= Entrance |monsters= First five gnolls |xpModifier= 128% |for=ENC/SHM |notes= You’ll need to be able to split as these gnolls are paired up; save Tesch Val Scrolls for extra XP }} {{HuntingGuideSpot |soloLevel= 31-34 |groupLevel= - |zone=Misty Thicket |area= The Wall |monsters= Halfling Guards |xpModifier= 100% |for=NEC/SHM, evil |notes=Lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction. }} {{HuntingGuideSpot |soloLevel= 31-36 |groupLevel= - |zone=South Karana |area= Spires around Splitpaw zoneline |monsters= Gnolls |xpModifier= 100% |image= 150px |for=BRD/ENC/MAG/NEC/SHM |notes=Save Tesch Val Scrolls for extra XP }} {{HuntingGuideSpot |soloLevel= 31-39 |groupLevel= - |zone=Crystal Caverns |area= Start at the top, work down |monsters= Ry’Gorr orcs |xpModifier= 113% |era=Velious |notes=Dwarf city in zone: can bank/vendor using sneak or a faction spell/song; velium ore for trade skills drops here }} {{HuntingGuideSpot |soloLevel= 32-35 |groupLevel= 29-34 |zone=Cazic Thule |area= ? |monsters= Alligators |xpModifier= 113% |image= 150px |for=DRU/RNG/SHM |notes=See Cazic Thule Alligator Alley for more info }} {{HuntingGuideSpot |soloLevel= 32-35 |groupLevel= - |zone=South Karana |area= Centaur huts |monsters= Centaur Coursers and Centaur Chargers |xpModifier= 100% |image= 150px |for=BRD/SHM |notes= Centaurs have no faction so you can kill them then use their vendor }} {{HuntingGuideSpot |soloLevel= 32-35 |groupLevel= 32-35 |zone=Solusek’s Eye|Solusek’s Eye (Sol A) |area= First goblin room |monsters= Goblins |xpModifier= 173% |for= |notes= Can vendor at the goblin merchant with sneak/faction spell/song or in Lavastorm }} {{HuntingGuideSpot |soloLevel= 32-39 |groupLevel= 30-37 |zone=Field of Bone |area= Sythrax Temple (location B) in the north-eastern-most area |monsters= Servant of Sythrax, a skeletal jester |era=Kunark |xpModifier= 110% |for= |notes= Undead. You may need Enduring breath to get in with low swimming skill. Servants have relatively high resists. Recommend starting with the 2 jesters. They can be pulled single out of Ghargs room, the Sythrax will not social. }} {{HuntingGuideSpot |soloLevel= 33-38 |groupLevel= 33-38 |zone=Mistmoore |area= Castle Entrance |monsters= |xpModifier= 120% |for=ENC |notes= A gypsy musician (Rogue) makes a good Enchanter pet }} {{HuntingGuideSpot |soloLevel= 33-40 |groupLevel= 31-40 |zone=Frontier Mountains |area= Giant Fort |monsters= Mountain Giant Tumps and Mountain Giant Hillocks |xpModifier= 100% |era=Kunark |for=BRD/SHM |notes= }} {{HuntingGuideSpot |soloLevel= 33-37 |groupLevel= 30-37 |zone=Great Divide |area= Tizmak cave |monsters= Tizmaks |xpModifier= 100% |image= 100px |era=Velious |notes=Can bind/sell at nearby Thurgadin, lowers Tizmak Clan faction (but you start high enough to learn the layout before becoming KoS); velium weapons and leather armor drop (which vendor pretty well); kill shaman first : they are nasty but go down fast }} {{HuntingGuideSpot |soloLevel= 34 |groupLevel= - |zone=Western Karana |area= Ogre camp |monsters= Ogres |xpModifier= 100% |for=good |notes= Good money, beware of Chief Goonda }} {{HuntingGuideSpot |soloLevel= 34-37 |groupLevel= - |zone=Splitpaw |area= Entrance up to double doors |monsters= Gnolls |xpModifier= 128% |for=ENC/SHM |notes=You’ll need to be able to split, as these gnolls are paired up; save Tesch Val Scrolls for extra XP }} {{HuntingGuideSpot |soloLevel= 34-39 |groupLevel= 24-30 |zone=Estate of Unrest |area= Basement |monsters= Assorted |xpModifier= 173% |for= |notes= }} {{HuntingGuideSpot |soloLevel= 34-40 |zone=Estate of Unrest |area= Festering Hag tower |monsters= A Festering Hag, A Greater Dark Bone and A werebat |xpModifier= 173% |for=DRU/ENC/SHM |notes= Use Potion of Unlife Awareness, Greater Wolf Form with Harmony, or Beguile to get to the hags and split them. Watch out for An undead knight of Unrest who’s a rare spawn in the center spot who harm touches, but drops the Bloodstained Tunic and Mantle. }} {{HuntingGuideSpot |soloLevel= 34-41 |groupLevel= 32-39 |zone=Mines of Nurga |area= Exit tunnel |monsters= Goblins |xpModifier= 100%? |era=Kunark |for= |notes= 5 single spawns and 1 dual spawn; further details and more [https://www.project1999.com/forums/showthread.php?t=282457 details] }} {{HuntingGuideSpot |soloLevel= 34-55 |groupLevel= 34-55 |zone=Dreadlands |area= Along the walls of Karnor’s Castle |monsters= Assorted |xpModifier= 100% |era=Kunark |for=BRD/ENC/SHM |notes= }}

== Hunting Spots 35-39 ==

{{HuntingGuideTableStart}} {{HuntingGuideSpot |soloLevel= 34-40 |zone= North Karana |area= {{Loc|Northern Plains of Karana|South Karana Bridge -4216, 1190 }} |monsters= Guards Guard Oystin & Guard Westyn |xpModifier= 133% |for=NEC/SHM |notes= Guards both of which are level 30. Static spawn on 6 minute timer next to each other. South Karana zoneline right there for easy split. Great for Evil races. }} {{HuntingGuideSpot |soloLevel= 34-40 |zone= North Karana |area= {{Loc|Northern Plains of Karana|Guard Tower -1240, 122 }} |monsters= Guard Stanard & Guard Bartley |xpModifier =133% |for=Evil Races, MNK/SK/NEC, AFK |notes= Both guards are level 30 on a 6 minute spawn timer. Easy split, with gypsy camp nearby to sell Fine Steel Weapons and Shields that drop. Beware of GrimFeather and the occassional a griffenne wandering through. }} {{HuntingGuideSpot |soloLevel= 34-40 |zone= West Commonlands |area= {{Loc|West Commonlands|Tollbooth 37, 60 }} |monsters= Guards Guard Valon & Guard Colin |xpModifier= 133% |for=Evil Races, NEC,SHM |notes= Guards are level 30 and 31. Static spawn on 6 minute timer next to each other. Splitting can be annoying, but they are very easy after that. Great for Evil races. }} {{HuntingGuideSpot |soloLevel= 35-39 |groupLevel= - |zone=Tower of Frozen Shadow |area= {{Loc| Tower of Frozen Shadow | 2nd level 660, 620| Second level, exit hallway }} |monsters= a ghostly scholar |xpModifier= 113% |image= 60px |era=Velious |for=CLR/NEC, AFK |notes=When you reach 2nd floor use Invis vs. Undead and cross the room to the exit hallway. Facing back the way you came, the {{loc|Tower of Frozen Shadow|2nd floor 470, 620 / 2nd floor 545, 770 / 2nd floor 590,770 |scholar straight ahead, and the two closest on the right}}, are all single-pullable. They are undead but run, so pull them all the way back into the exit hall.

Many scholars charm you (and bring you back to their spawn point, which is often a death sentence); Clerics should intersperse every nuke with a stun to avoid this. Have a CR plan, because even if you are bound outside, you or your rezzer will need a way to get the level #2 key (eg. make a corpse on level #1 with a backup key, or camp an alt nearby who can farm the key). }} {{HuntingGuideSpot |soloLevel= 35-36 |groupLevel= 35-36 |zone=Lower Guk |area= Zoneline up to the watery passage to bedroom |monsters= ? |xpModifier= 107% |for= |notes= }} {{HuntingGuideSpot |soloLevel= 35-38 |groupLevel= - |zone=Upper Guk |area= ? |monsters= Ancient Crocodile |xpModifier= 166% |image=100px |for=NEC |notes=Can drop Gatorscale Leggings }} {{HuntingGuideSpot |soloLevel= 35-39 |groupLevel= - |zone=Emerald Jungle |area= ? |monsters= a frenzied ape, a giant frenzied leech, a raging tiger, a trakaraptor, a raging gorilla, a trakanasaur |xpModifier= 100% |era=Kunark |for=DRU |notes= Good for animal charming }} {{HuntingGuideSpot |soloLevel= 35-39 |groupLevel= - |zone=Northern Karana |area= ? |monsters= a griffon |xpModifier= 100% |for=DRU |notes= Good for animal charming }} {{HuntingGuideSpot |soloLevel= 35-39 |groupLevel= - |zone=The Overthere |area= ? |monsters= sabretooth tiger |xpModifier= 100% |era=Kunark |for= |note s= Lots of animals, which would normally be good for Druids, except that they have abnormally high resist rates. }} {{HuntingGuideSpot |soloLevel= 35-39 |groupLevel= - |zone=The Overthere |area= Along the western wall |monsters= Sarnak Berzerker |xpModifier= 100% |era=Kunark |for= |notes= Sarnak Berzerkers are great farming for war braids at this level. Decent quest turn in and faction for hammer. Solo roaming spawn near fortress wall / western wall corner on 6 min timer always spawns a berzerker or a knight. }} {{HuntingGuideSpot |soloLevel= 35-40 |groupLevel= - |zone=Iceclad Ocean |area= Largest island, pull to shore |monsters= Dire Wolves |xpModifier= 100% |era=Velious |for=DRU/RNG |notes=Good for animal charming/fear kiting }} {{HuntingGuideSpot |soloLevel= 35-40 |groupLevel= - |zone=Firiona Vie |area= Outside settlement |monsters= Pirates |xpModifier= 100% |era=Kunark |notes= Safest pull spot is the cliff face running east of FV. All pirates con blue to a lvl 35 player. The first green cons appear at lvl 36. }} {{HuntingGuideSpot |soloLevel= 35-41 |groupLevel= - |zone=Rathe Mountains |area= Gypsy Camp |monsters= Cynthia |xpModifier= 100% |for= |notes= She’s on Beta Neutral faction; try to kill her before she buffs herself }} {{HuntingGuideSpot |soloLevel= 35-42 |groupLevel= - |zone=High Keep |area= ? |monsters= Guards |xpModifier= 150% |for= |notes= Guards range in level from 27-35 }} {{HuntingGuideSpot |soloLevel= 35-42 |groupLevel= - |zone=Splitpaw |area= {{Loc|Splitpaw|900,100 |Snake Lake (under bridge/waterfall)}} |monsters= a gaduladian widemouth |xpModifier= 150% |image=125px |for= |notes= There are 7 snakes, approximately level 30-32, non-aggro but social (all but these two can be pulled solo NOTE: This is incorrect. There are multiple spawns that might aggro upon pulling one, but there are a couple that can be single pulled), 22 min respawn. They hit for a max of 70 and occasionally proc a weak poison DoT. Pull up to the pillar to get them out of the water. No traffic, trains, or loot … except for one buggy low-level gnoll that glitches through the bridge, but if you don’t sit on that side of the pillar he shouldn’t agro. }} {{HuntingGuideSpot |soloLevel= 36-39 |groupLevel= - |zone=Neriak Foreign Quarter |area= Front gate/trade area |monsters= Two level 35 guards at gate, pathers in trade area |xpModifier= 133% |for= |notes= Hurts ? Neriak factions; watch out for Divn L’Crit in trade area }} {{HuntingGuideSpot |soloLevel= 36-42 |groupLevel= |zone=Western Plains of Karana |area= {{Loc|Western Plains of Karana|-2000,-3000 |#9 & #13}} |monsters= Guard Donlan, Guard McCluskey, Ulrich McMannus, Einhorst McMannus |era=Classic |xpModifier= 100% |for= ENC/BRD |notes= In-depth guide. }} {{HuntingGuideSpot |soloLevel= 36-45 |groupLevel= 30-45 |zone=Crystal Caverns |area= Geonid tunnel |monsters=Geonids |xpModifier= 113% |era=Velious |image=75px |for= |notes= Dwarf city in zone: can bank/vendor using sneak, a faction spell/song, or by repeating part of the The Spirit of Garzicor quest; lowers Geonid faction }} {{HuntingGuideSpot |soloLevel= 37-41 |groupLevel= 37-41 |zone=The Overthere |area= West-side of zone |monsters= Assorted |xpModifier= 100% |era=Kunark |for=DRU/WIZ |notes= Good spot for quadding. Rhinos and tigers run fast and they along with chickens have higher resists - stick to succulents for the fewest resists. }} {{HuntingGuideSpot |soloLevel= 37-42 |groupLevel= 35-42 |zone=Kaesora |area= ? |monsters= ? |xpModifier= 147% |era=Kunark |for=CLR/NEC |notes=Tons of undead. Mobs with Xalgoz in their name lower Venril Sathir (Overthere outpost) faction. }} {{HuntingGuideSpot |soloLevel= 38-42 |groupLevel= - |zone=Rathe Mountains |area= #19 |monsters= Hill Giants |xpModifier= 100% |for= |notes= Hill Giants drop a lot (20? plat average) of coin }} {{HuntingGuideSpot |soloLevel= 38-45+ |groupLevel= - 36+ |zone=Western Karana |area= 9 |monsters= Guard Donlan |xpModifier= 100% |for= |notes=Guard McCluskey lvl 36 Guard Donlan lvl 30 two static spawns but at night they wander (makes for a good time to split). They drop swords worth plat and a Guard Bracelet. Turn the bracelets into Capt Linarius in Northern Plains of Karana for XP and sellable loot. The quest makes this kill good way past the level range of the lower guard. Increases good guard faction lowers evil Qeynos faction. }} {{HuntingGuideSpot |soloLevel= 38-51 |groupLevel= 38-51 |zone=Timorous Deep |area= {{Loc| Timorous Deep|5800,1100 |Spiroc Island (#2) }} |monsters= a Spiroc Lightfoot, a Spiroc Watcher, etc. |xpModifier= 100% |era=Kunark |for=DRU,MAG |image=65px45px |notes= Can’t bind in zone. Lightfoots are the lowest (but are still blue at 46), Watchers are the next toughest, and Proven (rogues with a powerful backstab) are the most dangerous: when kiting them if they get close while casting be sure to always turn to face them. There’s plenty of room to kite (quad, pet, etc.) around the tree house, but you can also drag to the Ogre side of island for more room. }} {{HuntingGuideSpot |soloLevel= 39-43 |groupLevel= 39-43 |zone=Temple of Droga |area= Hallway between 2 and 3 |monsters= Goblins |xpModifier= 100% |era=Kunark |for= |notes= One-way drop after zone-in so melees need to fight (or sneak) to escape the zone. Tons of shamans and harm touching shadow knight mobs. }} {{HuntingGuideSpot |soloLevel= 39-43 |groupLevel= - |zone=Great Divide |area= Bear cave |monsters= a tundra kodiak |xpModifier= 100% |image= 100px |era=Velious |for=DRU/RNG |notes= All animals, good for animal charming or fear kiting. Bloodmaw (level 20 warrior, with 50k HP) makes a great pet. }} {{HuntingGuideSpot |soloLevel= 39-43 |groupLevel= - |zone=Iceclad Ocean |area= Bridge to Eastern Wastes |monsters=a frost giant elite, a frost giant scout |xpModifier=100% |image=75px |era=Velious |for=RNG |notes= Most don’t hit ‘’that’’ hard, although the highest-level elites can be rough; gives Coldain and Claws of Veeshan and lowers Kromrif and Kromzek; there are two elites guards (far apart enough to single pull) at bridge, then you can pull more scouts from the nearby area }} {{HuntingGuideSpot |soloLevel= 39-44 |groupLevel= - |zone=Eastern Wastes |area= Near Iceclad bridge |monsters= A wooly mammoth, a snow cougar, A wooly rhino |xpModifier= 100% |era=Velious |image=60px 55px 40px |for=DRU/RNG |notes= Good animal charming/fear kiting; pull animals from field west of bridge to the area a bit north of the bridge to avoid adds; avoid a snow dervish while pulling (easy to miss); be careful with rhinos, as they tend to be higher level and tougher; also be careful with wolf form: it helps if you agro (fast-moving) gryphons, but it makes nearby Coldain agro }} {{HuntingGuideSpot |soloLevel= 35-42 |groupLevel= - |zone=Western Karana |area= Tower 2 |monsters= Guard Pryde, Guard Kilson |image=60px 55px |for=WAR |notes=There is a faction hit, but easily fixable later by hunting the corrupt guards or mass killing gnolls. Drops fine steel each time, one drops shield, and both drop coin. Vendor in northwest corner of WK that anyone can use. No splitting needed on these two, just need to wait for them to roam away from each other. }}

== Hunting Spots 40-44 ==

{{HuntingGuideTableStart}} {{HuntingGuideSpot |soloLevel= 40-? |groupLevel= - |zone=Northern Felwithe |area= (147, -374) |monsters= Tolon Nurbyte (Felwithe Version) |xpModifier=150% |era=Classic |for=MAG |image= |notes=Infinitely spawnable as part of Princess Lenya (Quest): hail Inkeeper Freegraze and ask him “where is Tolon Nurbyte” }}

{{HuntingGuideSpot |soloLevel= 40-46 |groupLevel= - |zone=Trakanon’s Teeth |area=Near Emerald Jungle Zoneline |monsters= Undead |xpModifier= 100% |era=Kunark |for=SHD |image=90px |notes= }}

{{HuntingGuideSpot |soloLevel= 40-47 |groupLevel= - |zone=Trakanon’s Teeth |area={{Loc|Trakanon’s Teeth| -1450, -2700|Front of Sebilis Ruins}} |monsters= Spectral Legionnaire and Spectral footman |xpModifier= 100% |era=Kunark |for=AFK, CLR/NEC |image=90px |notes=Several Legionnaires (undead warriors that lifetap) wander the front of the ruins, and you can pull them back into the “courtyard” (ie. area with columns and Iksar statues) to avoid adds. To AFK between kills you can sit in the corners of the courtyard (eg. {{Loc|Trakanon’s Teeth| -1300, -2100 }}). Drops aren’t common, but you do get research components and sometimes gems. At level 47 many start becoming green cons, but you can still get good XP from the green/blue con mix. }} {{HuntingGuideSpot |soloLevel= 40-49 |groupLevel= - |zone=Kedge Keep |area= Entrance |monsters= ? |xpModifier= 217% |for=DRU/SHM |notes= Enduring Breath required; Crowd control (for breaking schools of fish) is recommended, but without it pull all of them, root/snare one at the zone line, zone out/back in, kill the rooted fish, repeat }} {{HuntingGuideSpot |soloLevel= 40-43 |groupLevel= 38-41 |zone=Solusek’s Eye| Solusek’s Eye (Sol A) |area= Path to keep |monsters= Clockworks and gnomes |xpModifier= 173% |notes= Soloable by melee classes; magician mobs cast damage shield buffs, don’t get too close to the keep as clerics inside will heal through the walls, can vendor in Lavastorm, lowers Ak’Anon factions. }} {{HuntingGuideSpot |soloLevel= 40-45 |groupLevel= - |zone=Eastern Wastes |area= West of #9 on map, ≈ {{loc|Eastern Wastes|-9000, 4000|-9000, 4000}}, where the walruses roam |monsters= Walrus (and optionally Uthorks) |xpModifier= 100% |era=Velious |image= 125px |for=DRU/RNG |notes=There’s plenty of space around the walrus field for you to pull to, so you can easily fight mobs safely; adding a DPS class helps }} {{HuntingGuideSpot |soloLevel= 40-45 |groupLevel= - |zone=Eastern Wastes |area= ? |monsters= cougars/dervishes, then tundra kodiaks/wolves, then mammoths/rhinos/giants, then griffins/manticores |xpModifier= 100% |era=Velious |notes= Avoid elder snow griffins; hard to solo without CC because of adds; a duo (extra eyes to watch for adds) helps; Coldain will assist on giants; rhinos and griffins are the fastest mobs here }} {{HuntingGuideSpot |soloLevel= 40-45 |groupLevel= 40-45 |zone=Eastern Wastes |area= Orc fort |monsters= Ry’Gorr Orcs |xpModifier= 100% |era=Velious |notes=Stay away from the walls of the inner buildings to avoid aggroing mobs inside. }} {{HuntingGuideSpot |soloLevel= 40-45 |groupLevel= - |zone=Butcherblock Mountains |area= {{Loc|Butcherblock Mountains|1206, 2644}} |monsters= Happ Findlefinn |xpModifier= 100% |image=90px |notes= Gnome mage who is all alone and has no faction }} {{HuntingGuideSpot |soloLevel= 40-45 |groupLevel= 40-45 |zone=Lower Guk |area= #13 and hallways to #17 |monsters= Ghoul Ritualist and Zols/Dars |xpModifier= 107% |notes= }} {{HuntingGuideSpot |soloLevel= 40-45 |groupLevel= - |zone=Rathe Mountains |area= ? |monsters= Troll Guards |xpModifier= 100% |notes= High resists help avoid dot damage; beware the shadow knight’s harm touch }} {{HuntingGuideSpot |soloLevel= 40-46 |groupLevel= - |zone=Dreadlands |area= Northwest Yeti caves |monsters= Yeti (8 static, 2 roamers) |xpModifier= 100% |era=Kunark |for=ENC/SHM |notes=Spawn time raised to 16 minutes in 11-19-22 patch. Couple more yetis roam outside close by as well. }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 40-48 |zone=Permafrost |area= ? |monsters= [[an Ice Giant|Ice Giants ]] |xpModifier= 120% |image=75px |notes= }} {{HuntingGuideSpot |soloLevel= 40-48 |groupLevel= 40-48 |zone=Oggok |area= ? |monsters= Ogre Guards (Bouncers) |xpModifier= 133% |for=ROG |notes=There are both static and roaming bouncers all over the city, and they drop lots of Fine Steel (good plat if you can sell to nearby vendors). At 48 most will be green. }} {{HuntingGuideSpot |soloLevel= 41-43 |groupLevel= - |zone=City of Mist |area= Entrance |monsters= Assorted |xpModifier= 113% |era=Kunark |notes= Golem levels: Fog > Mist > Vapor > Haze }} {{HuntingGuideSpot |soloLevel= 41-45 |groupLevel= 41-45 |zone=Firiona Vie |area= Outside settlement |monsters= Drolvargs |xpModifier= 100% |era=Kunark |notes= Safest pull spot is the cliff face running east of FV }}

{{HuntingGuideSpot |soloLevel= 41-51 |zone=Northern Desert of Ro |area= By the Inn |monsters= Freeport Guards |xpModifier= 100% |for=AFK, Evil, NEC |notes= There are three guards total: two by the Inn, and one right before you get to the sand. Can AFK at the Inn, but there is a cougar which paths by (and will attack if you are sitting). }} {{HuntingGuideSpot |soloLevel= 42-50 |groupLevel= - |zone=Emerald Jungle |area= ? |monsters= a huge gorilla |xpModifier= 100% |era=Kunark |for=DRU |notes= Gorillas are animals }} {{HuntingGuideSpot |soloLevel= 42-52 |groupLevel= - |zone=Feerrott |area= Along the river |monsters= Bouncer Hurd, Bouncer Flerb |xpModifier= 100% |notes= Either one is good for melee as an AFK camp. Casters and twinked melee can probably lock down both but you have to keep going back and forth to their spawn points on either side of the river. }} {{HuntingGuideSpot |soloLevel= 42-45 |groupLevel= - |zone=The Wakening Land |area= just northeast of the Skyshrine entrance, along the wall |monsters= A tigeraptor , a tigesaurous |xpModifier= 100% |era=Velious |image = 150px |for=RNG |notes= Need Harmony or similar to split, five spawns total, watch out for Rapticor spawns, mobs start turning green at 45 }} {{HuntingGuideSpot |soloLevel= 42-46 |groupLevel= - |zone=Oasis of Marr |area= Middle of lake |monsters= Spectres |xpModifier= 100% |image=75px |for=CLR |notes=‘‘Can’’ be soloed as low as 40, but a high level spectre spawn might ruin your day. They drop Rusty Scythes and Scythes which are heavy, but can be easily sold to nearby merchants. }} {{HuntingGuideSpot |soloLevel= 42-46 |groupLevel= - |zone=Oasis of Marr |area= Lake |monsters= Deepwater Goblins |xpModifier= 100% |image= 150px |notes= }} {{HuntingGuideSpot |soloLevel= 42-46 |groupLevel= - |zone=Oasis of Marr |area= Whole zone |monsters= Sand Giants |xpModifier= 100% |image=75px |notes= }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 44-45 |zone=Temple of Droga |area= Chief room |monsters= Goblins |xpModifier= 100% |era=Kunark |notes= One-way drop after zone-in so melees need to fight (or sneak) to escape the zone. Tons of shamans and harm touching shadow knight mobs. }} {{HuntingGuideSpot |soloLevel= 42-48 |groupLevel= 42-48 |zone=Ocean of Tears |area= Spectre Island (#7) |monsters= Spectres |xpModifier= ? |image=75px |notes=You’ll need to be able to split two spectres. }} {{HuntingGuideSpot |soloLevel= 42-50 |groupLevel= - |zone=Emerald Jungle |area= Any zone wall |monsters= Apes, raptors, tigers, and leaches |xpModifier= 100% |era=Kunark |for=ENC |notes= }} {{HuntingGuideSpot |soloLevel= 42-51 |groupLevel= - |zone=Everfrost |area= Ice giant castle near Permafrost |monsters= Ice giants |xpModifier= 100% |image=75px |notes=Ice giants drop a lot of coin, and are on a 7 minute timer }} {{HuntingGuideSpot |soloLevel= 43-52 |groupLevel= - |zone=Lake of Ill Omen |area= Bottom of lake |monsters= Bloodgill Goblins |xpModifier= 87% |era=Kunark |image=100px |for=ROG, SHD |notes=Some form of Enduring Breath is required; goblins have relatively low HP but come in groups of 2 }} {{HuntingGuideSpot |soloLevel= 44-48 |groupLevel= 42-46 |zone=City of Mist |area= Stables |monsters= Assorted |xpModifier= 113% |era=Kunark |image=100px |notes=Golem levels: Fog > Mist > Vapor > Haze }} {{HuntingGuideSpot |soloLevel= 44-49 |groupLevel= 40-48 |zone=Eastern Wastes |area= Mercenary Ruins |monsters= an ogre mercenary, a wooly rhino, A Kromrif Prison Guard |xpModifier= 113% |era=Velious |image=150px |for=ENC/BRD/DRU |notes=A way to split 3 mobs is highly recommended. The roaming Ulthork and walruses social with each other, but the rhinos are passive and don’t social with anything. Alliance or training on Snowfang Gnolls before coming here so you’re not KoS to the Ulthork is recommended.

a kromrif prison guard make for excellent charmed pets. The surrounding orcs won’t social with them, so simply lulling one and pulling the other away a bit > rooting it will work for setting up a charm. Another hitch is Warden Bruke has a chance of spawning instead of A Kromrif Prison Guard. Warden Bruke is higher level, has high MR, and will spawn three guards upon engagement. }} {{HuntingGuideSpot |soloLevel= 44-49 |groupLevel= 40-45 |zone=Eastern Wastes |area= #4, Frost Giant Fort |monsters= Frost Giants |xpModifier= 100% |era=Velious |image=75px |for=DRU/WIZ |notes=Druids will find the Luminescent Staff handy here; see [https://wiki.project1999.com/Saum%27s_Guide_to_Quad_Kiting_Velious#Levels:49-52-_Giant_Fort this guide] for further details on this spot }} {{HuntingGuideSpot |soloLevel= 44-52 |groupLevel= - |zone=Grobb |area= Entrance |monsters= Basher Sutok, Basher Razbaz, etc. |xpModifier= ? |image=100px |for=ENC,MAG,SHM, good |notes=Bashers have a 24min respawn, drop 12-13 plat in items, and lower DaBashers faction. Avoid Basher Nanrum (he is harder than his level indicates). See Hunting in Grobb for more details. }} {{HuntingGuideSpot |soloLevel= 42-48 |groupLevel= - |zone=Erudin |area=Library 2nd Floor |monsters= Tomekeeper Danl |image=100px |for=WAR |notes=Easy AFK experience, no faction hit, no loot. }}

== Hunting Spots 45-49 ==

{{HuntingGuideTableStart}} {{HuntingGuideSpot |soloLevel= 45-49 |groupLevel= - |zone=Dreadlands |area= Ancient Combine Outpost (Lost Valley #3) |monsters= Skeletons (Undead) |xpModifier= 110% |era=Kunark |for=MNK/PAL/SHD/WAR |notes= Skeletons can be single pulled and don’t flee. Their level range is pretty wide: some are weak, some are very strong. }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= 43-49 |zone=City of Mist |area= Temple |monsters= Assorted |xpModifier= 113% |for=SHD |era=Kunark |notes= Ghost mobs proc lifetaps }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= - |zone=Butcherblock Mountains |area= Docks |monsters= Two Dwarves on docks and two in huts (only civilians, avoid guards) |xpModifier= 133% |image= 100px |for=DRU/WIZ |notes=Dwarves can be quad-kited; lowers Kaladim Citizens. The two male dwarves standing next to the hanging fish are on standard Kaladim factions, not Citizens. }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= - |zone=Feerrott |area= Near Plane of Fear zone line in the southwest |monsters= A Spectre (Undead) |xpModifier= 133% |for= |notes= Spawns every 6 mins }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= - |zone=Feerrott |area= {{loc|Feerrott|-2370, 2604|-2370, 2604}} (near the portal) |monsters= Cyndreela |xpModifier= 133% |for= |notes= Easy to kill if you nuke her before she buffs }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= - |zone=East Freeport |area= ? |monsters= Freeport Guards |xpModifier= 133% |for=evil |notes= Lowers Coalition of Tradefolk Underground and Freeport Militia faction }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= - |zone=West Freeport |area= ? |monsters= Freeport Guards |xpModifier= 133% |for=evil |notes= Good med/fear kiting spot in the open area in front of Hogcaller Inn. Torlig Mudel is a vendor in-zone who appears to be indifferent to evil (tested with an Iksar SK). Lowers Coalition of Tradefolk Underground and Freeport Militia faction }} {{HuntingGuideSpot |soloLevel= 40-46 |groupLevel= - |zone=Lake Rathetear |area= #15 on map |monsters= Taia Lyfol |xpModifier= 133% |era=Classic |for=NEC,MAG,DRU |notes=At {{Loc|Lake Rathetear|2672, -759}} you can find Taia Lyfol the 37 Paladin. She is on a 6 minute 40 second respawn timer (AFK XP spot). Will do paladin things like LoH if you don’t fear or stay far away. Resists can be annoying at level 40, but get much better at 41+. The ogre camp near Rathe Mountains zone line sell food/water. The nearby 37 rogue Kanthurn used to be better but was buffed to ~4000 health in 11-19-22 patch. }} {{HuntingGuideSpot |soloLevel= 44-48 |groupLevel= |zone=Lake Rathetear |area= area #6 on the map |monsters= Punga, Trug, and Grud |xpModifier= 133% |for=MAG, perhaps more |notes= Shamans all - Trug and Grud make pets. These mobs have do have faction and do assist. A 44 mage can easily keep all 3 down. Land shock of swords at approximately half health to ensure they don’t heal and proceed straight to running. }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= 45-50 |zone=Lower Guk |area= Dead side |monsters= ? |xpModifier= 115% |for= |notes= Frogs drop fine steel weapons plus rare loot (eg. Flowing Black Silk Sash) }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= 45-50 |zone=Lower Guk |area= Live side, Noble Room (location 9) |monsters= ? |xpModifier= 115% |for= |notes= Noble drops {{:White Gold Necklace}}, “safe” hall nearby }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 45-50 |zone=Nagafen’s Lair | Nagafen’s Lair (Sol B) |area= BNB (Bats and Bugs), Efreeti |monsters= ? |xpModifier= 115% |for= |notes= }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= - |zone=Rivervale |area= Near Misty Thicket zone line |monsters= Halfling guards |xpModifier= 133% |for=evil |notes= To avoid nukers and GM-level NPCs stay away from Kithicor Forest zoneline; lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= - |zone=The Wakening Land |area= area (south)east of Skyshrine entrance |monsters= Panthers/haze panthers, tigeraptors |xpModifier= 110% |era=Velious |for=RNG |notes=Can quad, need see invisibility to see the haze panthers and invisibility to avoid mercenaries/holgresh (often casters) while pulling }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= - |zone=The Wakening Land |area= unicorn valley |monsters= Unicorns |xpModifier= 110% |era=Velious |for= |notes= Don’t pull Lady Gelestial (higher level named), killing black unicorns raises white unicorn/Gelestial faction and killing white raises black/Lithiniath faction, black are higher level shadow knights who cast fear; avoid the corrupted unicorn in this area }} {{HuntingGuideSpot |soloLevel= 45-52 |groupLevel= - |zone=Felwithe |area= ? |monsters= High Elf Guards |xpModifier= 133% |for=NEC, SHD, evil |notes=GREAT money (swords sell for 20p), but lowers Felwithe factions. Some guards are Paladins and can Lay on Hands, and if you’re a pet class having a pet out will make them cast more: no pet = no stuns/lay on hands. You can bank through the wall even after lowering faction, and to sell you can drop transfer swords to a level 1 enchanter alt. }} {{HuntingGuideSpot |soloLevel= 45-52 |groupLevel= - |zone=Wakening Lands |area= in the geonid tunnel directly west of dragon ring (#7), approximately {{loc|Wakening Lands|-2800, -1100|-2800, -1100}} |monsters= A Faerie Dragon lvl 38 to 42 |xpModifier= 110% |era=Velious |for=SHM |image= 100px |notes= One room has a 3 spawn spot to the right as you enter the cave. One mob can be single pulled the other two need to be broken. There is a fourth down the hall way from the tunnel entrance. Great for Shaman JBB killing. Drops Velious armor gems but lowers Tunarean Court faction }} {{HuntingGuideSpot |soloLevel= 45-50 |groupLevel= 41-50 |zone=The Hole |area= Entrance |monsters= Elementals (Summoned) |xpModifier= 171% |era=Hole |for= |notes=Lvl 39-40 and do not single pull. Named are level 50. See Wedar’s Guide to The Hole for further information about The Hole }} {{HuntingGuideSpot |soloLevel= 46 |groupLevel= - |zone=Stonebrunt Mountains |area= In the mountains |monsters= Giant Panda |xpModifier= 100% |era=Velious |for=RNG |notes= Pandas are fairly easy to kill (especially if fear-kited), but be careful about picking up nearby adds. }} {{HuntingGuideSpot |soloLevel= 46-51 |groupLevel= - |zone=The Wakening Land |area= are near Kael |monsters= giants |xpModifier= 100% |era=Velious |for= |notes= lowers giant faction, raises dwarf/dragon faction; nameds drop various quest pieces }} {{HuntingGuideSpot |soloLevel= 46-52 |groupLevel= - |zone=Cobalt Scar |area= ? |monsters=Wyverns and cobalt drakes |xpModifier= 100% |era=Velious |for=BRD/DRU/WIZ |notes= Often crowded; wyverns can be quad-kited, drakes root/rot-ed; drakes cast AE dispel for 600dmg every 24 seconds; avoid the two nameds that pop if you can (Yvolcarn and Azureake) }} {{HuntingGuideSpot |soloLevel= 46-51 |groupLevel= 44-50 |zone=City of Mist |area= Arena |monsters= Assorted |xpModifier= 125% |era=Kunark |for= |notes= Goos have above-average MR }} {{HuntingGuideSpot |soloLevel= 47-53 |groupLevel= 45-51 |zone=City of Mist |area= Moat |monsters= Assorted, eg. a Haze Golem |xpModifier= 125% |era=Kunark |for=CLR/ENC/SHM |notes= {{youtube |p5coC4zY_Rc}} }} {{HuntingGuideSpot |soloLevel= 33-40 |groupLevel= - |zone=Great Divide |area= Shardwurm caves |monsters= an elder shardwurm, an ancient shardwurm, etc. |xpModifier= 110% |era=Velious |for= |notes= }} {{HuntingGuideSpot |soloLevel= 48-54 |groupLevel= - |zone=Kaladim |area= Inside entrance |monsters= Dwarf guards (10-12 per cycle) |xpModifier= 133% |for= |notes= Guards drop 11p each; bind at Druid rings in Butcherblock Mountains and gate back to sell; lowers Dwarf faction. }} {{HuntingGuideSpot |soloLevel= 49-51 |groupLevel= - |zone=Ocean of Tears |area= Seafury Island |monsters= Seafury Cyclops |xpModifier= 133% |image= 100px |for= |notes=No longer drop big plat }}

{{HuntingGuideSpot |soloLevel= 48-51 |groupLevel= - |zone=Trakanon’s Teeth |area={{Loc|Trakanon’s Teeth|-1930, -4400|Pained Soul Camp}} |monsters= Spectral keepers and Spectral Champions(Undead) |xpModifier= 110% |era=Kunark |image=65px |for=CLR, NEC, SHD |notes=6m 40s respawn, with the most common being a Spectral keeper (Wizard that will nuke the heck out of you; stun them if you can). Rarely a Spectral Champion (Warrior with lots of HP) will spawn, and then extremely rarely a Pained Soul will spawn. This NPC drops a critical piece for the Rune of Scale (Key to Veeshan’s Peak) quest, which can be sold as a multi-quest to other players for several thousand plat. If the camp is taken (it often is) the next spot on the list is close by. }} {{HuntingGuideSpot |soloLevel= 47-50 |groupLevel= 45-50 |zone=Trakanon’s Teeth |area= Forest outside Sebilis. |monsters= Spectral keepers (Undead) |xpModifier= 110% |era=Kunark |image=65px |for=CLR/NEC/MAG |notes=The forest and exterior of the ruins contain Spectral keepers: Wizards that nuke the heck out of you (keep them stunned if you can; an air pet is sufficient). There are also a few other Spectrals, eg. Spectral partisan. Pull to the forest wall (opposite Sebilis ruins) to avoid adds. You can rest along the wall, and a confirmed AFK safe spot is the small hill behind the Iksar Treasure Hunter camp {{Loc|Trakanon’s Teeth|-1700, -5200}}. }} {{HuntingGuideSpot |soloLevel= 47-50 |groupLevel= 47-50 |zone=Trakanon’s Teeth |area={{Loc|Trakanon’s Teeth |-2500, 2500|Graveyard, in front of Emperor Ganak’s mausoleum}} |monsters= Spectral keepers (Undead) |xpModifier= 110% |era=Kunark |image=65px |for=CLR/NEC/MAG |notes=The graveyard is full of ‘‘just’’ Spectral keepers (Wizards that nuke the heck out of you; keep them stunned if you can; an air pet is sufficient). The only exception is a single froglok vis knight, who wanders through the West end of the graveyard. At 51 the majority of keepers are light blue, but there are enough blues left that you can still get XP. By 54, the number of blues drops to a slim fraction, and the camp is best abandoned after obtaining 54. An ideal pull spot (and also an AFK safe spot) is the area near the wall, at the East end of the graveyard {{Loc|Trakanon’s Teeth |-2700, 2050| just past the line of Iksar statues}}. The equivalent area on the West is ‘’not’’ safe, unless you move back from the graveyard and stay against the wall. }} {{HuntingGuideSpot |soloLevel= 49-55 |groupLevel= - |zone=High Keep |area= ? |monsters=Isabella Cellus, bards and nobles |xpModifier= 150% |for=BRD, ENC, SHD, evil |notes= Lowers Coalition of Tradefolk, Coalition of Tradefolk Underground, Knights of Truth, and Merchants of Qeynos }} {{HuntingGuideSpot |soloLevel= 49-56 |groupLevel= 49-56 |zone=Permafrost |area= ? |monsters= Spiders |xpModifier= 225% |for= |notes= Many LOS problems from invisible pixels in the giant caves, and the giants are belly casters. }}

== Hunting Spots 50-54 ==

{{HuntingGuideTableStart}} {{HuntingGuideSpot |soloLevel= 50-52 |groupLevel= - |zone=Burning Woods |area= Haunted Ruins |monsters= skel, gorillas |xpModifier= 100% |era=Kunark |for=CLR/NEC |notes= }} {{HuntingGuideSpot |soloLevel= 50-53 |groupLevel= - |zone=Plane of Mischief |area= Forest |monsters= Mushrooms |xpModifier= 100%? |era=Velious |for=SHD |notes= }} {{HuntingGuideSpot |soloLevel= 50-54 |groupLevel= 50-54 |zone=The Hole |area= Entrance/Drop Down( pulling castle and rat jail) |monsters= Elementals |xpModifier= 133% |era=Hole |for=SHD |notes= Start at the entrance (and stay there if soloing as a Shadow Knight). Strong groups can drop down to the castle entrance but know that everyone will need a way out (Gate/OT hammer etc) as the crawl out of castle can beyond the abilities of a low 50’s group without the correct composition. }} {{HuntingGuideSpot |soloLevel= 50-59 |groupLevel= 50-59 |zone=Neriak Foreign Quarter |area= Arena |monsters= Ogres and Trolls |xpModifier= 133% |for=SHM with Epic |image=[[File:Neriak Arena where to fight.png | 150px |link=Neriak Arena (Hunting Spot) ]] |notes= See Neriak Arena (Hunting Spot) for more info }} {{HuntingGuideSpot |soloLevel= 51-55 |zone=Neriak Commons |area=Guard towers near Priest of Discord (near Foreign Quarter zoneline) |monsters=Dark Elf Guards (eg. Guard K`Jartan) |xpModifier= 133% |for=ENC |image=75px |notes=Pacify is required here to separate the guard spawns, as they are close together; guards always drop Small Round Shield, and sometimes (50%?) drop fine steel (eg. Fine Steel Short Sword) }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 50-59 |zone=Kael Drakkel |area= Arena and other armor drop areas |monsters= Frost Giants |xpModifier= 113% |era=Velious |for= |notes= Group should average level of 55+; chance of Velious Dwarf armor drops }} {{HuntingGuideSpot |soloLevel= 50-60 |groupLevel= 45-60 |zone=Wakening Lands |area= in the geonid tunnel directly west of dragon ring (#8) |monsters= A Geonid A Geonid Shaman |xpModifier= 100% |era=Velious |for=BRD/ENC/NEC/SHD/SHM |image= 75px |notes= These give exp even at level 60. The real danger of this camp is the geonid shamans. Also when low life they flee potentially causing adds. Geonids in general have high resists compared to the average mob. }} {{HuntingGuideSpot |soloLevel= 51-59 |groupLevel= - |zone=Wakening Lands |area= ? |monsters= A Suit of Sentient Armor |xpModifier= 100% |era=Velious |for=BRD/DRU/SHM |image=[[File:Npc_a_suit_of_sentient_armor.png | 60px| center ]] |notes=Drops Velious armor gems and Sentient Armor; there are two Player-Defined Camps: “4s” and “6s”, which refer to the groupings of 4/6 suits }} {{HuntingGuideSpot |soloLevel= 51-54 |groupLevel= - |zone=Nagafen’s Lair | Nagafen’s Lair (Sol B) |area= Near Sol A Zoneline |monsters= Sonic bats |xpModifier= 100% |for= |notes= }} {{HuntingGuideSpot |soloLevel= 51-54 |groupLevel= 51-54 |zone=Dreadlands |area= 3x Skeletons on Wall |monsters=Greater Plaguebone, Plaguebone Skeleton, Greater Scalebone, Rotting skeleton |xpModifier= 100% |era=Kunark |for=MAG, SHD |image=125px |notes=One of these skeletons can be pulled single, while the other two come together (but can be split once camp is broken). Mix of blues/light blues at 54, with an extremely small chance of the Rotting skeleton, who drops a piece of the Key to Veeshan’s Peak. Respawn time is 6:30 }} {{HuntingGuideSpot |soloLevel= 51-59 |groupLevel= 49 - 59 |zone=Nagafen’s Lair | Nagafen’s Lair (Sol B) |area= Near Sol A Zoneline |monsters= Lava duct crawlers |xpModifier= 100% |for=MAG,SHM |image= 125px |notes= Good for Shaman/Monk duo and other combinations. Procs Boiling Blood during combat which blocks regen spells from being applied. It’s possible to level to 60 from these but after 55-56 it becomes pretty slow exp. See also Kurrat’s Lava Duct Crawler Guide for Magicians. }} {{HuntingGuideSpot |soloLevel= 51-56 |groupLevel= 51-56 |zone=Timorous Deep |area= Raptor Island |monsters= Raptors |xpModifier= 100% |era=Kunark |for=DRU, WIZ, MAG |image=125px |notes= Can’t bind in zone. Raptors run VERY fast (but slower than JBoots) and have a ‘‘‘HUGE’’’ aggro/assist range. Pegasus Feather Cloak is recommended, as keeping levitate up at all times makes it possible to run.

Druids/Wizards can quad kite the raptors. A single 51 Mage Earth pet (with Shield of Lava on it) can usually kill one raptor, though sometimes an extra nuke is needed. }} {{HuntingGuideSpot |soloLevel= 51-56 |groupLevel= 49-54 |zone=City of Mist |area= 2nd Floor |monsters= Assorted, eg. Haze Golems |xpModifier= 113% |era=Kunark |for=ENC/SHM |notes= }} {{HuntingGuideSpot |soloLevel= 51-56 |groupLevel= - |zone=Burning Woods |area= Giant Fort |monsters= A Forest Giant Verdant, A Forest Giant Ancient, etc. |xpModifier= 100% |era=Kunark |notes= Giants can drop Giant Foreman’s Tunic, Giant Lord’s Tunic, Forest Loop, and weapons that vendor for 10-45 plat }} {{HuntingGuideSpot |soloLevel= 51-56 |groupLevel= - |zone=Burning Woods |area= {{Loc|Burning Woods|4000, 1750}}, near Skyfire zoneline |monsters= A Sarnak Zealot, A Forest Giant Ancient, etc. |xpModifier= 100% |era=Kunark |notes= If giant fort is taken you can pull from the “field” just south of this hunting spot. The field has various mobs (largely sarnaks) pathing through it, so sometimes its barren and other times its busy. If you bring your pull back towards the valley on the way to Skyfire you can avoid adds (and run to zone if needed). }} {{HuntingGuideSpot |soloLevel= 51-56 |groupLevel= - |zone=Howling Stones | Howling Stones (Charasis) |area= Entrance |monsters= ? |xpModifier= 113% |era=Kunark |for=SHM |image=[[File:Charasis_Entry_Platform.jpg | 150px ]] |notes= }} {{HuntingGuideSpot |soloLevel= 51-57 |groupLevel= - |zone=Greater Faydark |area= Kelethin (Outside Rogue’s Guild) |monsters= Kelethin Guards |xpModifier= 133% |for=MAGE, SHD, evil |notes= Lowers wood elf faction; guards drop fine steel weapons; quad-able ([http://www.project1999.com/forums/showthread.php?p=1617157#post1617163 tips here]); outside rogue’s guild is a good spot to pull singles }} {{HuntingGuideSpot |soloLevel= 52-55 |groupLevel= - |zone=Wakening Lands |area= {{Loc|Wakening Lands| 2800, 100| Easy 4x Goo Cave}} or {{Loc|Wakening Lands| -3000, -850| Harder Cave; more Goos}} |monsters= 4x A Tar Goo |xpModifier= 100% |era=Velious |for=BRD/MAG/SHD/SHM |image=[[File:Npc_a_tar_goo.png | 150px ]] |notes=Decent (but not great) loot of non-Velious gems. The easy/4-goo cave spaces the goos apart, so no Harmony is needed, but the southern cave has goos next to each other, so you’ll need it (or another way to deal with 2+ at once). Because the goos are KOS to the adjacent geonids, if you haven’t ruined your faction you can run to them for help. }} {{HuntingGuideSpot |soloLevel= 52-53 |groupLevel= - |zone=Kedge Keep |area= ? |monsters= a spinereef seahorse, a squallsurge seahorse |xpModifier= 217% |for=DRU |notes= Good for animal charming. Start in the far back, right-most room. Charm the seahorse there, then wait for the pather to enter the room and use the two to kill each other, then repeat on other rooms, using Calm Animal to split three-seahorse room; always try and stay in a corner and gate out or Leatherfoot Raider Skullcap out at the first sign of trouble }} {{HuntingGuideSpot |soloLevel= 52-58(59) |groupLevel= - |zone=Great Divide |area= Along east wall, south of fort, eg. {{Loc|Great Divide|-4200, -3000}} |monsters= a frost giant elite, Gorul Longshanks |xpModifier= 100% |era=Velious |for=MAG, SHM |image=80px |notes=Being Velious, these giants have more HP than (say) Forest Giants in Burning Woods (Kunark), and so are slower XP. However, they do still give some XP, and also give both Claws of Veeshan and Coldain faction.

Start along west wall (either by the boulder south of fort, or even further south). Park pet (if any), then run East to find Frost Giant Elites. Bring them back to wall to avoid adds. At 59 some elites turn light blue, but many remain blue. }} {{HuntingGuideSpot |soloLevel= 52-59 |groupLevel= - |zone=Plane of Mischief |area= ? |monsters= Rats in rat maze |xpModifier= 100%? |era=Velious |for=DRU,ENC,SHD |notes= Good for animal charming. The rats in the maze aren’t charmable, but you can charm a skunk above and bring it down. Chance of both squires and knights; you will get lost at some point; closest entrance is between McStinkles and McSprayel, by the door they ‘guard’. McStinkles does not summon, McSprayel does. Should not go before level 52 due to agro issues getting cothed to the PoM cubby. Learn the pathing mobs in your fight area before you start pulling. }} {{HuntingGuideSpot |soloLevel= 52-59 |groupLevel= - |zone=Karnor’s Castle |area= Entrance/Moat |monsters= Various, eg. Skeletal guardian |xpModifier= 113% |era=Kunark |for=WAR |notes= Nearby LFG casters may buff/heal }} {{HuntingGuideSpot |soloLevel= 53-59 |groupLevel= 55-59 |zone=Howling Stones | Howling Stones (Charasis) |area= Basement |monsters= ? |xpModifier= 113% |era=Kunark |for=ENC/NEC/SHM/SHD |image= 150px |notes=See Charasis Basement for more info }} {{HuntingGuideSpot |soloLevel= 53-59 |groupLevel= - |zone=Sebilis |area= Entrance |monsters= ? |xpModifier= 113% |era=Kunark |for=SHM |notes= Requires key; unlike other dungeon entrances, there’s no immediate exit so you might want to bind outside }} {{HuntingGuideSpot |soloLevel= 53-55 |groupLevel= - |zone=Everfrost |area= Passage to plains |monsters= Barbarian guards |xpModifier= 133% |for=BRD/NEC/SHM, evil |notes=3 static spawns; lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North }} {{HuntingGuideSpot |soloLevel= 53-? |groupLevel= - |zone= Neriak Third Gate |area= Temple of Innoruuk (#1) |monsters= Dark Elf Cleric Guards |xpModifier= 133% |for= |image=60px |notes= Cast complete heal, need to be able to interrupt. Respawn time is 6m40s and guards drop fine steel. }} {{HuntingGuideSpot |soloLevel= 54-56 |groupLevel= 51-55 |zone=Frontier Mountains |area= End of tunnel inside giant fort |monsters= Eldak Howlingbear and Mentrax Mountainbone |xpModifier= 100% |for=BRD, SHD |era=Velious |notes= These mobs are indifferent to all, have a 6 min respawn, drop no loot, and can be feared }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 54-58 |zone=Karnor’s Castle |area= Left Courtyard (“LCY”), in front of #9 |monsters= ? |xpModifier= 113% |era=Kunark |for= |notes= }} {{HuntingGuideSpot |soloLevel= 54-59 |groupLevel= 52-59 |zone=Chardok |area= Betrayer Camp |monsters= ? |xpModifier= 113% |era=Kunark |for= |notes= Has several nice drops, including pipe for Monk epic; }} {{HuntingGuideSpot |soloLevel= 50+ |groupLevel= 50+ |zone=Western Wastes |area=Eastern zone wall |monsters= Shardwing Courier |xpModifier= ? |era=Velious |for=ROG |notes=This is not a place to camp, so much as something to keep in mind and take advantage of when in the area. The Shardwing Courier’s quest turnin is worth approximately 1.5% of level 59 for a Human Rogue, and can be turned in with hide+sneak or good Kromzek/Tormax faction. It also gives an item that may sell for a few hundred plat. If you are in Western Wastes anyway (perhaps for scout roll or going to/from ToV), he is well worth killing if he is up and you can do the turn-in. He is class/gear dependent (a 59 Rogue was able to solo it with poison and minor raid gear). }}

== Hunting Spots 55-59 ==

{{HuntingGuideTableStart}} {{HuntingGuideSpot |soloLevel= 55-59 |groupLevel= - |zone=Kedge Keep |area= |monsters= ? |xpModifier= 217% |for= |notes= Enduring Breath required; 2 Piranha and Golden haired mermaid respawn every 22 min }} {{HuntingGuideSpot |soloLevel= 55-59 |groupLevel= - |zone=Chardok |area= Entrance/Betrayer/Waterfall |monsters= ? |xpModifier= 113% |era=Kunark |for= |notes=The entrance to Chardok is ‘’not’’ its exit, so be careful as there’s a slight run if you need to zone }} {{HuntingGuideSpot |soloLevel= 55-60 |groupLevel= |zone=The Hole |area= Undead Crypt |monsters= Undead |xpModifier= 200% |era=Hole |for=CLR | image= 85px |notes= See The Hole Undead Crypt for further details. }} {{HuntingGuideSpot |soloLevel= 55-59 |groupLevel= 55-59 |zone=The Hole |area= Drop Down( pulling castle and rat jail)/Docks(all of the town)/Undead Tower |monsters= Elementals |xpModifier= 200% |era=Hole |for= |notes= In the upper 50’s the castle will start to green out, but it is still good xp. Stronger groups can move down to old Erudin. The docks is the most popular camp to pull the town, but the town entrance is also a good place to set up. Extremely strong groups can move down to the undead tower but please note that crowd control is difficult requiring an enchanter to often rely on dictate. Ghosts will flee at low health. }} {{HuntingGuideSpot |soloLevel= 55-59 |groupLevel= - |zone= The Hole |area= Yael Pit |monsters= Elementals, Rat, Rock Golems |xpModifier= 200% |era=Hole |for=SHM/DRU/NEC |notes= Good for root rot on the Elementals and Rat spawns. Elementals sometimes spawn as Harvester (Cleric) which won’t heal if nothing is in melee range or Wizards; both of these have nasty nukes, so buff up your resists or park them somewhere that you can line of sight their casting. Rock Golems can summon depending on level, only fight them if you can melee and survive (SHM with slow). 4 mobs in pit, more mobs up the ramp through the rock door. Watch out for Nortlav the Scalekeeper who is not KOS, but will social aggro Hole mobs. Watch out for Master Yael spawn timer so he doesn’t kill you while grinding. }} {{HuntingGuideSpot |soloLevel= 55-59 |groupLevel= - |zone=Skyfire |area= Near temple at south end, along west wall |monsters= ? |xpModifier= 107% |era=Kunark |for= |notes= Stay well up on the wall to avoid aggro from mobs pathing by. Be wary of aoe dispel spamming chromodracs. Elder mobs (and some others) will summon. }} {{HuntingGuideSpot |soloLevel= 55-59 |groupLevel= - |zone=Kael Drakkel |area= ? |monsters= dire wolves |xpModifier= 113% |era=Velious |for=DRU |notes= Extremely dangerous (harder than bear pits: wolves will instagib you if you make the slightest mistake); wolves are animal-charm-able with Call of Karana, but only the ones that hit for a max of 242 or less }} {{HuntingGuideSpot |soloLevel= 55-59 |groupLevel= - |zone=Western Wastes |area= ? |monsters= Animals |xpModifier= 107% |era=Velious |for=DRU/ENC |notes= Good for charm-kiting. Animals share spawns with dragons, so good CoV faction is helpful. Avoid Esorpa of the Ring who is on Ring of Scale faction, and beware of An ice burrower. Worms are ‘‘’extremely’’’ magic resistant and require epic click with glamour to successfully ensnare (even then it may take many casts). }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 55-59 |zone=Plane of Mischief |area= Rate Maze |monsters= Ratmen |xpModifier= 140% |era=Velious |for=DRU/ENC/MNK |notes=Can charm McStinkles (others too, but Stink is the only animal that doesn’t summon) and bring him down. Monk can solo at 58/59 depending on gear. Get to know the pathing rats or you’re gonna have a bad time with adds. }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 55-59 |zone=Plane of Mischief |area= Hedge Maze |monsters= ? |xpModifier= 140% |era=Velious |for= |notes= Harmony is necessary; if you find the sphinx at the center DO NOT tell it “No” or it will kill you; hedge wizards are the hardest. <~ Bad tip. Even with a liberal application of Harmony you will get a million adds. }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 55-59 |zone=Plane of Mischief |area= ? |monsters= audience at puppet show, Chuckles the Great |xpModifier= 140% |era=Velious |for= |notes= (Extremely rare) chance of squires or knights; mobs single agro and summon, so bring a pet or a slower. }} {{HuntingGuideSpot |soloLevel= 56-59 |groupLevel= - |zone=Kedge Keep |area= #9 |monsters= ? |xpModifier= 217% |for=DRU |notes= Good for animal charming (fish, sharks, seahorses are charmable), Enduring Breath required, worn effect strongly encouraged. Remember your junk buffs as dang near everything dispels. Keep a dispel memorized because dang near everything has druid/ranger damage shields. }} {{HuntingGuideSpot |soloLevel= 56-59 |groupLevel= - |zone=Karnor’s Castle |area= Moat (#3) |monsters= ? |xpModifier= 113% |era=Kunark |for= |notes= }} {{HuntingGuideSpot |soloLevel= 56-59 |groupLevel= - |zone=Karnor’s Castle |area= Warlord Room (#8) |monsters= ? |xpModifier= 113% |era=Kunark |for= |notes= }} {{HuntingGuideSpot |soloLevel= 56-59 |groupLevel= - |zone=Great Divide |area= ? |monsters= Coldain Expedition Guards |xpModifier= 100% |era=Velious |for=MAG/NEC |notes= Lowers Coldain faction, good for pet classes, but can be tough if under-geared }} {{HuntingGuideSpot |soloLevel= 56-59 |groupLevel= - |zone=Kael Drakkal |area= Arena (#3) |monsters= Frost Giants |xpModifier= 113% |era=Velious |notes= Lowers Frost Giant faction, slowers on the lower-end (level-wise) may have difficulty landing slows; XP is decent and there’s a chance to get armor drops }} {{HuntingGuideSpot |soloLevel= 56-59 |groupLevel= 55-59 |zone=Permafrost |area= Polar bear pits |monsters= Giant Polar Bears |xpModifier= 225% |for=DRU/RNG/SHM |image= 150px |notes= }} {{HuntingGuideSpot |soloLevel= 56-59 |groupLevel= 55-59 |zone=Nagafen’s Lair|Nagafen’s Lair (Sol B) |area= Efreeti Room (#4) |monsters= Imp Protectors, Lava Guardians, etc. |xpModifier= 100% |for=SHM |image= 150px |notes= Further Details }} {{HuntingGuideSpot |soloLevel= 57-59 |groupLevel= 57-59 |zone=Lower Guk |area= between Magi and Ghoul Lord |monsters= ? |xpModifier= 100% |for=PAL/SHD |notes= }}

{{HuntingGuideSpot |soloLevel= 57-59 |groupLevel= |zone=Velketor’s Labyrinth |area= Entrance |monsters= ? |xpModifier= 113% |era=Velious |for=SHD |notes= }} {{HuntingGuideSpot |soloLevel= 57-59 |groupLevel=- |zone=Siren’s Grotto |area= Arena (#3) |monsters= Manatee and Walrus servants |xpModifier= 113% |era=Velious |for=DRU |notes= Good for charm-kiting; egress/succor to the other side from CS and work your way in; only do the enthralled stuff, swordfish, and possibly coldspine seahorses; good chance of drops }} {{HuntingGuideSpot |soloLevel= - |groupLevel= 58-59 |zone=Siren’s Grotto |area=? |monsters= ? |xpModifier= 113% |era=Velious |for= |notes= Bring either a cleric or a torpor shaman for heals, enchanter/bard (enc preferred) for CC, monk for pulls, and tank. If you are missing one of those, don’t do it. }} {{HuntingGuideSpot |soloLevel= 58-59 |groupLevel= 56-59 |zone=Howling Stones | Howling Stones (Charasis) |area= North |monsters= ? |xpModifier= 113% |era=Kunark |for=BRD, SHD |notes= Lowers Venril Sathir (Faction), requires Key to Charasis and Tallow-marked Candle (dropped by bottomless mobs) }} {{HuntingGuideSpot |soloLevel= 58-59 |groupLevel= 57-59 |zone=Howling Stones | Howling Stones (Charasis) |area= West |monsters= ? |xpModifier= 113% |era=Kunark |for= |notes= Lowers Venril Sathir (Faction), requires Key to Charasis }} {{HuntingGuideSpot |soloLevel= 59 |groupLevel= 58-59 |zone=Howling Stones | Howling Stones (Charasis) |area= South |monsters= ? |xpModifier= 113% |era=Kunark |for= |notes= Lowers Venril Sathir (Faction), requires Key to Charasis }}

* All experience bonuses are per the Recommended Levels and ZEM List, except that they’ve been converted in to percentages (with 75 ZEM = 100% of normal XP bonus). These ZEMs are known to be out of date and inaccurate, but no better information exists.

Credits

Hunting spots listed here have been shamelessly taken from other guides, forum posts, and even other sites. The goal was to create the best possible hunting guide, in part by consolidating existing guides, for everyone’s benefit. If you are curious about the individual contributors to this guide you can use the “history” tab at the top of the page.

Category:Hunting Spots Category:Player Guides